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26 lines
812 B
C++
26 lines
812 B
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "ScopeArchiveProxy.h"
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class FArchive;
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class FUHTMakefile;
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class FStructScope;
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/* See UHTMakefile.h for overview how makefiles work. */
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struct FStructScopeArchiveProxy : public FScopeArchiveProxy
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{
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FStructScopeArchiveProxy(const FUHTMakefile& UHTMakefile, const FStructScope* StructScope);
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FStructScopeArchiveProxy() { }
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static void AddReferencedNames(const FStructScope* StructScope, FUHTMakefile& UHTMakefile);
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friend FArchive& operator<<(FArchive& Ar, FStructScopeArchiveProxy& StructScopeArchiveProxy);
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FStructScope* CreateStructScope(const FUHTMakefile& UHTMakefile) const;
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void Resolve(FStructScope* StructScope, const FUHTMakefile& UHTMakefile) const;
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FSerializeIndex StructIndex;
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};
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