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27 lines
766 B
C++
27 lines
766 B
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "PropertyDataArchiveProxy.h"
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#include "TokenArchiveProxy.h"
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class FArchive;
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class FUHTMakefile;
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class FStructData;
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/* See UHTMakefile.h for overview how makefiles work. */
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struct FStructDataArchiveProxy
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{
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FStructDataArchiveProxy(const FUHTMakefile& UHTMakefile, const FStructData* StructData);
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FStructDataArchiveProxy() { }
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static void AddReferencedNames(const FStructData* StructData, FUHTMakefile& UHTMakefile);
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friend FArchive& operator<<(FArchive& Ar, FStructDataArchiveProxy& StructDataArchiveProxy);
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FStructData* CreateStructData(FUHTMakefile& UHTMakefile);
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FTokenArchiveProxy StructData;
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FPropertyDataArchiveProxy StructPropertyData;
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};
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