Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Private/UHTMakefile/StructDataArchiveProxy.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

27 lines
766 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "PropertyDataArchiveProxy.h"
#include "TokenArchiveProxy.h"
class FArchive;
class FUHTMakefile;
class FStructData;
/* See UHTMakefile.h for overview how makefiles work. */
struct FStructDataArchiveProxy
{
FStructDataArchiveProxy(const FUHTMakefile& UHTMakefile, const FStructData* StructData);
FStructDataArchiveProxy() { }
static void AddReferencedNames(const FStructData* StructData, FUHTMakefile& UHTMakefile);
friend FArchive& operator<<(FArchive& Ar, FStructDataArchiveProxy& StructDataArchiveProxy);
FStructData* CreateStructData(FUHTMakefile& UHTMakefile);
FTokenArchiveProxy StructData;
FPropertyDataArchiveProxy StructPropertyData;
};