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37 lines
964 B
C++
37 lines
964 B
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "FieldArchiveProxy.h"
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class FUHTMakefile;
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class UStruct;
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class FArchive;
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/* See UHTMakefile.h for overview how makefiles work. */
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struct FStructArchiveProxy : public FFieldArchiveProxy
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{
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FStructArchiveProxy() { }
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FStructArchiveProxy(FUHTMakefile& UHTMakefile, const UStruct* Struct);
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UStruct* CreateStruct(const FUHTMakefile& UHTMakefile) const;
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void PostConstruct(UStruct* Struct) const;
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void Resolve(UStruct* Struct, const FUHTMakefile& UHTMakefile) const;
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friend FArchive& operator<<(FArchive& Ar, FStructArchiveProxy& StructArchiveProxy);
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FSerializeIndex SuperStructIndex;
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FSerializeIndex ChildrenIndex;
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int32 PropertiesSize;
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int32 MinAlignment;
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TArray<uint8> Script;
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int32 PropertyLinkIndex;
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int32 RefLinkIndex;
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int32 DestructorLinkIndex;
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int32 PostConstructLinkIndex;
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TArray<FSerializeIndex> ScriptObjectReferenceIndexes;
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};
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