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35 lines
1.0 KiB
C++
35 lines
1.0 KiB
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Class.h"
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#include "StructArchiveProxy.h"
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class FUHTMakefile;
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class UScriptStruct;
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class FArchive;
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/* See UHTMakefile.h for overview how makefiles work. */
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struct FScriptStructArchiveProxy : public FStructArchiveProxy
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{
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FScriptStructArchiveProxy() { }
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FScriptStructArchiveProxy(FUHTMakefile& UHTMakefile, const UScriptStruct* ScriptStruct);
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UScriptStruct* CreateScriptStruct(const FUHTMakefile& UHTMakefile) const;
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void PostConstruct(UScriptStruct* ScriptStruct) const;
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void Resolve(UScriptStruct* Struct, const FUHTMakefile& UHTMakefile) const;
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friend FArchive& operator<<(FArchive& Ar, FScriptStructArchiveProxy& StructArchiveProxy);
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static void AddReferencedNames(UScriptStruct* ScriptStruct, FUHTMakefile& UHTMakefile)
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{
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FStructArchiveProxy::AddReferencedNames(ScriptStruct, UHTMakefile);
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}
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uint32 StructFlagsUInt32;
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int32 StructMacroDeclaredLineNumber;
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bool bPrepareCppStructOpsCompleted;
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};
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