Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Private/UHTMakefile/ScriptStructArchiveProxy.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

35 lines
1.0 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/Class.h"
#include "StructArchiveProxy.h"
class FUHTMakefile;
class UScriptStruct;
class FArchive;
/* See UHTMakefile.h for overview how makefiles work. */
struct FScriptStructArchiveProxy : public FStructArchiveProxy
{
FScriptStructArchiveProxy() { }
FScriptStructArchiveProxy(FUHTMakefile& UHTMakefile, const UScriptStruct* ScriptStruct);
UScriptStruct* CreateScriptStruct(const FUHTMakefile& UHTMakefile) const;
void PostConstruct(UScriptStruct* ScriptStruct) const;
void Resolve(UScriptStruct* Struct, const FUHTMakefile& UHTMakefile) const;
friend FArchive& operator<<(FArchive& Ar, FScriptStructArchiveProxy& StructArchiveProxy);
static void AddReferencedNames(UScriptStruct* ScriptStruct, FUHTMakefile& UHTMakefile)
{
FStructArchiveProxy::AddReferencedNames(ScriptStruct, UHTMakefile);
}
uint32 StructFlagsUInt32;
int32 StructMacroDeclaredLineNumber;
bool bPrepareCppStructOpsCompleted;
};