Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Private/UHTMakefile/ObjectBaseArchiveProxy.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

30 lines
895 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "MakefileHelpers.h"
class UObjectBase;
class FArchive;
class FUHTMakefile;
/* See UHTMakefile.h for overview how makefiles work. */
struct FObjectBaseArchiveProxy
{
FObjectBaseArchiveProxy() { }
FObjectBaseArchiveProxy(FUHTMakefile& UHTMakefile, const UObjectBase* ObjectBase);
UObjectBase* CreateObjectBase(const FUHTMakefile& UHTMakefile) const;
void Resolve(UObjectBase* ObjectBase, const FUHTMakefile& UHTMakefile) const;
friend FArchive& operator<<(FArchive& Ar, FObjectBaseArchiveProxy& ObjectBaseArchiveProxy);
static void AddReferencedNames(const UObjectBase* ObjectBase, FUHTMakefile& UHTMakefile);
void PostConstruct(UObjectBase* ObjectBase) const;
uint32 ObjectFlagsUint32;
FSerializeIndex ClassIndex;
FNameArchiveProxy Name;
FSerializeIndex OuterIndex;
};