Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Private/UHTMakefile/NameArchiveProxy.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

33 lines
803 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "NameArchiveProxy.h"
#include "UnrealHeaderTool.h"
#include "UObject/NameTypes.h"
#include "UHTMakefile.h"
FNameArchiveProxy::FNameArchiveProxy(const FUHTMakefile& UHTMakefile, FName Name)
{
Number = Name.GetNumber();
NameMapIndex = UHTMakefile.GetNameIndex(Name);
}
FName FNameArchiveProxy::CreateName(const FUHTMakefile& UHTMakefile) const
{
// if the name wasn't loaded (because it wasn't valid in this context)
FName MappedName = UHTMakefile.GetNameByIndex(NameMapIndex);
if (MappedName.IsNone())
{
return NAME_None;
}
return FName(MappedName, Number);
}
FArchive& operator<<(FArchive& Ar, FNameArchiveProxy& NameArchiveProxy)
{
Ar << NameArchiveProxy.NameMapIndex;
Ar << NameArchiveProxy.Number;
return Ar;
}