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31 lines
1000 B
C++
31 lines
1000 B
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Containers/Map.h"
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#include "ObjectBaseArchiveProxy.h"
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class UMetaData;
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class FArchive;
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class FUHTMakefile;
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/* See UHTMakefile.h for overview how makefiles work. */
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struct FMetadataArchiveProxy : public FObjectBaseArchiveProxy
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{
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FMetadataArchiveProxy() { }
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FMetadataArchiveProxy(FUHTMakefile& UHTMakefile, UMetaData* Metadata);
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friend FArchive& operator<<(FArchive& Ar, FMetadataArchiveProxy& MetadataArchiveProxy);
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UMetaData* CreateMetadata(const FUHTMakefile& UHTMakefile) const;
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void Resolve(UMetaData* Metadata, const FUHTMakefile& UHTMakefile) const;
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TArray<TPair<FNameArchiveProxy, FNameArchiveProxy>> KeyRedirectMap;
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TArray<TPair<FSerializeIndex, TArray<TPair<FNameArchiveProxy, FString>>>> ObjectMetaDataMapProxy;
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static void AddReferencedNames(UMetaData* Metadata, FUHTMakefile& UHTMakefile);
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static void AddStaticallyReferencedNames(FUHTMakefile& UHTMakefile);
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};
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