Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Private/UHTMakefile/ImplementedInterfaceArchiveProxy.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

27 lines
833 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/Class.h"
#include "MakefileHelpers.h"
class FArchive;
class FUHTMakefile;
/* See UHTMakefile.h for overview how makefiles work. */
struct FImplementedInterfaceArchiveProxy
{
FImplementedInterfaceArchiveProxy() { }
FImplementedInterfaceArchiveProxy(FUHTMakefile& UHTMakefile, const FImplementedInterface& ImplementedInterface);
FImplementedInterface CreateImplementedInterface(const FUHTMakefile& UHTMakefile) const;
void Resolve(FImplementedInterface& ImplementedInterface, const FUHTMakefile& UHTMakefile) const;
friend FArchive& operator<<(FArchive& Ar, FImplementedInterfaceArchiveProxy& ImplementedInterfaceArchiveProxy);
FSerializeIndex ClassIndex;
int32 PointerOffset;
bool bImplementedByK2;
};