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27 lines
833 B
C++
27 lines
833 B
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Class.h"
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#include "MakefileHelpers.h"
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class FArchive;
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class FUHTMakefile;
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/* See UHTMakefile.h for overview how makefiles work. */
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struct FImplementedInterfaceArchiveProxy
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{
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FImplementedInterfaceArchiveProxy() { }
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FImplementedInterfaceArchiveProxy(FUHTMakefile& UHTMakefile, const FImplementedInterface& ImplementedInterface);
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FImplementedInterface CreateImplementedInterface(const FUHTMakefile& UHTMakefile) const;
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void Resolve(FImplementedInterface& ImplementedInterface, const FUHTMakefile& UHTMakefile) const;
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friend FArchive& operator<<(FArchive& Ar, FImplementedInterfaceArchiveProxy& ImplementedInterfaceArchiveProxy);
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FSerializeIndex ClassIndex;
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int32 PointerOffset;
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bool bImplementedByK2;
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};
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