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29 lines
891 B
C++
29 lines
891 B
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "ScopeArchiveProxy.h"
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class FArchive;
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class FUHTMakefile;
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class FFileScope;
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/* See UHTMakefile.h for overview how makefiles work. */
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struct FFileScopeArchiveProxy : public FScopeArchiveProxy
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{
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FFileScopeArchiveProxy(const FUHTMakefile& UHTMakefile, const FFileScope* FileScope);
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FFileScopeArchiveProxy() { }
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static void AddReferencedNames(const FFileScope* FileScope, FUHTMakefile& UHTMakefile);
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TArray<int32> IncludedScopesIndexes;
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int32 SourceFileIndex;
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FNameArchiveProxy Name;
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friend FArchive& operator<<(FArchive& Ar, FFileScopeArchiveProxy& FileScopeArchiveProxy);
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FFileScope* CreateFileScope(const FUHTMakefile& UHTMakefile) const;
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void PostConstruct(FFileScope* FileScope) const;
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void Resolve(FFileScope* FileScope, const FUHTMakefile& UHTMakefile) const;
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};
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