Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Private/UHTMakefile/FieldArchiveProxy.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

31 lines
898 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "FieldArchiveProxy.h"
#include "UnrealHeaderTool.h"
#include "UHTMakefile.h"
FFieldArchiveProxy::FFieldArchiveProxy(FUHTMakefile& UHTMakefile, const UField* Field)
: FObjectBaseArchiveProxy(UHTMakefile, Field)
{
NextIndex = UHTMakefile.GetFieldIndex(Field->Next);
}
void FFieldArchiveProxy::Resolve(UField* Field, const FUHTMakefile& UHTMakefile) const
{
FObjectBaseArchiveProxy::Resolve(Field, UHTMakefile);
Field->Next = UHTMakefile.GetFieldByIndex(NextIndex);
}
void FFieldArchiveProxy::AddReferencedNames(const UField* Field, FUHTMakefile& UHTMakefile)
{
FObjectBaseArchiveProxy::AddReferencedNames(Field, UHTMakefile);
}
FArchive& operator<<(FArchive& Ar, FFieldArchiveProxy& FieldArchiveProxy)
{
Ar << static_cast<FObjectBaseArchiveProxy&>(FieldArchiveProxy);
Ar << FieldArchiveProxy.NextIndex;
return Ar;
}