Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Private/UHTMakefile/CompilerMetadataManagerArchiveProxy.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

27 lines
948 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "ClassMetaDataArchiveProxy.h"
class UStruct;
class FClassMetaData;
class FArchive;
class FCompilerMetadataManager;
class FUHTMakefile;
/* See UHTMakefile.h for overview how makefiles work. */
struct FCompilerMetadataManagerArchiveProxy
{
FCompilerMetadataManagerArchiveProxy(const FUHTMakefile& UHTMakefile, TArray<TPair<UStruct*, FClassMetaData*>>& CompilerMetadataManager);
FCompilerMetadataManagerArchiveProxy() { }
static void AddReferencedNames(const FCompilerMetadataManager* CompilerMetadataManager, FUHTMakefile& UHTMakefile);
friend FArchive& operator<<(FArchive& Ar, FCompilerMetadataManagerArchiveProxy& CompilerMetadataManagerArchiveProxy);
void Resolve(int32 Index, FCompilerMetadataManager& CompilerMetadataManager, FUHTMakefile& UHTMakefile);
TArray<TPair<FSerializeIndex, FClassMetaDataArchiveProxy>> Array;
};