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27 lines
948 B
C++
27 lines
948 B
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "ClassMetaDataArchiveProxy.h"
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class UStruct;
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class FClassMetaData;
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class FArchive;
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class FCompilerMetadataManager;
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class FUHTMakefile;
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/* See UHTMakefile.h for overview how makefiles work. */
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struct FCompilerMetadataManagerArchiveProxy
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{
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FCompilerMetadataManagerArchiveProxy(const FUHTMakefile& UHTMakefile, TArray<TPair<UStruct*, FClassMetaData*>>& CompilerMetadataManager);
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FCompilerMetadataManagerArchiveProxy() { }
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static void AddReferencedNames(const FCompilerMetadataManager* CompilerMetadataManager, FUHTMakefile& UHTMakefile);
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friend FArchive& operator<<(FArchive& Ar, FCompilerMetadataManagerArchiveProxy& CompilerMetadataManagerArchiveProxy);
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void Resolve(int32 Index, FCompilerMetadataManager& CompilerMetadataManager, FUHTMakefile& UHTMakefile);
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TArray<TPair<FSerializeIndex, FClassMetaDataArchiveProxy>> Array;
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};
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