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41 lines
1.4 KiB
C++
41 lines
1.4 KiB
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Templates/ScopedPointer.h"
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#include "ClassMaps.h"
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#include "MultipleInheritanceBaseClassArchiveProxy.h"
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#include "PropertyDataArchiveProxy.h"
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#include "UniquePtr.h"
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class FArchive;
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class FUHTMakefile;
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class FClassMetaData;
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/* See UHTMakefile.h for overview how makefiles work. */
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struct FClassMetaDataArchiveProxy
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{
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FClassMetaDataArchiveProxy(const FUHTMakefile& UHTMakefile, const FClassMetaData* ClassMetaData);
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FClassMetaDataArchiveProxy() { }
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static void AddReferencedNames(const FClassMetaData* FClassMetaData, FUHTMakefile& UHTMakefile);
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friend FArchive& operator<<(FArchive& Ar, FClassMetaDataArchiveProxy& ClassMetaDataArchiveProxy);
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TUniquePtr<FClassMetaData> CreateClassMetaData() const;
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void PostConstruct(FClassMetaData* ClassMetaData) const;
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void Resolve(FClassMetaData* ClassMetaData, FUHTMakefile& UHTMakefile);
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FPropertyDataArchiveProxy GlobalPropertyData;
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TArray<FMultipleInheritanceBaseClassArchiveProxy> MultipleInheritanceParents;
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bool bContainsDelegates;
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int32 PrologLine;
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int32 GeneratedBodyLine;
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int32 InterfaceGeneratedBodyLine;
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bool bConstructorDeclared;
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bool bDefaultConstructorDeclared;
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bool bObjectInitializerConstructorDeclared;
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bool bCustomVTableHelperConstructorDeclared;
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EAccessSpecifier GeneratedBodyMacroAccessSpecifier;
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};
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