Files
UnrealEngineUWP/Engine/Source/Programs/UnrealHeaderTool/Private/UHTMakefile/ClassArchiveProxy.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

41 lines
1.2 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "StructArchiveProxy.h"
#include "RepRecordArchiveProxy.h"
#include "ImplementedInterfaceArchiveProxy.h"
class FUHTMakefile;
class UClass;
class FArchive;
/* See UHTMakefile.h for overview how makefiles work. */
struct FClassArchiveProxy : public FStructArchiveProxy
{
FClassArchiveProxy() { }
FClassArchiveProxy(FUHTMakefile& UHTMakefile, const UClass* Class);
UClass* CreateClass(const FUHTMakefile& UHTMakefile) const;
void PostConstruct(UClass* Class) const;
void Resolve(UClass* Class, const FUHTMakefile& UHTMakefile) const;
friend FArchive& operator<<(FArchive& Ar, FClassArchiveProxy& ClassArchiveProxy);
static void AddReferencedNames(const UClass* Class, FUHTMakefile& UHTMakefile);
int32 ClassUnique;
uint32 ClassFlags;
EClassCastFlags ClassCastFlags;
FSerializeIndex ClassWithinIndex;
FSerializeIndex ClassGeneratedByIndex;
FNameArchiveProxy ClassConfigName;
bool bCooked;
TArray<FRepRecordArchiveProxy> ClassReps;
TArray<FSerializeIndex> NetFields;
TArray<TPair<FNameArchiveProxy, int32>> FuncMap;
TArray<FImplementedInterfaceArchiveProxy> Interfaces;
TArray<FSerializeIndex> ConvertedSubobjectsFromBPGC;
};