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#rb none #lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3345860 on 2017/03/14 by Daniel.Lamb Fixed crash when building DLC #test Cook paragon. Change 3347324 on 2017/03/15 by Gil.Gribb UE4 - Removed old code relating to FAsyncArchive, FAsyncIOSubsystemBase and package level compression. The editor now uses the lowest levels on the new async IO scheme. Change 3347331 on 2017/03/15 by Robert.Manuszewski Fix for a crash caused by GC killing BP class (due to no strong references) but its CDO is being kept alive because it was in the same cluster as the class and was not marked as pending kill. #jira UE-42732 Change 3347371 on 2017/03/15 by Graeme.Thornton Fix for runtime asset cache not invalidating files with an outdated version number Change 3349161 on 2017/03/16 by Steve.Robb Generated UFUNCTION FNames no longer exported. Misc refactors of code generation. Change 3349167 on 2017/03/16 by Steve.Robb Unused TBoolConstant removed (the more general TIntegralConstant should be used instead). Change 3349274 on 2017/03/16 by Gil.Gribb UE4 - Fix loading a package that is already loaded. Change 3349534 on 2017/03/16 by Ben.Marsh UBT: Check that the SN-DBS service is running before attempting to use it. Change 3349612 on 2017/03/16 by Gil.Gribb UE4 - Increased estimate of summary size. Change 3350021 on 2017/03/16 by Gil.Gribb UE4 - Fixed crash in signature checks when mounting pak files. Change 3350052 on 2017/03/16 by Ben.Marsh Remove invalid characters from macro names before passing as macro values. Prevents compile errors for projects which have apostrophes in the name. Change 3350360 on 2017/03/16 by Ben.Marsh UAT: Fix non-threadsafe access of ExeToTimeInMs when spawning external processes. Change 3351670 on 2017/03/17 by Ben.Marsh UBT: Ignore all default libraries when creating import libs. Sometimes #pragma comment(lib, ...) directives can add force additional libraries onto the linker/librarian command line. We don't want or need these included when generating import libraries, but they can cause errors due to search paths not being able to find them. Change 3352289 on 2017/03/17 by Ben.Marsh Fix issues working with > 2GB archives caused by truncation of the return value from FArchive::Tell() down to 32-bits. Change 3352390 on 2017/03/17 by Ben.Marsh Remove unused/out of date binaries for CrashReporter. Change 3352392 on 2017/03/17 by Ben.Marsh Remove UnrealDocTool binaries. This is distributed through a Visual Studio plugin now. Change 3352410 on 2017/03/17 by Ben.Marsh Remove P4ChangeReporter. I don't believe this is used any more. Change 3352450 on 2017/03/17 by Ben.Marsh Disable including CrashReporter by default when packaging projects. This is only useful with a CrashReporter backend set up, which only usually applies to Epic internal projects. Change 3352455 on 2017/03/17 by Ben.Marsh Remove RegisterPII and TranslatedWordsCountEstimator executables. Don't believe these are used any more. Change 3352940 on 2017/03/17 by Wes.Hunt Update CRP to not send Slack queue size updates unless the waiting time is greater than 1 minute. #codereview: jin.zhang Change 3353658 on 2017/03/20 by Steve.Robb Fix for crash when importing a BP which has a populated TMap with an enum class key. Change 3354056 on 2017/03/20 by Steve.Robb TAssetPtr<T> can now be constructed from a nullptr without a full definition of T. Change 3356111 on 2017/03/21 by Graeme.Thornton Fix for UE-34131 - Support double and fname stat types in UFE stat export to CSV #jira UE-34131 Change 3358584 on 2017/03/22 by Daniel.Lamb Fixed the garbage collection keep flags when cleaning the sandbox for iterative cooking. #test Cook shootergame Change 3360379 on 2017/03/23 by Gil.Gribb UE4 - Avoid adding a linker annotation if it actually hasn't changed. Improves ConditionalBeginDestroy performance. Change 3360623 on 2017/03/23 by Gil.Gribb UE4 - Change from MarcA to avoid a redudnant removal of PrimitiveComponent from the streaming managers during ConditionalBeginDestroy. Change 3360627 on 2017/03/23 by Gil.Gribb UE4 - Optimized UObject hash tables for speed and space. Change 3361183 on 2017/03/23 by Gil.Gribb UE4 - Fixed change to NotifyPrimitiveDetached so that it works in the editor. Change 3361906 on 2017/03/23 by Steve.Robb Fix for a bad hint index when instantiating map property subobjects when the defaults has fewer but non-zero elements. #jira UE-43272 Change 3362839 on 2017/03/24 by Gil.Gribb UE4 - Fixed hash table lock optimization. Change 3367348 on 2017/03/28 by Robert.Manuszewski Making sure streamed-in SoundWaves get added to GC clusters. Change 3367386 on 2017/03/28 by Ben.Marsh EC: Pass the Semaphores property from a build type as a parameter to new build jobs. Change 3367422 on 2017/03/28 by Ben.Marsh EC: Allow limiting the number of scheduled jobs that will be automatically run at a particular time. Each build type can have a 'Semaphores' property in the branch settings file, which will be copied to newly created jobs. Before scheduling new jobs, EC is queried for the 'Semaphores' property on any running jobs, and build types with existing semaphores will be skipped. Does not prevent jobs from being run manually. Change 3367469 on 2017/03/28 by Ben.Marsh EC: Prevent multiple incremental jobs running at once. Change 3367640 on 2017/03/28 by Ben.Marsh Plugins: Add an optional EngineVersion field back into the plugin descriptor. If set, the engine will warn if the plugin is not compatible with the current engine version. Plugins will set this field by default when packaging; pass -Unversioned to override. Change 3367836 on 2017/03/28 by Uriel.Doyon Improved handled of references in the streaming manager Change 3369354 on 2017/03/29 by Graeme.Thornton Added AES encrypt/decrypt functions that take a byte array for the key Change 3369804 on 2017/03/29 by Ben.Marsh Remove incorrect "EngineVersion" settings from plugin descriptors. Change 3370462 on 2017/03/29 by Ben.Marsh Editor: Install Visual Studio 2017 by default, instead of Visual Studio 2015. Changed to use ExecElevatedProcess() to prevent installer failing to run if the current user is not already an administrator. #jira UE-43467 Change 3371598 on 2017/03/30 by Ben.Marsh UBT: Fix message for missing toolchain in VS2017. Change 3372827 on 2017/03/30 by Ben.Marsh BuildGraph: Output an error at the end of each step if any previous build products have been modified. Change 3372947 on 2017/03/30 by Ben.Marsh [Merge] Always add the host editor platform as supported in an installed build. Not doing so prevents the build platform being registered in UBT, which prevents doing any platform-specific staging operations in UAT. Change 3372958 on 2017/03/30 by Ben.Marsh [Merge] Simplify log output for cooks. Suppress additional timestamps from the editor when running through UAT. Change 3372981 on 2017/03/30 by Ben.Marsh [Merge] Modular game fixes for UAT * Store list of executable names from the receipts instead of generating them from Target/Platform/Config/Architecture combination * Get full list of staged executables from receipts instead of assuming only non-code projects are in Engine * Always pass short project name as Bootstrap argument, so that modular game exe knows which project to start Change 3373024 on 2017/03/30 by Ben.Marsh [Merge] Add an option to UAT (-CookOutputDir=...) and the cooker (-OutputDir=...) which allows overriding the output directory for cooked files, and fix situations where the directory becomes too deep. Change 3373041 on 2017/03/30 by Ben.Marsh [Merge] Added UAT script to replace assets with another source Renamed ReplaceAssetsCommandlet to GenerateAssetsManifest as it now outputs a list of files and has nothing specific about replacing files Change 3373052 on 2017/03/30 by Ben.Marsh [Merge] Changed CopyUsingDistillFileSet command so that it can use a pre-existing manifest file instead of running commandlet Change 3373092 on 2017/03/30 by Ben.Marsh [Merge] Fixed crash attempting to load cooked static mesh in editor Change 3373112 on 2017/03/30 by Ben.Marsh [Merge] Fixed crash caused by loading cooked StaticMesh in editor that didn't have any SourceModels Change 3373132 on 2017/03/30 by Ben.Marsh [Merge] Added Additional Maps that are always cooked to the GenerateDistillFileSetsCommandlet Change 3373138 on 2017/03/30 by Ben.Marsh [Merge] Fixed code issue with playback of cooked SoundCues Skip over code using editor only data when editor data has been stripped Change 3373143 on 2017/03/30 by Ben.Marsh [Merge] Fixed crash when attempting to open multiple cooked assets Change 3373156 on 2017/03/30 by Ben.Marsh [Merge] Added commandlet to replace game assets with those from another source (intended for cooked asset replacement) Change 3373161 on 2017/03/30 by Ben.Marsh [Merge] Prevented crash by not attempting to Load Mips again if a package has cooked data Change 3373168 on 2017/03/30 by Ben.Marsh [Merge] Fix output path for DLC pak file, so it can be discovered by the engine and automatically mounted (and to stop it colliding with the main game pak file). Change 3373204 on 2017/03/30 by Ben.Marsh [Merge] Fix crash when switching levels in PIE, due to bulk data already having been discarded for cooked assets. Cooking sets BULKDATA_SingleUse for textures, but PIEing needs to keep bulk data around. Change 3373209 on 2017/03/30 by Ben.Marsh [Merge] Fix missing material in mod editor for cooked assets. Change 3373388 on 2017/03/30 by Ben.Marsh [Merge] Various improvements to the plugin browser and new plugin wizard from Robo Recall. Change 3374200 on 2017/03/31 by Ben.Marsh [Merge] Latest OdinEditor plugin from //Odin/Main, to fix build failures. Re-made change to OdinUnrealEdEngine to remove dependencies on analytics. Change 3374279 on 2017/03/31 by Ben.Marsh PR #3441: Invalid JSON in FeaturePacks (Contributed by projectgheist) Change 3374331 on 2017/03/31 by Ben.Marsh UBT: Disable warning pragmas on Mono; not supported on current compiler. #jira UE-43451 Change 3375108 on 2017/03/31 by Ben.Marsh Removing another plugin EngineVersion property. Change 3375126 on 2017/03/31 by Ben.Marsh Fix incorrect executable paths being generated for Windows. Change 3375159 on 2017/03/31 by Graeme.Thornton Pak Index Encryption - Added "-encryptindex" option to unrealpak which will encrypt the pak index, making the pak file unreadable without the associated decryption key - Added "-encryptpakindex" option to UAT to force on index encryption - Added "bEncryptPakIndex" setting to project packaging settings so pak encryption can be controlled via the editor Change 3375197 on 2017/03/31 by Graeme.Thornton Enable pak index encryption in shootergame Change 3375377 on 2017/03/31 by Ben.Marsh Add build node to submit updated UnrealPak binaries for Win64, Mac and Linux. Currently has to be run via a custom build on EC, with the target set to "Submit UnrealPak Binaries". Change 3376418 on 2017/04/03 by Ben.Marsh BuildGraph: Always clear the cached node state when running locally without having to manually specify the -ClearHistory argument. The -Resume argument allows the previous behavior of continuing a previous build. Change 3376447 on 2017/04/03 by Ben.Marsh Build: Remove some unused stream settings Change 3376469 on 2017/04/03 by Ben.Marsh Build: Add a customizable field for the script to use for custom builds in every branch. Change 3376654 on 2017/04/03 by Ben.Marsh Add a fatal error message containing the module with an outstanding reference when trying to unload it. #jira UE-42423 Change 3376747 on 2017/04/03 by Gil.Gribb UE4 - Fixed crash relating to FGenericAsyncReadFileHandle when not using the EDL. Change 3377173 on 2017/04/03 by Ben.Marsh Make sure callstacks are written to stdout following a crash on a background thread. Change 3377183 on 2017/04/03 by Ben.Marsh Removing support for building VS2013 targets. Ability to generate VS2013 project files is still allowed, but unsupported (via the -2013unsupported command line argument). Change 3377280 on 2017/04/03 by Ben.Marsh Build: Post UGS badges for all UE4 development streams, with the project set to $(Branch)/... Change3377311on 2017/04/03 by Ben.Marsh Build: Set the 'Semaphores' parameter for any jobs started from a schedule. Change 3377326 on 2017/04/03 by Ben.Marsh UGS: Show badges which match an entire subtree if the project field ends with "...". Change 3377392 on 2017/04/03 by Ben.Marsh Add badges to UE4/Main and UE4/Release streams, and change the names of the builds in development streams to distinguish them. Change 3377895 on 2017/04/03 by Ben.Marsh EC: Send notification emails whenever UAT fails to compile. Change 3377923 on 2017/04/03 by Ben.Marsh Build: Use a different semaphore for the common editors build target to the incremental compile build target. Change 3378297 on 2017/04/04 by Graeme.Thornton Fix incorrect generation of UE_ENGINE_DIRECTORY in UBT Change 3378301 on 2017/04/04 by Ben.Marsh UBT: Try enabling bAdaptiveUnityDisablesPCH by default, to reduce the number of build failures we see due to missing includes. Change 3378460 on 2017/04/04 by Graeme.Thornton Remove dependency preloading system from sync and async loading paths Change 3378535 on 2017/04/04 by Robert.Manuszewski Fix for audio crash when launching Ocean PIE after removing the audio chunk allocation in CL #3347324 #jira UE-43544 Change 3378575 on 2017/04/04 by Robert.Manuszewski Making sure actor clusters are not created in non-cooked builds #jira UE-43617 #jira UE-43614 Change 3378589 on 2017/04/04 by Robert.Manuszewski Disabling debug GC cluster logging #jira UE-43617 Change 3379118 on 2017/04/04 by Robert.Manuszewski Disabling actor clustering by default, keeping it on in Orion and Ocean Change 3379815 on 2017/04/04 by Ben.Marsh Revert change to derive executable names from target receipts. While a better solution than making them up, Android relies on having the base executable names for supporting multiple architectures. Change 3380811 on 2017/04/05 by Gil.Gribb UE4 - Put the special boot order things into baseengine.ini so that licensees and games can add to it. Change 3383313 on 2017/04/06 by Uriel.Doyon Integrated CL 3372436 33727653373272from Dev-Rendering #JIRA UE-43669 Change 3383531 on 2017/04/06 by Ben.Marsh UGS: Ignore failures when querying whether paths exist. Permissions can cause this folder to fail, even if it will succeed at a parent directory. Change 3383786 on 2017/04/06 by Ben.Zeigler Back out changelist 3382694 and replace with CL #3383757 from bob.tellez: Fix memory stomping issue caused by removing a FFortProfileSynchronizeRequest from SynchronizeRequests in UFortRegisteredPlayerInfo::UpdateSynchronizeRequest before SynchronizeProfile had finished executing Change 3385089 on 2017/04/07 by Gil.Gribb UE4 - Critical. Fixed memory leak in pak precacher. [CL 3386123 by Ben Marsh in Main branch]
477 lines
18 KiB
C++
477 lines
18 KiB
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Classes.h"
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class FUnrealSourceFile;
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class UPackage;
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class UProperty;
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class FUHTMakefile;
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class UFunction;
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class UStruct;
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class UField;
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class UClass;
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class UEnum;
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class UScriptStruct;
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class UDelegateFunction;
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class FClassMetaData;
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struct FFuncInfo;
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class FOutputDevice;
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//
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// FNativeClassHeaderGenerator
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//
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namespace EExportFunctionHeaderStyle
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{
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enum Type
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{
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Definition,
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Declaration
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};
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}
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namespace EExportFunctionType
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{
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enum Type
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{
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Interface,
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Function,
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Event
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};
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}
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class FClass;
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class FClasses;
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class FModuleClasses;
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class FScope;
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// These are declared in this way to allow swapping out the classes for something more optimized in the future
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typedef FStringOutputDevice FUHTStringBuilder;
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typedef FStringOutputDeviceCountLines FUHTStringBuilderLineCounter;
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enum class EExportingState
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{
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Normal,
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TypeEraseDelegates
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};
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enum class EExportCallbackType
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{
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Interface,
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Class
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};
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struct FNativeClassHeaderGenerator
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{
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private:
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FString API;
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/**
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* Gets API string for this header.
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*/
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FString GetAPIString()
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{
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return FString::Printf(TEXT("%s_API "), *API);
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}
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const UPackage* Package;
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/** Set of already exported cross-module references, to prevent duplicates */
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TSet<FString> UniqueCrossModuleReferences;
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/** the existing disk version of the header for this package's names */
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FString OriginalNamesHeader;
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/** Array of temp filenames that for files to overwrite headers */
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TArray<FString> TempHeaderPaths;
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/** Array of all header filenames from the current package. */
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TArray<FString> PackageHeaderPaths;
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/** If false, exported headers will not be saved to disk */
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bool bAllowSaveExportedHeaders;
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/** If true, any change in the generated headers will result in UHT failure. */
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bool bFailIfGeneratedCodeChanges;
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/** Forward declarations that we need. */
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TSet<FString> ForwardDeclarations;
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/** Makefile to save parsing data to. */
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FUHTMakefile& UHTMakefile;
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/**
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* Exports the struct's C++ properties to the HeaderText output device and adds special
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* compiler directives for GCC to pack as we expect.
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*
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* @param Out alternate output device
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* @param Struct UStruct to export properties
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* @param TextIndent Current text indentation
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*/
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static void ExportProperties(FOutputDevice& Out, UStruct* Struct, int32 TextIndent);
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/** Return the name of the singleton function that returns the UObject for Item */
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FString GetSingletonName(UField* Item, bool bRequiresValidObject=true);
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/**
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* Returns the name (overridden if marked up) with TEXT("") or "" wrappers for use in a string literal.
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*/
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static FString GetOverriddenNameForLiteral(const UField* Item);
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/**
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* Export functions used to find and call C++ or script implementation of a script function in the interface
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*/
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void ExportInterfaceCallFunctions(FOutputDevice& OutCpp, FUHTStringBuilder& Out, const TArray<UFunction*>& CallbackFunctions, const TCHAR* ClassName);
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/**
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* Export UInterface boilerplate.
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*
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* @param UInterfaceBoilerplate Device to export to.
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* @param Class Interface to export.
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* @param FriendText Friend text for this boilerplate.
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*/
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static void ExportUInterfaceBoilerplate(FUHTStringBuilder& UInterfaceBoilerplate, FClass* Class, const FString& FriendText);
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/**
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* After all of the dependency checking, and setup for isolating the generated code, actually export the class
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*
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* @param OutEnums Output device for enums declarations.
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* @param OutputGetter The function to call to get the output.
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* @param SourceFile Source file to export.
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*/
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void ExportClassFromSourceFileInner(
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FOutputDevice& OutGeneratedHeaderText,
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FOutputDevice& OutputGetter,
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FOutputDevice& OutDeclarations,
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FClass* Class,
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const FUnrealSourceFile& SourceFile
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);
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/**
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* After all of the dependency checking, but before actually exporting the class, set up the generated code
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*
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* @param SourceFile Source file to export.
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*/
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bool WriteHeader(const TCHAR* Path, const FString& InBodyText, const TSet<FString>& InFwdDecl);
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/**
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* Returns a string in the format CLASS_Something|CLASS_Something which represents all class flags that are set for the specified
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* class which need to be exported as part of the DECLARE_CLASS macro
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*/
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static FString GetClassFlagExportText( UClass* Class );
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/**
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* Exports the header text for the enum specified
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*
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* @param Out the output device for the mirror struct
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* @param Enums the enum to export
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*/
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static void ExportEnum(FOutputDevice& Out, UEnum* Enum);
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/**
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* Exports the inl text for enums declared in non-UClass headers.
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*
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* @param OutputGetter The function to call to get the output.
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* @param Enum the enum to export
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*/
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void ExportGeneratedEnumInitCode(FOutputDevice& Out, FOutputDevice& OutDeclarations, const FUnrealSourceFile& SourceFile, UEnum* Enum);
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/**
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* Exports the macro declarations for GENERATED_BODY() for each Foo in the struct specified
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*
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* @param Out output device
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* @param Struct The struct to export
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*/
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void ExportGeneratedStructBodyMacros(FOutputDevice& OutGeneratedHeaderText, FOutputDevice& Out, FOutputDevice& OutDeclarations, const FUnrealSourceFile& SourceFile, UScriptStruct* Struct);
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/**
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* Exports a local mirror of the specified struct; used to get offsets
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*
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* @param Out the output device for the mirror struct
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* @param Structs the struct to export
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* @param TextIndent the current indentation of the header exporter
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*/
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static void ExportMirrorsForNoexportStruct(FOutputDevice& Out, UScriptStruct* Struct, int32 TextIndent);
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/**heade
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* Exports the parameter struct declarations for the list of functions specified
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*
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* @param Function the function that (may) have parameters which need to be exported
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* @return true if the structure generated is not completely empty
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*/
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static bool WillExportEventParms( UFunction* Function );
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/**
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* Exports C++ type declarations for delegates
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*
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* @param Out output device
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* @param SourceFile Source file of the delegate.
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* @param DelegateFunctions the functions that have parameters which need to be exported
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*/
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void ExportDelegateDeclaration(FOutputDevice& Out, FOutputDevice& OutDeclarations, const FUnrealSourceFile& SourceFile, UFunction* Function);
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/**
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* Exports C++ type definitions for delegates
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*
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* @param Out output device
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* @param SourceFile Source file of the delegate.
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* @param DelegateFunctions the functions that have parameters which need to be exported
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*/
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void ExportDelegateDefinition(FOutputDevice& Out, const FUnrealSourceFile& SourceFile, UFunction* Function);
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/**
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* Exports the parameter struct declarations for the given function.
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*
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* @param Out output device
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* @param Function the function that have parameters which need to be exported
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* @param Indent number of spaces to put before each line
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* @param bOutputConstructor If true, output a constructor for the param struct
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*/
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static void ExportEventParm(FUHTStringBuilder& Out, TSet<FString>& PropertyFwd, UFunction* Function, int32 Indent, bool bOutputConstructor, EExportingState ExportingState);
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/**
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* Exports the temp header files into the .h files, then deletes the temp files.
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*
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* @param PackageName Name of the package being saved
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*/
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void ExportUpdatedHeaders( FString PackageName );
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/**
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* Exports the generated cpp file for all functions/events/delegates in package.
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*/
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void ExportGeneratedCPP(FOutputDevice& Out, const TCHAR* EmptyLinkFunctionPostfix, const TCHAR* Declarations, const TCHAR* Body, const TCHAR* OtherIncludes);
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/**
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* Get the intrinsic null value for this property
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*
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* @param Prop the property to get the null value for
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* @param bMacroContext true when exporting the P_GET* macro, false when exporting the friendly C++ function header
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* @param bInitializer if true, will just return ForceInit instead of FStruct(ForceInit)
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*
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* @return the intrinsic null value for the property (0 for ints, TEXT("") for strings, etc.)
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*/
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static FString GetNullParameterValue( UProperty* Prop, bool bMacroContext, bool bInitializer = false );
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/**
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* Exports a native function prototype
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*
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* @param Out Where to write the exported function prototype to.
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* @param FunctionData data representing the function to export
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* @param FunctionType Whether to export this function prototype as an event stub, an interface or a native function stub.
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* @param FunctionHeaderStyle Whether we're outputting a declaration or definition.
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* @param ExtraParam Optional extra parameter that will be added to the declaration as the first argument
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*/
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static void ExportNativeFunctionHeader(
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FOutputDevice& Out,
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TSet<FString>& OutFwdDecls,
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const FFuncInfo& FunctionData,
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EExportFunctionType::Type FunctionType,
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EExportFunctionHeaderStyle::Type FunctionHeaderStyle,
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const TCHAR* ExtraParam,
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const TCHAR* APIString
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);
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/**
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* Runs checks whether necessary RPC functions exist for function described by FunctionData.
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*
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* @param FunctionData Data representing the function to export.
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* @param ClassName Name of currently parsed class.
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* @param ImplementationPosition Position in source file of _Implementation function for function described by FunctionData.
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* @param ValidatePosition Position in source file of _Validate function for function described by FunctionData.
|
|
* @param SourceFile Currently analyzed source file.
|
|
*/
|
|
void CheckRPCFunctions(const FFuncInfo& FunctionData, const FString& ClassName, int32 ImplementationPosition, int32 ValidatePosition, const FUnrealSourceFile& SourceFile);
|
|
|
|
/**
|
|
* Exports the native stubs for the list of functions specified
|
|
*
|
|
* @param SourceFile current source file
|
|
* @param Class class
|
|
* @param ClassData class data
|
|
*/
|
|
void ExportNativeFunctions(FOutputDevice& OutGeneratedHeaderText, FOutputDevice& OutMacroCalls, FOutputDevice& OutNoPureDeclsMacroCalls, const FUnrealSourceFile& SourceFile, UClass* Class, FClassMetaData* ClassData);
|
|
|
|
/**
|
|
* Export the actual internals to a standard thunk function
|
|
*
|
|
* @param RPCWrappers output device for writing
|
|
* @param Function given function
|
|
* @param FunctionData function data for the current function
|
|
* @param Parameters list of parameters in the function
|
|
* @param Return return parameter for the function
|
|
* @param DeprecationWarningOutputDevice Device to output deprecation warnings for _Validate and _Implementation functions.
|
|
*/
|
|
void ExportFunctionThunk(FUHTStringBuilder& RPCWrappers, UFunction* Function, const FFuncInfo& FunctionData, const TArray<UProperty*>& Parameters, UProperty* Return, FUHTStringBuilder& DeprecationWarningOutputDevice);
|
|
|
|
/** Exports the native function registration code for the given class. */
|
|
static void ExportNatives(FOutputDevice& Out, FClass* Class);
|
|
|
|
/**
|
|
* Exports generated singleton functions for UObjects that used to be stored in .u files.
|
|
*
|
|
* @param Out The destination to write to.
|
|
* @param SourceFile The source file being processed.
|
|
* @param Class Class to export
|
|
* @param OutFriendText (Output parameter) Friend text
|
|
*/
|
|
void ExportNativeGeneratedInitCode(FOutputDevice& Out, FOutputDevice& OutDeclarations, const FUnrealSourceFile& SourceFile, FClass* Class, FUHTStringBuilder& OutFriendText);
|
|
|
|
/**
|
|
* Export given function.
|
|
*
|
|
* @param Out The destination to write to.
|
|
* @param Function Given function.
|
|
* @param bIsNoExport Is in NoExport class.
|
|
*/
|
|
void ExportFunction(FOutputDevice& Out, const FUnrealSourceFile& SourceFile, UFunction* Function, bool bIsNoExport);
|
|
|
|
/**
|
|
* Exports a generated singleton function to setup the package for compiled-in classes.
|
|
*
|
|
* @param Out The destination to write to.
|
|
* @param Package Package to export code for.
|
|
**/
|
|
void ExportGeneratedPackageInitCode(FOutputDevice& Out, FUHTStringBuilder& OutDeclarations, const UPackage* Package, uint32 CRC);
|
|
|
|
/**
|
|
* Function to output the C++ code necessary to set up the given array of properties
|
|
*
|
|
* @param Meta Returned string of meta data generator code
|
|
* @param OutputDevice String output device to send the generated code to
|
|
* @param Properties Array of properties to export
|
|
* @param Spaces String of spaces to use as an indent
|
|
*/
|
|
void OutputProperties(FString& Meta, FOutputDevice& OutputDevice, const FString& OuterString, const TArray<UProperty*>& Properties, const TCHAR* Spaces);
|
|
|
|
/**
|
|
* Function to output the C++ code necessary to set up a property
|
|
*
|
|
* @param Meta Returned string of meta data generator code
|
|
* @param OutputDevice String output device to send the generated code to
|
|
* @param Prop Property to export
|
|
* @param Spaces String of spaces to use as an indent
|
|
**/
|
|
void OutputProperty(FString& Meta, FOutputDevice& OutputDevice, const FString& OuterString, UProperty* Prop, const TCHAR* Spaces);
|
|
|
|
/**
|
|
* Function to output the C++ code necessary to set up a property, including an array property and its inner, array dimensions, etc.
|
|
*
|
|
* @param Meta Returned string of meta data generator code
|
|
* @param Prop Property to export
|
|
* @param OuterString String that specifies the outer to add the properties to
|
|
* @param PropMacro String specifying the macro to call to get the property offset
|
|
* @param Name Name for the generated variable
|
|
* @param Spaces String of spaces to use as an indent
|
|
* @param SourceStruct Structure that the property offset is relative to
|
|
**/
|
|
FString PropertyNew(FString& Meta, UProperty* Prop, const FString& OuterString, const FString& PropMacro, const TCHAR* Name, const TCHAR* Spaces, const TCHAR* SourceStruct = NULL);
|
|
|
|
/**
|
|
* Exports the proxy definitions for the list of enums specified
|
|
*
|
|
* @param SourceFile current source file
|
|
*/
|
|
static void ExportCallbackFunctions(
|
|
FOutputDevice& OutGeneratedHeaderText,
|
|
FOutputDevice& Out,
|
|
TSet<FString>& OutFwdDecls,
|
|
const TArray<UFunction*>& CallbackFunctions,
|
|
const TCHAR* CallbackWrappersMacroName,
|
|
EExportCallbackType ExportCallbackType,
|
|
const TCHAR* API,
|
|
const TCHAR* APIString
|
|
);
|
|
|
|
/**
|
|
* Determines if the property has alternate export text associated with it and if so replaces the text in PropertyText with the
|
|
* alternate version. (for example, structs or properties that specify a native type using export-text). Should be called immediately
|
|
* after ExportCppDeclaration()
|
|
*
|
|
* @param Prop the property that is being exported
|
|
* @param PropertyText the string containing the text exported from ExportCppDeclaration
|
|
*/
|
|
static void ApplyAlternatePropertyExportText(UProperty* Prop, FUHTStringBuilder& PropertyText, EExportingState ExportingState);
|
|
|
|
/**
|
|
* Create a temp header file name from the header name
|
|
*
|
|
* @param CurrentFilename The filename off of which the current filename will be generated
|
|
* @param bReverseOperation Get the header from the temp file name instead
|
|
*
|
|
* @return The generated string
|
|
*/
|
|
static FString GenerateTempHeaderName( FString CurrentFilename, bool bReverseOperation = false );
|
|
|
|
/**
|
|
* Saves a generated header if it has changed.
|
|
*
|
|
* @param HeaderPath Header Filename
|
|
* @param NewHeaderContents Contents of the generated header.
|
|
* @return True if the header contents has changed, false otherwise.
|
|
*/
|
|
bool SaveHeaderIfChanged(const TCHAR* HeaderPath, const TCHAR* NewHeaderContents);
|
|
|
|
/**
|
|
* Deletes all .generated.h files which do not correspond to any of the classes.
|
|
*/
|
|
void DeleteUnusedGeneratedHeaders();
|
|
|
|
/**
|
|
* Exports macros that manages UObject constructors.
|
|
*
|
|
* @param VTableOut The destination to write vtable helpers to.
|
|
* @param StandardUObjectConstructorsMacroCall The destination to write standard constructor macros to.
|
|
* @param EnhancedUObjectConstructorsMacroCall The destination to write enhanced constructor macros to.
|
|
* @param ConstructorsMacroPrefix Prefix for constructors macro.
|
|
* @param Class Class for which to export macros.
|
|
*/
|
|
static void ExportConstructorsMacros(FOutputDevice& OutGeneratedHeaderText, FOutputDevice& VTableOut, FOutputDevice& StandardUObjectConstructorsMacroCall, FOutputDevice& EnhancedUObjectConstructorsMacroCall, const FString& ConstructorsMacroPrefix, FClass* Class, const TCHAR* APIArg);
|
|
|
|
public:
|
|
|
|
/**
|
|
* Properties in source files generated from blueprint assets have a symbol name that differs from the source asset.
|
|
* This function returns the original name of the field (rather than the native, symbol name).
|
|
*/
|
|
static FString GetOverriddenName(const UField* Item);
|
|
static FName GetOverriddenFName(const UField* Item);
|
|
static FString GetOverriddenPathName(const UField* Item);
|
|
|
|
// Constructor
|
|
FNativeClassHeaderGenerator(
|
|
const UPackage* InPackage,
|
|
const TArray<FUnrealSourceFile*>& SourceFiles,
|
|
FClasses& AllClasses,
|
|
bool InAllowSaveExportedHeaders,
|
|
FUHTMakefile& UHTMakefile
|
|
);
|
|
|
|
/**
|
|
* Gets string with function return type.
|
|
*
|
|
* @param Function Function to get return type of.
|
|
* @return FString with function return type.
|
|
*/
|
|
FString GetFunctionReturnString(UFunction* Function);
|
|
|
|
/**
|
|
* Gets string with function parameters (with names).
|
|
*
|
|
* @param Function Function to get parameters of.
|
|
* @return FString with function parameters.
|
|
*/
|
|
FString GetFunctionParameterString(UFunction* Function);
|
|
|
|
/**
|
|
* Checks if function is missing "virtual" specifier.
|
|
*
|
|
* @param SourceFile SourceFile where function is declared.
|
|
* @param FunctionNamePosition Position of name of function in SourceFile.
|
|
* @return true if function misses "virtual" specifier, false otherwise.
|
|
*/
|
|
static bool IsMissingVirtualSpecifier(const FString& SourceFile, int32 FunctionNamePosition);
|
|
};
|