Files
UnrealEngineUWP/Engine/Source/Programs/UnrealGameSync/UnrealGameSyncLauncher/UpdateErrorWindow.Designer.cs
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

100 lines
3.6 KiB
C#

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
namespace UnrealGameSyncLauncher
{
partial class UpdateErrorWindow
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(UpdateErrorWindow));
this.UpdateLog = new System.Windows.Forms.TextBox();
this.OkBtn = new System.Windows.Forms.Button();
this.label1 = new System.Windows.Forms.Label();
this.SuspendLayout();
//
// UpdateLog
//
this.UpdateLog.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
| System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.UpdateLog.Font = new System.Drawing.Font("Courier New", 8.25F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.UpdateLog.Location = new System.Drawing.Point(12, 36);
this.UpdateLog.Multiline = true;
this.UpdateLog.Name = "UpdateLog";
this.UpdateLog.ReadOnly = true;
this.UpdateLog.ScrollBars = System.Windows.Forms.ScrollBars.Both;
this.UpdateLog.Size = new System.Drawing.Size(859, 188);
this.UpdateLog.TabIndex = 0;
this.UpdateLog.WordWrap = false;
//
// OkBtn
//
this.OkBtn.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Bottom | System.Windows.Forms.AnchorStyles.Right)));
this.OkBtn.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.OkBtn.Location = new System.Drawing.Point(796, 232);
this.OkBtn.Name = "OkBtn";
this.OkBtn.Size = new System.Drawing.Size(75, 23);
this.OkBtn.TabIndex = 1;
this.OkBtn.Text = "Ok";
this.OkBtn.UseVisualStyleBackColor = true;
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(12, 13);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(470, 13);
this.label1.TabIndex = 2;
this.label1.Text = "UnrealGameSync couldn\'t update to the latest version from Perforce. The update l" +
"og is as follows:";
//
// UpdateErrorWindow
//
this.AcceptButton = this.OkBtn;
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.CancelButton = this.OkBtn;
this.ClientSize = new System.Drawing.Size(883, 267);
this.Controls.Add(this.label1);
this.Controls.Add(this.OkBtn);
this.Controls.Add(this.UpdateLog);
this.Icon = ((System.Drawing.Icon)(resources.GetObject("$this.Icon")));
this.Name = "UpdateErrorWindow";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "Update Error";
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.TextBox UpdateLog;
private System.Windows.Forms.Button OkBtn;
private System.Windows.Forms.Label label1;
}
}