Files
UnrealEngineUWP/Engine/Source/Programs/UnrealFrontend/Private/Commands/StatsDumpMemoryCommand.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

17 lines
548 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "StatsDumpMemoryCommand.h"
#include "IProfilerModule.h"
#include "Misc/CommandLine.h"
#include "Modules/ModuleManager.h"
void FStatsMemoryDumpCommand::Run()
{
FString SourceFilepath;
FParse::Value(FCommandLine::Get(), TEXT("-INFILE="), SourceFilepath);
const FName NAME_ProfilerModule = TEXT("Profiler");
IProfilerModule& ProfilerModule = FModuleManager::LoadModuleChecked<IProfilerModule>(NAME_ProfilerModule);
ProfilerModule.StatsMemoryDumpCommand(*SourceFilepath);
}