Files
UnrealEngineUWP/Engine/Source/Programs/UnrealFrontend/Private/Commands/LaunchFromProfileCommand.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

30 lines
621 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class FLaunchFromProfileCommand
{
public:
/**
* Executes the command.
* Use '-PROFILENAME=' command line argument to specify the name of a profile to use for this command.
*/
void Run(const FString& Params);
protected:
/**
* Logs out the messages from the launcher worker. Used in a delegate.
*/
static void MessageReceived(const FString& InMessage);
void LaunchCompleted(bool Outcome, double ExecutionTime, int32 ReturnCode);
void LaunchCanceled(double ExecutionTime);
private:
bool bTestRunning;
};