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#rb none #lockdown Nick.Penwarden #jira UE-42968 [CL 3350064 by Ben Marsh in Main branch]
711 lines
22 KiB
C#
711 lines
22 KiB
C#
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Diagnostics;
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using System.Linq;
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using System.Xml.Serialization;
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using System.ComponentModel;
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using System.Runtime.Serialization;
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namespace UnrealBuildTool
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{
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/// <summary>
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/// Type of a build product
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/// </summary>
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public enum BuildProductType
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{
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/// <summary>
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/// An executable file
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/// </summary>
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Executable,
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/// <summary>
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/// A dynamically loaded module.
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/// </summary>
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DynamicLibrary,
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/// <summary>
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/// A statically linked library. Not required for the executable to run.
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/// </summary>
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StaticLibrary,
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/// <summary>
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/// An import library. Not required for the executable to run.
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/// </summary>
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ImportLibrary,
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/// <summary>
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/// A symbol file. Not required for the executable to run.
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/// </summary>
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SymbolFile,
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/// <summary>
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/// A map file. Not required for the executable to run.
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/// </summary>
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MapFile,
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/// <summary>
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/// A resource file which was generated by the build and is required for the executable to run.
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/// </summary>
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RequiredResource,
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/// <summary>
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/// A build resource which was generated by the build, but is not required for the executable to run.
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/// </summary>
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BuildResource,
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}
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/// <summary>
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/// A file that was created as part of the build process
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/// </summary>
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[Serializable]
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public class BuildProduct
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{
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/// <summary>
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/// Path to the file.
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/// </summary>
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public string Path;
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/// <summary>
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/// Type of the build product.
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/// </summary>
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public BuildProductType Type;
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/// <summary>
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/// Whether the file is precompiled for use by downstream builds, but not directly used by the current target.
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/// </summary>
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public bool IsPrecompiled;
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/// <summary>
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/// Private constructor, for serialization.
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/// </summary>
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private BuildProduct()
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{
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}
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/// <summary>
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/// Constructor.
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/// </summary>
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/// <param name="InPath">Path to the build product</param>
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/// <param name="InType">Type of the build product</param>
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public BuildProduct(string InPath, BuildProductType InType)
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{
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Path = InPath;
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Type = InType;
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}
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/// <summary>
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/// Copy constructor.
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/// </summary>
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/// <param name="Other">Build product to copy settings from</param>
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public BuildProduct(BuildProduct Other)
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{
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Path = Other.Path;
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Type = Other.Type;
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IsPrecompiled = Other.IsPrecompiled;
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}
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/// <summary>
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/// Convert this object to a string, for debugging.
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/// </summary>
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/// <returns>Path to this build product</returns>
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public override string ToString()
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{
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return Path;
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}
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}
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/// <summary>
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/// How a file may be staged
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/// </summary>
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public enum StagedFileType
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{
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/// <summary>
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/// Only accessed through Unreal filesystem functions; may be included in a PAK file.
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/// </summary>
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UFS,
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/// <summary>
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/// Must be kept as part of the loose filesystem.
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/// </summary>
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NonUFS,
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/// <summary>
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/// Debug file which must be kept as part of the loose filesystem.
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/// </summary>
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DebugNonUFS
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}
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/// <summary>
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/// Information about a file which is required by the target at runtime, and must be moved around with it.
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/// </summary>
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[Serializable]
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public class RuntimeDependency
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{
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/// <summary>
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/// The file that should be staged. Should use $(EngineDir) and $(ProjectDir) variables as a root, so that the target can be relocated to different machines.
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/// </summary>
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public string Path;
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/// <summary>
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/// How to stage this file.
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/// </summary>
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public StagedFileType Type;
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/// <summary>
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/// Private constructor, for serialization.
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/// </summary>
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private RuntimeDependency()
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{
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}
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="InPath">Path to the runtime dependency</param>
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/// <param name="InType">How to stage the given path</param>
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public RuntimeDependency(string InPath, StagedFileType InType = StagedFileType.NonUFS)
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{
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Path = InPath;
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Type = InType;
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}
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/// <summary>
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/// Copy constructor
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/// </summary>
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/// <param name="InOther">Runtime dependency to copy settings from</param>
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public RuntimeDependency(RuntimeDependency InOther)
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{
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Path = InOther.Path;
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Type = InOther.Type;
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}
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/// <summary>
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/// Convert this object to a string for debugging
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/// </summary>
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/// <returns>String representation of the object</returns>
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public override string ToString()
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{
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return Path;
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}
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}
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/// <summary>
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/// List of runtime dependencies, with convenience methods for adding new items
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/// </summary>
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[Serializable]
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public class RuntimeDependencyList : List<RuntimeDependency>
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{
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/// <summary>
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/// Default constructor
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/// </summary>
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public RuntimeDependencyList()
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{
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}
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/// <summary>
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/// Copy constructor
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/// </summary>
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/// <param name="Other">Sequence of runtime dependencies to initialize with</param>
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public RuntimeDependencyList(IEnumerable<RuntimeDependency> Other) : base(Other)
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{
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}
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/// <summary>
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/// Add a runtime dependency to the list
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/// </summary>
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/// <param name="InPath">Path to the runtime dependency. May include wildcards.</param>
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/// <param name="InType">How to stage this file</param>
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public void Add(string InPath, StagedFileType InType)
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{
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Add(new RuntimeDependency(InPath, InType));
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}
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}
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/// <summary>
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/// Arbitrary property name/value which metadata from the build scripts can be passed on to downstream tasks
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/// </summary>
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[Serializable]
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public class ReceiptProperty
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{
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/// <summary>
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/// Property name
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/// </summary>
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[XmlAttribute]
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public string Name;
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/// <summary>
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/// Value of the property
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/// </summary>
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[XmlAttribute]
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public string Value;
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/// <summary>
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/// Construct a property with the given name and value
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/// </summary>
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/// <param name="InName">Name of the property</param>
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/// <param name="InValue">Value of the property</param>
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public ReceiptProperty(string InName, string InValue)
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{
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Name = InName;
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Value = InValue;
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}
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}
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/// <summary>
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/// Stores a record of a built target, with all metadata that other tools may need to know about the build.
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/// </summary>
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[Serializable]
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public class TargetReceipt
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{
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/// <summary>
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/// The name of this target
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/// </summary>
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public string TargetName;
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/// <summary>
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/// Which platform the target is compiled for
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/// </summary>
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public UnrealTargetPlatform Platform;
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/// <summary>
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/// Which configuration this target is compiled in
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/// </summary>
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public UnrealTargetConfiguration Configuration;
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/// <summary>
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/// The unique ID for this build.
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/// </summary>
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public string BuildId;
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/// <summary>
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/// The changelist that this target was compiled with.
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/// </summary>
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public BuildVersion Version;
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/// <summary>
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/// The build products which are part of this target
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/// </summary>
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public List<BuildProduct> BuildProducts = new List<BuildProduct>();
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/// <summary>
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/// All the runtime dependencies that this target relies on
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/// </summary>
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public RuntimeDependencyList RuntimeDependencies = new RuntimeDependencyList();
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/// <summary>
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/// All the files which are required to use precompiled binaries with this target
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/// </summary>
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public HashSet<string> PrecompiledBuildDependencies = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase);
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/// <summary>
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/// All the files which are required runtime dependencies for precompiled binaries that are part of this target
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/// </summary>
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public HashSet<string> PrecompiledRuntimeDependencies = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase);
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/// <summary>
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/// Additional build properties passed through from the module rules
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/// </summary>
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public List<ReceiptProperty> AdditionalProperties = new List<ReceiptProperty>();
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/// <summary>
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/// Default constructor
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/// </summary>
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public TargetReceipt()
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{
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}
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/// <summary>
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/// Constructor
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/// </summary>
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/// <param name="InTargetName">The name of the target being compiled</param>
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/// <param name="InPlatform">Platform for the target being compiled</param>
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/// <param name="InConfiguration">Configuration of the target being compiled</param>
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/// <param name="InBuildId">The current unique build id</param>
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/// <param name="InVersion">Version information for the target</param>
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public TargetReceipt(string InTargetName, UnrealTargetPlatform InPlatform, UnrealTargetConfiguration InConfiguration, string InBuildId, BuildVersion InVersion)
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{
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TargetName = InTargetName;
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Platform = InPlatform;
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Configuration = InConfiguration;
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BuildId = InBuildId;
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Version = InVersion;
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}
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/// <summary>
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/// Copy constructor
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/// </summary>
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/// <param name="Other">Receipt to copy from</param>
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public TargetReceipt(TargetReceipt Other)
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{
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foreach (BuildProduct OtherBuildProduct in Other.BuildProducts)
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{
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BuildProducts.Add(new BuildProduct(OtherBuildProduct));
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}
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foreach (RuntimeDependency OtherRuntimeDependency in Other.RuntimeDependencies)
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{
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RuntimeDependencies.Add(new RuntimeDependency(OtherRuntimeDependency));
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}
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AdditionalProperties.AddRange(Other.AdditionalProperties);
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PrecompiledBuildDependencies.UnionWith(Other.PrecompiledBuildDependencies);
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PrecompiledRuntimeDependencies.UnionWith(Other.PrecompiledRuntimeDependencies);
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}
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/// <summary>
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/// Adds a build product to the receipt. Does not check whether it already exists.
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/// </summary>
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/// <param name="Path">Path to the build product.</param>
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/// <param name="Type">Type of build product.</param>
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/// <returns>The BuildProduct object that was created</returns>
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public BuildProduct AddBuildProduct(string Path, BuildProductType Type)
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{
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BuildProduct NewBuildProduct = new BuildProduct(Path, Type);
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BuildProducts.Add(NewBuildProduct);
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return NewBuildProduct;
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}
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/// <summary>
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/// Merges another receipt to this one.
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/// </summary>
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/// <param name="Other">Receipt which should be merged</param>
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public void Merge(TargetReceipt Other)
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{
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foreach (BuildProduct OtherBuildProduct in Other.BuildProducts)
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{
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BuildProducts.Add(OtherBuildProduct);
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}
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foreach (RuntimeDependency OtherRuntimeDependency in Other.RuntimeDependencies)
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{
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if (!RuntimeDependencies.Any(x => x.Path == OtherRuntimeDependency.Path))
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{
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RuntimeDependencies.Add(OtherRuntimeDependency);
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}
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}
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PrecompiledBuildDependencies.UnionWith(Other.PrecompiledBuildDependencies);
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PrecompiledRuntimeDependencies.UnionWith(Other.PrecompiledRuntimeDependencies);
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}
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/// <summary>
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/// Expand all the path variables in the manifest
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/// </summary>
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/// <param name="EngineDir">Value for the $(EngineDir) variable</param>
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/// <param name="ProjectDir">Value for the $(ProjectDir) variable</param>
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public void ExpandPathVariables(DirectoryReference EngineDir, DirectoryReference ProjectDir)
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{
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ExpandPathVariables(EngineDir, ProjectDir, new Dictionary<string, string>());
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}
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/// <summary>
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/// Expand all the path variables in the manifest, including a list of supplied variable values.
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/// </summary>
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/// <param name="EngineDir">Value for the $(EngineDir) variable</param>
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/// <param name="ProjectDir">Value for the $(ProjectDir) variable</param>
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/// <param name="OtherVariables">Other variables to expand from the manifest</param>
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public void ExpandPathVariables(DirectoryReference EngineDir, DirectoryReference ProjectDir, IDictionary<string, string> OtherVariables)
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{
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// Build a dictionary containing the standard variable expansions
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Dictionary<string, string> Variables = new Dictionary<string, string>(OtherVariables);
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Variables["EngineDir"] = EngineDir.FullName;
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Variables["ProjectDir"] = ProjectDir.FullName;
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// Replace all the variables in the paths
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foreach (BuildProduct BuildProduct in BuildProducts)
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{
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BuildProduct.Path = Utils.ExpandVariables(BuildProduct.Path, Variables);
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}
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foreach (RuntimeDependency RuntimeDependency in RuntimeDependencies)
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{
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RuntimeDependency.Path = Utils.ExpandVariables(RuntimeDependency.Path, Variables);
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}
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// Replace the variables in the precompiled dependencies
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PrecompiledBuildDependencies = new HashSet<string>(PrecompiledBuildDependencies.Select(x => Utils.ExpandVariables(x, Variables)), StringComparer.InvariantCultureIgnoreCase);
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PrecompiledRuntimeDependencies = new HashSet<string>(PrecompiledRuntimeDependencies.Select(x => Utils.ExpandVariables(x, Variables)), StringComparer.InvariantCultureIgnoreCase);
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}
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/// <summary>
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/// Inserts $(EngineDir) and $(ProjectDir) variables into a path string, so it can be used on different machines.
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/// </summary>
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/// <param name="InputPath">Input path</param>
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/// <param name="EngineDir">The engine directory. Relative paths are ok.</param>
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/// <param name="ProjectDir">The project directory. Relative paths are ok.</param>
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/// <returns>New string with the base directory replaced, or the original string</returns>
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public static string InsertPathVariables(string InputPath, DirectoryReference EngineDir, DirectoryReference ProjectDir)
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{
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string Result = InputPath;
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if (InputPath != null && !InputPath.StartsWith("$("))
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{
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Result = InsertPathVariables(new FileReference(InputPath), EngineDir, ProjectDir);
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}
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return Result;
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}
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/// <summary>
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/// Inserts variables to make a file relative to $(EngineDir) or $(ProjectDir)
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/// </summary>
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/// <param name="File">The file to insert variables into.</param>
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/// <param name="EngineDir">Value of the $(EngineDir) variable.</param>
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/// <param name="ProjectDir">Value of the $(ProjectDir) variable.</param>
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/// <returns>Converted path for the file.</returns>
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public static string InsertPathVariables(FileReference File, DirectoryReference EngineDir, DirectoryReference ProjectDir)
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{
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if (File.IsUnderDirectory(EngineDir))
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{
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return "$(EngineDir)/" + File.MakeRelativeTo(EngineDir).Replace(Path.DirectorySeparatorChar, '/');
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}
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else if (File.IsUnderDirectory(ProjectDir))
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{
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return "$(ProjectDir)/" + File.MakeRelativeTo(ProjectDir).Replace(Path.DirectorySeparatorChar, '/');
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}
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else
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{
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return File.FullName;
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}
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}
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/// <summary>
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/// Returns the standard path to the build receipt for a given target
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/// </summary>
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/// <param name="BaseDir">Base directory for the target being built; either the project directory or engine directory.</param>
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/// <param name="TargetName">The target being built</param>
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/// <param name="Platform">The target platform</param>
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/// <param name="Configuration">The target configuration</param>
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/// <param name="BuildArchitecture">The architecture being built</param>
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/// <returns>Path to the receipt for this target</returns>
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public static string GetDefaultPath(string BaseDir, string TargetName, UnrealTargetPlatform Platform, UnrealTargetConfiguration Configuration, string BuildArchitecture)
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{
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// Get the architecture suffix. Platforms have the option of overriding whether to include this string in filenames.
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string ArchitectureSuffix = "";
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if(UEBuildPlatform.GetBuildPlatform(Platform).RequiresArchitectureSuffix())
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{
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ArchitectureSuffix = BuildArchitecture;
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}
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// Build the output filename
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if (String.IsNullOrEmpty(ArchitectureSuffix) && Configuration == UnrealTargetConfiguration.Development)
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{
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return Path.Combine(BaseDir, "Binaries", Platform.ToString(), String.Format("{0}.target", TargetName));
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}
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else
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{
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return Path.Combine(BaseDir, "Binaries", Platform.ToString(), String.Format("{0}-{1}-{2}{3}.target", TargetName, Platform.ToString(), Configuration.ToString(), ArchitectureSuffix));
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}
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}
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/// <summary>
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/// Read a receipt from disk.
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/// </summary>
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/// <param name="FileName">Filename to read from</param>
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public static TargetReceipt Read(string FileName)
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{
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JsonObject RawObject = JsonObject.Read(FileName);
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// Read the initial fields
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string TargetName = RawObject.GetStringField("TargetName");
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UnrealTargetPlatform Platform = RawObject.GetEnumField<UnrealTargetPlatform>("Platform");
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UnrealTargetConfiguration Configuration = RawObject.GetEnumField<UnrealTargetConfiguration>("Configuration");
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string BuildId = RawObject.GetStringField("BuildId");
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// Try to read the build version
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BuildVersion Version;
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if (!BuildVersion.TryParse(RawObject.GetObjectField("Version"), out Version))
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{
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throw new JsonParseException("Invalid 'Version' field");
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}
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// Create the receipt
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TargetReceipt Receipt = new TargetReceipt(TargetName, Platform, Configuration, BuildId, Version);
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// Read the build products
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JsonObject[] BuildProductObjects;
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if (RawObject.TryGetObjectArrayField("BuildProducts", out BuildProductObjects))
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{
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foreach (JsonObject BuildProductObject in BuildProductObjects)
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{
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string Path;
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BuildProductType Type;
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if (BuildProductObject.TryGetStringField("Path", out Path) && BuildProductObject.TryGetEnumField("Type", out Type))
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{
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string Module;
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BuildProductObject.TryGetStringField("Module", out Module);
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BuildProduct NewBuildProduct = Receipt.AddBuildProduct(Path, Type);
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bool IsPrecompiled;
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if (BuildProductObject.TryGetBoolField("IsPrecompiled", out IsPrecompiled))
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{
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NewBuildProduct.IsPrecompiled = IsPrecompiled;
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}
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}
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}
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}
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// Read the runtime dependencies
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JsonObject[] RuntimeDependencyObjects;
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if (RawObject.TryGetObjectArrayField("RuntimeDependencies", out RuntimeDependencyObjects))
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{
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foreach (JsonObject RuntimeDependencyObject in RuntimeDependencyObjects)
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{
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string Path;
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|
if (RuntimeDependencyObject.TryGetStringField("Path", out Path))
|
|
{
|
|
StagedFileType Type;
|
|
if(!RuntimeDependencyObject.TryGetEnumField("Type", out Type))
|
|
{
|
|
// Previous format included an optional IgnoreIfMissing flag, which was only used for debug files. We can explicitly reference them as DebugNonUFS files now.
|
|
bool bIgnoreIfMissing;
|
|
if(RuntimeDependencyObject.TryGetBoolField("IgnoreIfMissing", out bIgnoreIfMissing))
|
|
{
|
|
bIgnoreIfMissing = false;
|
|
}
|
|
Type = bIgnoreIfMissing? StagedFileType.DebugNonUFS : StagedFileType.NonUFS;
|
|
}
|
|
Receipt.RuntimeDependencies.Add(Path, Type);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Read the additional properties
|
|
JsonObject[] AdditionalPropertyObjects;
|
|
if(RawObject.TryGetObjectArrayField("AdditionalProperties", out AdditionalPropertyObjects))
|
|
{
|
|
foreach(JsonObject AdditionalPropertyObject in AdditionalPropertyObjects)
|
|
{
|
|
string Name;
|
|
if(AdditionalPropertyObject.TryGetStringField("Name", out Name))
|
|
{
|
|
string Value;
|
|
if(AdditionalPropertyObject.TryGetStringField("Value", out Value))
|
|
{
|
|
Receipt.AdditionalProperties.Add(new ReceiptProperty(Name, Value));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Read the precompiled dependencies
|
|
string[] PrecompiledBuildDependencies;
|
|
if(RawObject.TryGetStringArrayField("PrecompiledBuildDependencies", out PrecompiledBuildDependencies))
|
|
{
|
|
Receipt.PrecompiledBuildDependencies.UnionWith(PrecompiledBuildDependencies);
|
|
}
|
|
|
|
// Read the precompiled dependencies
|
|
string[] PrecompiledRuntimeDependencies;
|
|
if(RawObject.TryGetStringArrayField("PrecompiledRuntimeDependencies", out PrecompiledRuntimeDependencies))
|
|
{
|
|
Receipt.PrecompiledRuntimeDependencies.UnionWith(PrecompiledRuntimeDependencies);
|
|
}
|
|
|
|
return Receipt;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Try to read a receipt from disk, failing gracefully if it can't be read.
|
|
/// </summary>
|
|
/// <param name="FileName">Filename to read from</param>
|
|
/// <param name="Receipt">If successful, the receipt that was read</param>
|
|
/// <returns>True if successful</returns>
|
|
public static bool TryRead(string FileName, out TargetReceipt Receipt)
|
|
{
|
|
if (!File.Exists(FileName))
|
|
{
|
|
Receipt = null;
|
|
return false;
|
|
}
|
|
|
|
try
|
|
{
|
|
Receipt = Read(FileName);
|
|
return true;
|
|
}
|
|
catch (Exception)
|
|
{
|
|
Receipt = null;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Write the receipt to disk.
|
|
/// </summary>
|
|
/// <param name="FileName">Output filename</param>
|
|
public void Write(string FileName)
|
|
{
|
|
using (JsonWriter Writer = new JsonWriter(FileName))
|
|
{
|
|
Writer.WriteObjectStart();
|
|
Writer.WriteValue("TargetName", TargetName);
|
|
Writer.WriteValue("Platform", Platform.ToString());
|
|
Writer.WriteValue("Configuration", Configuration.ToString());
|
|
Writer.WriteValue("BuildId", BuildId);
|
|
|
|
Writer.WriteObjectStart("Version");
|
|
Version.WriteProperties(Writer);
|
|
Writer.WriteObjectEnd();
|
|
|
|
Writer.WriteArrayStart("BuildProducts");
|
|
foreach (BuildProduct BuildProduct in BuildProducts)
|
|
{
|
|
Writer.WriteObjectStart();
|
|
Writer.WriteValue("Path", BuildProduct.Path);
|
|
Writer.WriteValue("Type", BuildProduct.Type.ToString());
|
|
if (BuildProduct.IsPrecompiled)
|
|
{
|
|
Writer.WriteValue("IsPrecompiled", BuildProduct.IsPrecompiled);
|
|
}
|
|
Writer.WriteObjectEnd();
|
|
}
|
|
Writer.WriteArrayEnd();
|
|
|
|
Writer.WriteArrayStart("RuntimeDependencies");
|
|
foreach (RuntimeDependency RuntimeDependency in RuntimeDependencies)
|
|
{
|
|
Writer.WriteObjectStart();
|
|
Writer.WriteValue("Path", RuntimeDependency.Path);
|
|
Writer.WriteValue("Type", RuntimeDependency.Type.ToString());
|
|
Writer.WriteObjectEnd();
|
|
}
|
|
Writer.WriteArrayEnd();
|
|
|
|
if(AdditionalProperties.Count > 0)
|
|
{
|
|
Writer.WriteArrayStart("AdditionalProperties");
|
|
foreach (ReceiptProperty AdditionalProperty in AdditionalProperties)
|
|
{
|
|
Writer.WriteObjectStart();
|
|
Writer.WriteValue("Name", AdditionalProperty.Name);
|
|
Writer.WriteValue("Value", AdditionalProperty.Value);
|
|
Writer.WriteObjectEnd();
|
|
}
|
|
Writer.WriteArrayEnd();
|
|
}
|
|
|
|
if(PrecompiledBuildDependencies.Count > 0)
|
|
{
|
|
Writer.WriteArrayStart("PrecompiledBuildDependencies");
|
|
foreach(string PrecompiledBuildDependency in PrecompiledBuildDependencies.OrderBy(x => x))
|
|
{
|
|
Writer.WriteValue(PrecompiledBuildDependency);
|
|
}
|
|
Writer.WriteArrayEnd();
|
|
}
|
|
|
|
if(PrecompiledRuntimeDependencies.Count > 0)
|
|
{
|
|
Writer.WriteArrayStart("PrecompiledRuntimeDependencies");
|
|
foreach(string PrecompiledRuntimeDependency in PrecompiledRuntimeDependencies.OrderBy(x => x))
|
|
{
|
|
Writer.WriteValue(PrecompiledRuntimeDependency);
|
|
}
|
|
Writer.WriteArrayEnd();
|
|
}
|
|
|
|
Writer.WriteObjectEnd();
|
|
}
|
|
}
|
|
}
|
|
}
|