Files
UnrealEngineUWP/Engine/Source/Programs/IOS/UDKRemote/Classes/IPhoneAsyncTask.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

37 lines
1.1 KiB
Objective-C

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
IPhoneAppDelegate.h: IPhone application class / main loop
=============================================================================*/
#import <Foundation/Foundation.h>
@interface IPhoneAsyncTask : NSObject
{
@private
/** Whether or not the task is ready to have GameThread callback called (set on iOS thread) */
INT bIsReadyForGameThread;
}
/** Extra data for this async task */
@property (retain) id UserData;
/** Code to run on the game thread when the async task completes */
@property (copy) UBOOL (^GameThreadCallback)(void);
/** Run directly after GameThreadCallbackFn. This is primarily here to support code that needs to run on OS3 which can't use Blocks */
@property UBOOL (*GameThreadCallbackFn)(id UserData);
/**
* Mark that the task is complete on the iOS thread, and now the
* GameThread can be fired (the Task is unsafe to use after this call)
*/
- (void)FinishedTask;
/**
* Tick all currently running tasks
*/
+ (void)TickAsyncTasks;
@end