Files
UnrealEngineUWP/Engine/Source/Programs/CrashReporter/CrashReportReceiver/Program.cs
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

33 lines
874 B
C#

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
using System;
using System.ServiceProcess;
using System.Threading.Tasks;
namespace Tools.CrashReporter.CrashReportReceiver
{
/// <summary>
/// The container for the Crash Report Receiver application.
/// </summary>
static class CrashReportReceiverProgram
{
/// <summary>
/// The main entry point for crash report receiver application.
/// </summary>
static void Main()
{
CrashReporterReceiverServicer CrashReporterReceiver = new CrashReporterReceiverServicer();
if( !Environment.UserInteractive )
{
// Launch the service as normal if we aren't in the debugger, or aren't in an interactive environment
ServiceBase.Run( CrashReporterReceiver );
}
else
{
// Call OnStart, wait for a console key press, call OnStop
CrashReporterReceiver.DebugRun();
}
}
}
}