Files
UnrealEngineUWP/Engine/Source/Programs/CrashReporter/CrashReportReceiver/CrashReportReceiverService.Designer.cs
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

46 lines
1.0 KiB
C#

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
namespace Tools.CrashReporter.CrashReportReceiver
{
partial class CrashReporterReceiverServicer
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose( bool disposing )
{
if( disposing && ( components != null ) )
{
components.Dispose();
}
if( Web != null )
{
Web.Dispose();
}
base.Dispose( disposing );
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
components = new System.ComponentModel.Container();
this.ServiceName = "CrashReportReceiverService";
}
#endregion
}
}