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39 lines
1.5 KiB
C#
39 lines
1.5 KiB
C#
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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namespace Tools.CrashReporter.CrashReportCommon
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{
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/// <summary>
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/// Any constant variables that need sharing between client and server.
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/// </summary>
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public class CrashReporterConstants
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{
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/// <summary>Completely arbitrary maximum file size to upload (basic exploit check). Currently 100MB.</summary>
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public const long MaxFileSizeToUpload = 100 * 1024 * 1024;
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/// <summary>Size of data chunks expected. Currently 16kB.</summary>
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public const int StreamChunkSize = 16384;
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/// <summary> Minimum depth of a callstack that is considered to be a valid one. </summary>
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public const int MinCallstackDepth = 2;
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/// <summary>The name of the generated report. Currently 'Diagnostics.txt'.</summary>
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public const string DiagnosticsFileName = "Diagnostics.txt";
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/// <summary>The name of the generated video of the editor session. Currently 'CrashVideo.avi'</summary>
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public const string VideoFileName = "CrashVideo.avi";
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/// <summary> Licensee branch name, we ignore crashes from this branch. </summary>
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public const string LicenseeBranchName = "UE4-QA";
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/// <summary>String to chop off the start of branch paths</summary>
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public const string P4_DEPOT_PREFIX = "//depot/";
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/// <summary>UE4 minidump name</summary>
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public const string UE4MinidumpName = "UE4Minidump.dmp";
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/// <summary>A simple default constructor to allow Xml serialisation.</summary>
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public CrashReporterConstants()
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{
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}
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}
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} |