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#lockdown Nick.Penwarden ========================== MAJOR FEATURES + CHANGES ========================== Change 3315219 on 2017/02/21 by Steve.Robb Fix for FObjectAndNameAsStringProxyArchive when serializing a TWeakObjectPtr. Change 3315285 on 2017/02/21 by Steve.Robb Explicitly pass string builder into code generation functions. Change 3315341 on 2017/02/21 by Ben.Marsh UAT: Clean up some formatting in StreamCopyDescription output - remove #fyi lines, exclude merge commits, and remove some blank lines. Change 3315350 on 2017/02/21 by Ben.Marsh Fix shared resource files not being rebuilt if the version header changes. Change 3315823 on 2017/02/21 by Ben.Marsh UAT: Use a class derived from AutomationException to return information specific to commandlets failing, rather than putting it in the base class. Change 3315826 on 2017/02/21 by Ben.Marsh UAT: Move Distiller class from general use in UAT; FileFilter provides a much safer and fully featured implementation of the same concepts. Change 3315857 on 2017/02/21 by Ben.Marsh UBT: Remove the StripBaseDirectory() and MakeRerootedFilePath() utility functions from UBT. These operations can now be done more safely with FileReference objects. Change 3315942 on 2017/02/21 by Ben.Marsh UBT: Convert FileFilter to use FileReference and DirectoryReference arguments everywhere. Change3316236on 2017/02/22 by Maciej.Mroz #jira UE-42045 Nativization Fixed Warning: TEnumAsByte is not intended for use with enum Change 3316253 on 2017/02/22 by Robert.Manuszewski Fixes for the async log file writer hangs and crashes. - potential fix for the logging system hang when running out of disk space while flushing log - fix for unexpected concurrency assert when flushing the log buffer to disk Change3316293on 2017/02/22 by Steve.Robb GetTypeHash and lexicographical comparison operators (operator<() etc.) for TTuple. Change 3316342 on 2017/02/22 by Maciej.Mroz Nativization: Wrappers (stubs) required only by other wrappers are properly generated. #codereview: Mike.Beach Change 3316344 on 2017/02/22 by Maciej.Mroz Fixed crash in nativized Odin Async loading properly handles nativized structs. Change 3316359 on 2017/02/22 by Steve.Robb GitHub #3287 : Ignore #pragma in USTRUCTs #jira UE-42248 Change 3316389 on 2017/02/22 by Matthew.Griffin Switched Installed Engine Filters to multiline properties to make them more readable Added Oodle to list of excluded plugins #jira UE-42030 Change 3316392 on 2017/02/22 by Ben.Marsh UBT: Split out FileReference/DirectoryReference classes into their own file. Change 3316394 on 2017/02/22 by Ben.Marsh UBT: Move FileReference/DirectoryReference extension methods into the appropriate file. Change 3316411 on 2017/02/22 by Ben.Marsh UAT: Remove file functions that take multiple arguments. There's not really a compelling use case for these to exist over looping from the calling code. Change 3316446 on 2017/02/22 by Ben.Marsh UAT: Try disabling function name prefix to log output from UAT, to see if it improves readability. Function names are still included in the log file for debugging. Change 3316575 on 2017/02/22 by Ben.Marsh UAT: Remove unused functionality for dealing with labels, and output a more human readable list of P4 settings at startup. Change 3318481 on 2017/02/22 by Steve.Robb Use of FMath::IsPowerOfTwo in check. Static assert to ensure that an inline set allocator will have a hash size of a power of two. Change 3318496 on 2017/02/22 by Steve.Robb Fix for TSet visualizers. Change 3318919 on 2017/02/23 by Steve.Robb Fix for hot reloading UScriptStruct-derived objects in a module, where the CDOs of these objects haven't had PrepareCppStructOps() called on them. #jira UE-42178 Change 3318942 on 2017/02/23 by Steve.Robb Removal of a redundant insertion which can cause problems on reallocation of the map. Change 3319010 on 2017/02/23 by Ben.Marsh UBT: Fix exception when a file that was previously part of the working set is deleted. Change 3319134 on 2017/02/23 by Robert.Manuszewski Better fix for a deadlock when flushing log while it's already being flushed due to flush timer on the async log writer thread. Change 3319249 on 2017/02/23 by Matthew.Griffin Added a function to check if running with debug game libs instead of checking command line in multiple places Added -RunConfig parameter, which has equivalent result to -debug if value of parameter starts with 'debug' Added -RunConfig=$(Configuration) as a default commandline argument for Mac so that editor can use debug game libs Removed -Shipping argument from VCProject generation as it's not used anymore Change 3319253 on 2017/02/23 by Maciej.Mroz #jira UE-41846 New mechanism to gather modules necessary for Nativized Assets. The modules are listed based on included headers. Previously the dependencies was gathered only in FBlueprintNativeCodeGenManifest::GatherModuleDependencies. Change3319591on 2017/02/23 by Ben.Marsh Don't strip prefixes beginning with WARNING: or ERROR: using the Postp filter. Change 3320357 on 2017/02/23 by Steven.Hutton Slight changes to Add Crash method - Returning select fields instead of entity objects in queries for perf reasons. Change 3320361 on 2017/02/23 by Steven.Hutton Performance improvements subsequent to the recent database changes. Change 3320446 on 2017/02/23 by Steven.Hutton adding my temporary performance tracker class - reports to a private slack channel with add crash performance data. Change 3320479 on 2017/02/23 by Ben.Marsh Fix CIS errors. Change 3320576 on 2017/02/23 by Jin.Zhang Update CrashReporter to use AWS Change 3320742 on 2017/02/23 by Jin.Zhang Merging crash caching Change 3321119 on 2017/02/24 by Robert.Manuszewski DLL injection protection support for non-monolithic builds Change 3323308 on 2017/02/27 by Matthew.Griffin Moved compilation of SwarmInterface after its dependencies so that we will see a build failure immediately if they change version in future Change 3323423 on 2017/02/27 by Chad.Garyet Adding a script to check and warn about csproj targeted .net versions being mismatched #JIRA UE-39624 Change 3323442 on 2017/02/27 by Ben.Marsh UBT: Output an error if an engine module references a game module. Change 3323743 on 2017/02/27 by Ben.Marsh PR #3303: Resolved PVS scan issues (Contributed by projectgheist) Change 3323748 on 2017/02/27 by Ben.Marsh Convert whitespace to tabs. Change 3324851 on 2017/02/28 by Chris.Wood Add Odin symbol locations to engine config for MDD on CR server. NotForLicensees Change 3324979 on 2017/02/28 by Gil.Gribb Fixed bad merge of priority change in the EDL. Change 3326889 on 2017/03/01 by Steven.Hutton Update to buggs controller to generate faster queries. Change 3326910 on 2017/03/01 by Robert.Manuszewski Removing legacy #if from PackageFileSummary. Change 3327118 on 2017/03/01 by Gil.Gribb UE4 - Fixed race that resulted in a memory leak when reading compressed paks. Change 3327633 on 2017/03/01 by Gil.Gribb UE4 - Added a cvar to control the pak precacher thottle. Change 3327674 on 2017/03/01 by Steve.Robb Unified boilerplate between all generated code files. Change 3328544 on 2017/03/01 by Chris.Wood CrashReportProcess.config update (CRP v1.2.17) Tweaks to a few values. Update website URL to explicitly point to old, non-cloud site on devweb-02. Change 3328714 on 2017/03/01 by Chris.Wood Correct CRP config regression. Point website at new cloud site. Still v1.2.17 Change3329192on 2017/03/02 by Matthew.Griffin Added Shared Build Id file to the list of Precompiled Build Dependencies in a target receipt so that it's brought into an installed build Change 3329285 on 2017/03/02 by Ben.Marsh UGS: Allow a project to specify a filters for the streams that should be displayed for fast-switching to. The QuickSelectStreamList seting in the [Options] section of the project settings references a depot path containing a list of strings used to filter the stream list. An option is shown to switch back to showing all available streams, if desired. Change 3330636 on 2017/03/02 by Ben.Marsh UBT: Bump version number of C++ include cache to force it to be rebuilt with additional include information for the default RC files. Change 3331262 on 2017/03/03 by Robert.Manuszewski Merging Dev-LoadTimes to Dev-Core (Garbage Collection performance improvements) - Improved GC multithreading - Improved BeginDestroy performance - Introduced ULevelActorCluster for StaticMeshActor and ReflectionCapture actor clustering (can be toggled through project settings or console command gc.ActorClusterEnabled) - A few improvements to AddReferencedObjects functions - Misc improvements to GC code - Garbage Collector now properly handles clusters which had their objects marked as pending kill - Blueprints can now create clusters too (can be toggled through project settings or console command gc.BlueprintClusteringEnabled, defaults to disabled) Change 3331285 on 2017/03/03 by Robert.Manuszewski A few fixes for the previous check-in. Change 3332001 on 2017/03/03 by Ben.Marsh UBT: Add support for generating a UDN file containing the valid settings for BuildConfiguration.xml. Pass -configdoc=<filename> on the command line to generate such a file. Change 3332022 on 2017/03/03 by Ben.Marsh Update documentation for where to find the BuildConfiguration settings. Change 3332031 on 2017/03/03 by Ben.Marsh Remove documentation for Windows XP support; it has been removed in the 4.16 release. Change 3332256 on 2017/03/03 by Ben.Marsh UBT: Add support for generating a UDN page containing module and target settings. Change 3332458 on 2017/03/03 by Ben.Marsh UBT: Improvements to generated documentation. Change 3332459 on 2017/03/03 by Ben.Marsh Add generated documentation for .target.cs files, .build.cs files, and BuildConfiguration.xml files. Change 3332460 on 2017/03/03 by Ben.Marsh UBT: Make LinkTypePrivate actually private, so it doesn't show up in the docs. Change 3332899 on 2017/03/06 by Robert.Manuszewski Making sure actor clustering is not used in the editor (fix for actors being deleted when GC runs in the editor) #jira UE-42548 Change 3332955 on 2017/03/06 by Maciej.Mroz Nativization distinguishes client and server platform: - Separated lists on additional assets, additional modules, excluded assets, excluded modules, excluded paths (in config) - Context (compilation options, nativization options and platform) is deliveren to BPCOmpilerCppBackend in FCompilerNativizationOptions struct. - Wrappers (for unconverted BPs) are created only when they are directly called. - Fortnite dedicated server can be nativized Change 3332990 on 2017/03/06 by Ben.Marsh UBT: Add more comprehensive wrapper methods for System.IO.File and System.IO.Directory to FileReference and DirectoryReference. Change 3333032 on 2017/03/06 by Ben.Marsh Documentation for build tools Change 3333037 on 2017/03/06 by Ben.Marsh Add a build step to extract UAT and UBT documentation from XML comments. Change 3333089 on 2017/03/06 by Ben.Marsh UAT: Re-enable logging the calling function to the console in UAT. Needs a pass for readability first. Change 3333651 on 2017/03/06 by Gil.Gribb UE4 - Fix a werid recursive situation where StaticLoadObject could return an object that has not finished loading. Also produces a fatal error if this sometimes happens. EDL only. Change 3335236 on 2017/03/07 by Ben.Marsh UGS: Set the sync changelist separately to the compatibility changelist. Change 3335261 on 2017/03/07 by Gil.Gribb UE4 - Fixed batched render fences when BeginDestroy calls FlushRenderingCommands. Change 3335740 on 2017/03/07 by Gil.Gribb maybe fix static analysis warning Change 3335945 on 2017/03/07 by Steve.Robb Move FFindInstancedReferenceSubobjectHelper code out of header. Add map/set property support to allow instanced members of these container types to be handled during CPFUO. https://udn.unrealengine.com/questions/349232/tmap-with-instanced-object-as-value-gets-cleared-o.html Change 3336693 on 2017/03/07 by Ben.Marsh UBT: Use shared PCHs for game plugins by default, to reduce time spent generating individual PCHs. Change3336694on 2017/03/07 by Steve.Robb Static assert added to TMap to prevent the use of keys which don't implement a GetTypeHash. Fixes to types which relied on implicit conversions when calling GetTypeHash. Workaround in SAssetView.h and PropertyEditorModule.h for an apparent VC bug where the compiler wrongly instantiates TPointerIsConvertibleFromTo for certain forward-declared types, causing future TSharedPtr conversions to fail. #jira UE-42441 Change 3336698 on 2017/03/07 by Steve.Robb Hardcoded endpoint handling replaced with a generic string. Obsolete .proto and .java code generation removed. Change 3336811 on 2017/03/07 by Wes.Hunt Add a game blacklist to the crash report processor. Fixed a syntax error in Config.cs, added a XML comment to shut up a warning. Change 3336973 on 2017/03/08 by Steve.Robb Fix for missing GetTypeHash in a plugin. Change 3336996 on 2017/03/08 by Steve.Robb Significant refactor of code generation, to try and make data flow more apparent. Change 3337571 on 2017/03/08 by Steve.Robb CIS fixes for missing GetTypeHash functions. Non-unity fix. Change 3337588 on 2017/03/08 by Gil.Gribb UE4 - Fixed obscure check with flushing rhi resources. Change 3337620 on 2017/03/08 by Steve.Robb WITH_HOT_RELOAD_CTORS macros removed. UseVTableConstructors config option removed. Change 3339369 on 2017/03/09 by Steve.Robb GetTypeHash overload for nn::account::Uid. Change 3339464 on 2017/03/09 by Daniel.Lamb Fixed assert in 4.15 to do with trying to gather dependency info from invalid packages. #jira UE-42583 #test Editor + Cook + Run shootergame Change 3339465 on 2017/03/09 by Maciej.Mroz Fixed serialization issue, after UserDefinedEnum was used in EnumProperty. Change 3339469 on 2017/03/09 by Maciej.Mroz Fixed Nativization problem, when default value is passed as non-const reference. Change 3340178 on 2017/03/09 by Daniel.Lamb Added support for in memory only packages. The Cooker ignores these and added core functions to recognize these packages. Other systems will need to add support where nessisary. Change 3341002 on 2017/03/10 by Maciej.Mroz Nativization: Fixed FFindHeadersToInclude. Headers necessary for owners of subobjects are properly included. Change 3341076 on 2017/03/10 by Steve.Robb Fix for FBakedTextureSourceInfo move semantics. #jira UE-42658 Change 3341160 on 2017/03/10 by Gil.Gribb UE4 - Fix hazard with SetMaterialUsage from a thread. Change 3341409 on 2017/03/10 by Steve.Robb Reduction of the generated code size for StaticRegisterNatives functions. Change 3341523 on 2017/03/10 by Steve.Robb Code generation simplified. Change 3341800 on 2017/03/10 by Ben.Marsh UnrealVS: Fix UnrealVS compatibility with RTM version of Visual Studio 2017. 2017 toolchain for extensions is no longer able to build <= 2015 extensions due to validation of the VSIX manifest, so create a separate solution for it. Change 3342034 on 2017/03/10 by Ben.Marsh Fix compiler setting not being loaded correctly into the Windows target settings dialog. #jira UE-42746 Change 3342041 on 2017/03/10 by Ben.Marsh Fix -ErrorOnEngineContentUse not being set in the cooker options correctly. Change 3342094 on 2017/03/10 by Steve.Robb Fix to deteministic name order during code generation. Change 3342251 on 2017/03/10 by Daniel.Lamb Integrate fix for resave lightmaps commandlet when upgrading from no mapbuilddatapackages to mapbuilddatapackages. #thanks Tim.Hagberg #test None Change 3342961 on 2017/03/13 by Robert.Manuszewski Fixing memory leak when playing while running -nullrhi on the commandline in cooked games caused by shader resources not being destroyed. #jira FORT-38977 Change 3343022 on 2017/03/13 by Steve.Robb GetTypeHash fixes for FUniqueNetIdLive. #jira UE-42788 Change 3343448 on 2017/03/13 by Steve.Robb Compiled-in defer object order fixed. Debuggability of the deferred registration map improved. #jira UE-42828 [CL 3345747 by Ben Marsh in Main branch]
716 lines
20 KiB
C#
716 lines
20 KiB
C#
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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using System;
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using System.IO;
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using System.Xml.Serialization;
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using System.Collections;
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using System.Collections.Generic;
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using Tools.DotNETCommon.XmlHandler;
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using System.Xml;
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using System.Linq;
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namespace Tools.CrashReporter.CrashReportCommon
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{
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/*
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Unused Crashes' fields.
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Title nchar(20)
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Selected bit
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Version int
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AutoReporterID int
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Processed bit
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HasDiagnosticsFile bit
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HasNewLogFile bit
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HasMetaData bit
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Fields of Crashes used only by the crash report website.
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Status varchar(64) - Status of the crash.
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Pattern varchar(800) - Pattern used to group cashes into buggs.
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FixedChangeList varchar(64) - Changelist that fixed this crash.
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Module varchar(128) - Name of the module where the crash occurred.
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UserNameId int - The ID of the user name.
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Jira varchar(64) - The Jira.
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CrashType smallint NOT NULL - The type of the crash, crash(1), assert(2), ensure(3)
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*/
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/* PrimaryCrashProperties. Extracted from: FGenericCrashContext::SerializeContentToBuffer */
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/*
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"CrashVersion"
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"CrashGUID"
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"ProcessId"
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"IsInternalBuild"
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"IsPerforceBuild"
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"IsSourceDistribution"
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"IsEnsure"
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"IsAssert"
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"CrashType"
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"SecondsSinceStart"
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"GameName"
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"ExecutableName"
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"BuildConfiguration"
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"GameSessionID"
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"PlatformName"
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"PlatformNameIni"
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"PlatformFullName"
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"EngineMode"
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"EngineModeEx"
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"DeploymentName"
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"EngineVersion"
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"BuildVersion"
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"CommandLine"
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"LanguageLCID"
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"AppDefaultLocale"
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"IsUE4Release"
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"UserName"
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"BaseDir"
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"RootDir"
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"MachineId"
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"LoginId"
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"EpicAccountId"
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"CallStack"
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"SourceContext"
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"UserDescription"
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"UserActivityHint"
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"ErrorMessage"
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"CrashDumpMode"
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"FullCrashDumpLocation"
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"Misc.NumberOfCores"
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"Misc.NumberOfCoresIncludingHyperthreads"
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"Misc.Is64bitOperatingSystem"
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"Misc.CPUVendor"
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"Misc.CPUBrand"
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"Misc.PrimaryGPUBrand"
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"Misc.OSVersionMajor"
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"Misc.OSVersionMinor"
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"Misc.AppDiskTotalNumberOfBytes"
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"Misc.AppDiskNumberOfFreeBytes"
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"MemoryStats.TotalPhysical"
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"MemoryStats.TotalVirtual"
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"MemoryStats.PageSize"
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"MemoryStats.TotalPhysicalGB"
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"MemoryStats.AvailablePhysical"
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"MemoryStats.AvailableVirtual"
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"MemoryStats.UsedPhysical"
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"MemoryStats.PeakUsedPhysical"
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"MemoryStats.UsedVirtual"
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"MemoryStats.PeakUsedVirtual"
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"MemoryStats.bIsOOM"
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"MemoryStats.OOMAllocationSize"
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"MemoryStats.OOMAllocationAlignment"
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"TimeofCrash"
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"bAllowToBeContacted"
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"PlatformCallbackResult"
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*/
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/// <summary> Enumerates crash description versions. </summary>
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public enum ECrashDescVersions
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{
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/// <summary> Introduces a new crash description format. </summary>
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VER_1_NewCrashFormat,
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/// <summary> Added misc properties (CPU,GPU,OS,etc), memory related stats and platform specific properties as generic payload. </summary>
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VER_2_AddedNewProperties,
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/// <summary> Using crash context when available. </summary>
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VER_3_CrashContext = 3,
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}
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/// <summary>
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/// GenericCrashContext for managed code. Based on XML file.
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/// Holds data from the CrashContext.runtime-xml file
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/// Must match FGenericCrashContext::SerializeContentToBuffer
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///
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/// 1. Generated by FGenericCrashContext::SerializeContentToBuffer via the native code
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/// 2. Updated with callstack, source context etc via the crash report client / crash report process
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/// 3. Read by the crash report process, verified and forward in the same form to the crash report frontend
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/// 4. Basic properties displayed directly in the frontend (already existing in the database), remaining properties are displayed per crash read from the CrashContext.runtime-xml file.
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///
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/// <RuntimeCrashDescription></RuntimeCrashDescription>
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/// <version></version>
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/// <PlatformSpecificProperties>
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///
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/// </PlatformSpecificProperties>
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/// </summary>
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public class FGenericCrashContext
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{
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/// <summary> Name of the crash context file. </summary>
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public const string CrashContextRuntimeXMLName = "CrashContext.runtime-xml";
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/// <summary>Required properties</summary>
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[XmlElement( ElementName = "RuntimeProperties" )]
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public FPrimaryCrashProperties PrimaryCrashProperties = new FPrimaryCrashProperties();
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/// <summary>Optional, platform specific properties</summary>
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[XmlElement( ElementName = "PlatformProperties" )]
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public object UntypedXMLNodes;
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/// <summary> Directory of the crash. </summary>
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public string CrashDirectory;
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//// <summary> Platform specific properties. </summary>
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//[XmlElement]
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//public List<KeyValuePair<string, string>> PlatformProperties = new List<KeyValuePair<string, string>>();
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/// <summary>A simple default constructor to allow Xml serialization.</summary>
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public FGenericCrashContext()
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{
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}
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/// <summary>
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/// Generates a crash context rom a Url
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/// </summary>
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/// <param name="Url"></param>
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/// <returns></returns>
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public static FGenericCrashContext FromUrl(string Url)
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{
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using (var wc = new System.Net.WebClient()) {
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var CopyText = wc.DownloadString(Url);
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return FromString(CopyText);
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}
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}
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/// <summary> Creates a new instance of the crash report context from the specified file. </summary>
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public static FGenericCrashContext FromFile(string Filepath)
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{
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string[] XMLText = File.ReadAllLines(Filepath);
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string CopyText = string.Join(Environment.NewLine, XMLText);
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return FromString(CopyText);
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}
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/// <summary> Creates a new instance of the crash report context from the specified file. </summary>
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public static FGenericCrashContext FromString(string Text)
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{
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// The crash report context contains invalid characters, we need to fix them all in order to parse the XML.
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HashSet<string> TagsToIgnore = new HashSet<string>() { "<FGenericCrashContext>", "<RuntimeProperties>", "<PlatformProperties>", "</FGenericCrashContext>", "</RuntimeProperties>", "</PlatformProperties>" };
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string[] XMLText = Text.Split(new string[] { Environment.NewLine }, StringSplitOptions.None);
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string NodeOpen = "";
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string NodeEnd = "";
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List<string> Multiline = new List<string>();
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List<int> MultiIndex = new List<int>();
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int OpenEnd = 0;
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int EndStart = 0;
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for (int LineIndex = 1; LineIndex < XMLText.Length; LineIndex++)
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{
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string XMLLine = XMLText[LineIndex].Replace( "\t", "" );
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bool bIgnore = TagsToIgnore.Contains( XMLLine );
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if (bIgnore)
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{
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continue;
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}
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// XML node without data, skip.
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if (XMLLine.Contains( "/>" ))
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{
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continue;
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}
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if (NodeOpen == "")
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{
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// Parse the tag.
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//<Version>"1"</Version>
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//<Version />
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int OpenStart = XMLLine.IndexOf( '<' );
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OpenEnd = XMLLine.IndexOf( '>', OpenStart );
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NodeOpen = XMLLine.Substring( OpenStart + 1, OpenEnd - OpenStart - 1 );
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}
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EndStart = XMLLine.IndexOf( "</" );
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int EndEnd = 0;
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if (EndStart != -1)
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{
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EndEnd = XMLLine.IndexOf( '>', EndStart );
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NodeEnd = XMLLine.Substring( EndStart + 2, EndEnd - EndStart - 2 );
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}
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else
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{
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Multiline.Add( XMLLine.Substring( OpenEnd != 0 ? OpenEnd + 1 : 0 ) );
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MultiIndex.Add( LineIndex );
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OpenEnd = 0;
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}
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// Valid tag, fix invalid characters.
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if (NodeOpen == NodeEnd)
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{
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if (Multiline.Count == 0)
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{
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string NodeValue = XMLLine.Substring( OpenEnd + 1, EndStart - OpenEnd - 1 );
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string EscapedXMLText = EscapeXMLString( UnescapeXMLString( NodeValue ) ); // Required for support old and new type format.
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XMLText[LineIndex] = string.Format( "<{0}>{1}</{0}>", NodeOpen, EscapedXMLText );
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}
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else
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{
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Multiline.Add( XMLLine.Substring( 0, EndStart ) );
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MultiIndex.Add( LineIndex );
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for (int Inner = 0; Inner < Multiline.Count; Inner++)
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{
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string EscapedXMLText = EscapeXMLString( UnescapeXMLString( Multiline[Inner] ) );
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if (Inner == 0)
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{
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XMLText[MultiIndex[Inner]] = string.Format( "<{0}>{1}", NodeOpen, EscapedXMLText );
|
|
}
|
|
else if (Inner == Multiline.Count - 1)
|
|
{
|
|
XMLText[MultiIndex[Inner]] = string.Format( "{1}</{0}>", NodeOpen, EscapedXMLText );
|
|
}
|
|
else
|
|
{
|
|
XMLText[MultiIndex[Inner]] = EscapedXMLText;
|
|
}
|
|
}
|
|
|
|
Multiline.Clear();
|
|
MultiIndex.Clear();
|
|
}
|
|
|
|
NodeOpen = NodeEnd = "";
|
|
}
|
|
}
|
|
|
|
string XMLTextJoined = string.Join( Environment.NewLine, XMLText );
|
|
FGenericCrashContext Context = XmlHandler.FromXmlString<FGenericCrashContext>( XMLTextJoined );
|
|
|
|
if (Context.UntypedXMLNodes != null)
|
|
{
|
|
var Typed = ( (IEnumerable)Context.UntypedXMLNodes )
|
|
.Cast<XmlNode>()
|
|
.Select( X => new KeyValuePair<string, string>( X.Name, X.InnerText ) )
|
|
.ToList();
|
|
}
|
|
|
|
return Context;
|
|
}
|
|
|
|
const string NewLineTag = "&nl;";
|
|
|
|
/// <summary> Escape XML string. </summary>
|
|
static public string EscapeXMLString( string Text )
|
|
{
|
|
return Text
|
|
.Replace( "&", "&" )
|
|
.Replace( "\"", """ )
|
|
.Replace( "'", "'" )
|
|
.Replace( "<", "<" )
|
|
.Replace( ">", ">" )
|
|
// Ignore return carriage.
|
|
.Replace( "\r", "" );
|
|
//.Replace( "\n", NewLineTag );
|
|
}
|
|
|
|
/// <summary> Unescape XML string. </summary>
|
|
static public string UnescapeXMLString( string Text )
|
|
{
|
|
return Text
|
|
.Replace( "&", "&" )
|
|
.Replace( """, "\"" )
|
|
.Replace( "'", "'" )
|
|
.Replace( "<", "<" )
|
|
.Replace( ">", ">" )
|
|
.Replace( NewLineTag, "\n" );
|
|
}
|
|
|
|
/// <summary> Whether this crash contains callstack, error message and source context thus it means that crash is complete. </summary>
|
|
public bool HasProcessedData()
|
|
{
|
|
return !string.IsNullOrEmpty(PrimaryCrashProperties.CallStack) &&
|
|
!string.IsNullOrEmpty(PrimaryCrashProperties.ErrorMessage);
|
|
}
|
|
|
|
/// <summary> Writes this instance of the crash report context to the specified file. </summary>
|
|
public void ToFile()
|
|
{
|
|
XmlHandler.WriteXml<FGenericCrashContext>( this, Path.Combine( CrashDirectory, FGenericCrashContext.CrashContextRuntimeXMLName ) );
|
|
}
|
|
|
|
/// <returns>Unique name of this report, can be used as name of file.</returns>
|
|
public string GetAsFilename()
|
|
{
|
|
return Path.GetFileName(CrashDirectory);
|
|
}
|
|
}
|
|
|
|
/*
|
|
"EngineVersion"
|
|
*/
|
|
|
|
/// <summary> Required properties for the generic crash context. </summary>
|
|
public class FPrimaryCrashProperties
|
|
{
|
|
/// <summary></summary>
|
|
[XmlElement]
|
|
public int CrashVersion;
|
|
|
|
/// <summary></summary>
|
|
[XmlElement]
|
|
public string CrashGUID;
|
|
|
|
/// <summary></summary>
|
|
[XmlElement]
|
|
public int ProcessId;
|
|
|
|
/// <summary></summary>
|
|
[XmlElement]
|
|
public bool IsInternalBuild;
|
|
|
|
/// <summary></summary>
|
|
[XmlElement]
|
|
public bool IsPerforceBuild;
|
|
|
|
/// <summary></summary>
|
|
[XmlElement]
|
|
public bool IsSourceDistribution;
|
|
|
|
/// <summary></summary>
|
|
[XmlElement]
|
|
public bool IsEnsure;
|
|
|
|
/// <summary></summary>
|
|
[XmlElement]
|
|
public bool IsAssert;
|
|
|
|
/// <summary></summary>
|
|
[XmlElement]
|
|
public string CrashType;
|
|
|
|
/// <summary>
|
|
/// Get the crash type. Can be empty but we don't want null.
|
|
/// </summary>
|
|
public string GetCrashType() { return CrashType ?? string.Empty; }
|
|
|
|
/// <summary></summary>
|
|
[XmlElement]
|
|
public int SecondsSinceStart;
|
|
|
|
/// <summary></summary>
|
|
[XmlElement]
|
|
public string GameName;
|
|
|
|
/// <summary></summary>
|
|
[XmlElement]
|
|
public string ExecutableName;
|
|
|
|
/// <summary></summary>
|
|
[XmlElement]
|
|
public string BuildConfiguration;
|
|
|
|
/// <summary></summary>
|
|
[XmlElement]
|
|
public string GameSessionID;
|
|
|
|
/// <summary></summary>
|
|
[XmlElement]
|
|
public string PlatformName;
|
|
|
|
/// <summary></summary>
|
|
[XmlElement]
|
|
public string PlatformNameIni;
|
|
|
|
/// <summary></summary>
|
|
[XmlElement]
|
|
public string PlatformFullName;
|
|
|
|
/// <summary>
|
|
/// Creates a full platform name, if missing. PlatformName [OS.Major Os.Minor Arch]
|
|
/// Must match
|
|
/// ...\Engine\Source\Programs\CrashReporter\CrashReportClient\Private\CrashDescription.cpp FCrashContext.FCrashContext
|
|
///</summary>
|
|
public void SetPlatformFullName()
|
|
{
|
|
if (string.IsNullOrEmpty( PlatformFullName ))
|
|
{
|
|
// Create a new one.
|
|
string LocalPlatformName = "";
|
|
if (BaseDir != "")
|
|
{
|
|
string[] FolderComponents = BaseDir.Split( new[] { '/' }, StringSplitOptions.RemoveEmptyEntries );
|
|
if (FolderComponents.Length != 0)
|
|
{
|
|
LocalPlatformName = FolderComponents[FolderComponents.Length - 1];
|
|
}
|
|
}
|
|
else
|
|
{
|
|
LocalPlatformName = PlatformNameIni;
|
|
}
|
|
|
|
if (!string.IsNullOrEmpty( Misc_OSVersionMajor ))
|
|
{
|
|
PlatformFullName = string.Format( "{0} [{1} {2} {3}]",
|
|
LocalPlatformName,
|
|
Misc_OSVersionMajor,
|
|
string.IsNullOrEmpty( Misc_OSVersionMinor ) ? "" : Misc_OSVersionMinor,
|
|
Misc_Is64bitOperatingSystem ? "64b" : "32b" );
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary></summary>
|
|
[XmlElement]
|
|
public string EngineMode;
|
|
|
|
/// <summary></summary>
|
|
[XmlElement]
|
|
public string EngineModeEx;
|
|
|
|
/// <summary>
|
|
/// Get the engine mode ex. Can be empty but we don't want null.
|
|
/// </summary>
|
|
public string GetEngineModeEx() { return EngineModeEx ?? string.Empty; }
|
|
|
|
/// <summary></summary>
|
|
[XmlElement]
|
|
public string DeploymentName;
|
|
|
|
/// <summary></summary>
|
|
[XmlElement]
|
|
public string EngineVersion;
|
|
|
|
/// <summary></summary>
|
|
[XmlElement]
|
|
public string BuildVersion;
|
|
|
|
/// <summary></summary>
|
|
[XmlElement]
|
|
public string CommandLine;
|
|
|
|
/// <summary></summary>
|
|
[XmlElement]
|
|
public int LanguageLCID;
|
|
|
|
/// <summary></summary>
|
|
[XmlElement]
|
|
public string AppDefaultLocale;
|
|
|
|
/// <summary></summary>
|
|
[XmlElement]
|
|
public bool IsUE4Release;
|
|
|
|
/// <summary></summary>
|
|
[XmlElement]
|
|
public string UserName;
|
|
|
|
/// <summary></summary>
|
|
[XmlElement]
|
|
public string BaseDir;
|
|
|
|
/// <summary></summary>
|
|
[XmlElement]
|
|
public string RootDir;
|
|
|
|
/// <summary></summary>
|
|
[XmlElement]
|
|
public string MachineId;
|
|
|
|
/// <summary></summary>
|
|
[XmlElement]
|
|
public string LoginId;
|
|
|
|
/// <summary></summary>
|
|
[XmlElement]
|
|
public string EpicAccountId;
|
|
|
|
/// <summary></summary>
|
|
[XmlElement]
|
|
public string CallStack;
|
|
|
|
/// <summary> Callstack as string[] unescaped. </summary>
|
|
public string[] GetCallstack()
|
|
{
|
|
if (string.IsNullOrWhiteSpace(CallStack)) return new string[0];
|
|
|
|
string UnescapedValue = FGenericCrashContext.UnescapeXMLString( CallStack );
|
|
return UnescapedValue.Split( new char[] { '\n' }, StringSplitOptions.RemoveEmptyEntries );
|
|
}
|
|
|
|
/// <summary></summary>
|
|
[XmlElement]
|
|
public string SourceContext;
|
|
|
|
/// <summary> SourceContext as string[] unescaped. </summary>
|
|
public string[] GetSourceContext()
|
|
{
|
|
if (string.IsNullOrWhiteSpace(SourceContext)) return new string[0];
|
|
|
|
string UnescapedValue = FGenericCrashContext.UnescapeXMLString( SourceContext );
|
|
return UnescapedValue.Split( new char[] { '\n' }, StringSplitOptions.RemoveEmptyEntries );
|
|
}
|
|
|
|
/// <summary></summary>
|
|
[XmlElement]
|
|
public string UserDescription;
|
|
|
|
/// <summary> UserDescription as string[] unescaped. </summary>
|
|
public string[] GetUserDescription()
|
|
{
|
|
if (string.IsNullOrWhiteSpace(UserDescription)) return new string[0];
|
|
|
|
string UnescapedValue = FGenericCrashContext.UnescapeXMLString( UserDescription );
|
|
return UnescapedValue.Split( new char[] { '\n' }, StringSplitOptions.RemoveEmptyEntries );
|
|
}
|
|
|
|
/// <summary></summary>
|
|
[XmlElement]
|
|
public string UserActivityHint;
|
|
|
|
/// <summary></summary>
|
|
[XmlElement]
|
|
public string ErrorMessage;
|
|
|
|
/// <summary> ErrorMessage as string[] unescaped. </summary>
|
|
public string[] GetErrorMessage()
|
|
{
|
|
if (string.IsNullOrWhiteSpace(ErrorMessage)) return new string[0];
|
|
|
|
string UnescapedValue = FGenericCrashContext.UnescapeXMLString( ErrorMessage );
|
|
UnescapedValue = UnescapedValue.Substring( 0, Math.Min( 511, UnescapedValue.Length ) ); // Database limitation.
|
|
return UnescapedValue.Split( new char[] { '\n' }, StringSplitOptions.RemoveEmptyEntries );
|
|
}
|
|
|
|
/// <summary></summary>
|
|
[XmlElement]
|
|
public int CrashDumpMode;
|
|
|
|
/// <summary> Location of the full crash dump. Displayed in the crash report frontend, without the filename. </summary>
|
|
[XmlElement]
|
|
public string FullCrashDumpLocation;
|
|
|
|
/// <summary> Fullname of the full crash dump.</summary>
|
|
public string GetFullCrashDumpLocation()
|
|
{
|
|
if (string.IsNullOrWhiteSpace(FullCrashDumpLocation)) return string.Empty;
|
|
|
|
string Fullname = Path.Combine( FullCrashDumpLocation, CrashReporterConstants.UE4MinidumpName );
|
|
return Fullname;
|
|
}
|
|
|
|
/// <summary></summary>
|
|
[XmlElement( ElementName = "Misc.NumberOfCores" )]
|
|
public int Misc_NumberOfCores;
|
|
|
|
/// <summary></summary>
|
|
[XmlElement( ElementName = "Misc.NumberOfCoresIncludingHyperthreads" )]
|
|
public int Misc_NumberOfCoresIncludingHyperthreads;
|
|
|
|
/// <summary></summary>
|
|
[XmlElement( ElementName = "Misc.Is64bitOperatingSystem" )]
|
|
public bool Misc_Is64bitOperatingSystem;
|
|
|
|
/// <summary></summary>
|
|
[XmlElement( ElementName = "Misc.CPUVendor" )]
|
|
public string Misc_CPUVendor;
|
|
|
|
/// <summary></summary>
|
|
[XmlElement( ElementName = "Misc.CPUBrand" )]
|
|
public string Misc_CPUBrand;
|
|
|
|
/// <summary></summary>
|
|
[XmlElement( ElementName = "Misc.PrimaryGPUBrand" )]
|
|
public string Misc_PrimaryGPUBrand;
|
|
|
|
/// <summary></summary>
|
|
[XmlElement( ElementName = "Misc.OSVersionMajor" )]
|
|
public string Misc_OSVersionMajor;
|
|
|
|
/// <summary></summary>
|
|
[XmlElement( ElementName = "Misc.OSVersionMinor" )]
|
|
public string Misc_OSVersionMinor;
|
|
|
|
|
|
/// <summary></summary>
|
|
[XmlElement( ElementName = "Misc.AppDiskTotalNumberOfBytes")]
|
|
public string Misc_AppDiskTotalNumberOfBytes;
|
|
|
|
/// <summary></summary>
|
|
[XmlElement( ElementName = "Misc.AppDiskNumberOfFreeBytes")]
|
|
public string Misc_AppDiskNumberOfFreeBytes;
|
|
|
|
/// <summary></summary>
|
|
[XmlElement( ElementName = "MemoryStats.TotalPhysical")]
|
|
public string MemoryStats_TotalPhysical;
|
|
|
|
/// <summary></summary>
|
|
[XmlElement( ElementName = "MemoryStats.TotalVirtual")]
|
|
public string MemoryStats_TotalVirtual;
|
|
|
|
/// <summary></summary>
|
|
[XmlElement( ElementName = "MemoryStats.PageSize")]
|
|
public string MemoryStats_PageSize;
|
|
|
|
/// <summary></summary>
|
|
[XmlElement( ElementName = "MemoryStats.TotalPhysicalGB")]
|
|
public string MemoryStats_TotalPhysicalGB;
|
|
|
|
/// <summary></summary>
|
|
[XmlElement( ElementName = "MemoryStats.AvailablePhysical")]
|
|
public string MemoryStats_AvailablePhysical;
|
|
|
|
/// <summary></summary>
|
|
[XmlElement( ElementName = "MemoryStats.AvailableVirtual")]
|
|
public string MemoryStats_AvailableVirtual;
|
|
|
|
/// <summary></summary>
|
|
[XmlElement( ElementName = "MemoryStats.UsedPhysical")]
|
|
public string MemoryStats_UsedPhysical;
|
|
|
|
/// <summary></summary>
|
|
[XmlElement( ElementName = "MemoryStats.PeakUsedPhysical")]
|
|
public string MemoryStats_PeakUsedPhysical;
|
|
|
|
/// <summary></summary>
|
|
[XmlElement( ElementName = "MemoryStats.UsedVirtual")]
|
|
public string MemoryStats_UsedVirtual;
|
|
|
|
/// <summary></summary>
|
|
[XmlElement( ElementName = "MemoryStats.PeakUsedVirtual")]
|
|
public string MemoryStats_PeakUsedVirtual;
|
|
|
|
/// <summary></summary>
|
|
[XmlElement( ElementName = "MemoryStats.bIsOOM")]
|
|
public string MemoryStats_bIsOOM;
|
|
|
|
/// <summary></summary>
|
|
[XmlElement( ElementName = "MemoryStats.OOMAllocationSize")]
|
|
public string MemoryStats_OOMAllocationSize;
|
|
|
|
/// <summary></summary>
|
|
[XmlElement( ElementName = "MemoryStats.OOMAllocationAlignment")]
|
|
public string MemoryStats_OOMAllocationAlignment;
|
|
|
|
|
|
/// <summary>The UTC time the crash occurred.</summary>
|
|
[XmlElement]
|
|
public DateTime TimeofCrash;
|
|
|
|
/// <summary> Whether the user allowed us to be contacted. </summary>
|
|
[XmlElement]
|
|
public bool bAllowToBeContacted = false;
|
|
|
|
/// <summary> Platform status. </summary>
|
|
[XmlElement]
|
|
public int PlatformCallbackResult;
|
|
|
|
/// <summary> CRC version that uploaded the crash. Blank for older builds. </summary>
|
|
[XmlElement]
|
|
public string CrashReportClientVersion;
|
|
|
|
/// <summary> An array of module names used by the game that crashed. </summary>
|
|
[XmlElement]
|
|
public string Modules;
|
|
|
|
/// <summary> Warning info for missing data or failed processing in the Crash Report Processor. </summary>
|
|
[XmlElement]
|
|
public string ProcessorFailedMessage;
|
|
|
|
/// <summary>A simple default constructor to allow Xml serialization.</summary>
|
|
public FPrimaryCrashProperties()
|
|
{ }
|
|
}
|
|
} |