Files
UnrealEngineUWP/Engine/Source/Programs/AutomationTool/AutomationUtils/UBTUtils.cs
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

94 lines
3.4 KiB
C#

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
using System;
using System.Collections.Generic;
using System.Text;
using UnrealBuildTool;
namespace AutomationTool
{
public partial class CommandUtils
{
/// <summary>
/// True if UBT has deleted junk files
/// </summary>
private static bool bJunkDeleted = false;
/// <summary>
/// Runs UBT with the specified commandline. Automatically creates a logfile. When
/// no LogName is specified, the executable name is used as logfile base name.
/// </summary>
/// <param name="Env">Environment to use.</param>
/// <param name="CommandLine">Commandline to pass on to UBT.</param>
/// <param name="LogName">Optional logfile name.</param>
public static void RunUBT(CommandEnvironment Env, string UBTExecutable, string CommandLine, string LogName = null, Dictionary<string, string> EnvVars = null)
{
if (!FileExists(UBTExecutable))
{
throw new AutomationException("Unable to find UBT executable: " + UBTExecutable);
}
if (GlobalCommandLine.VS2015)
{
CommandLine += " -2015";
}
if (!IsBuildMachine && UnrealBuildTool.BuildHostPlatform.Current.Platform == UnrealBuildTool.UnrealTargetPlatform.Mac)
{
CommandLine += " -nocreatestub";
}
CommandLine += " -NoHotReload";
if (bJunkDeleted || GlobalCommandLine.IgnoreJunk)
{
// UBT has already deleted junk files, make sure it doesn't do it again
CommandLine += " -ignorejunk";
}
else
{
// UBT will delete junk on first run
bJunkDeleted = true;
}
CommandUtils.RunAndLog(Env, UBTExecutable, CommandLine, LogName, EnvVars: EnvVars);
}
/// <summary>
/// Builds a UBT Commandline.
/// </summary>
/// <param name="Project">Unreal project to build (optional)</param>
/// <param name="Target">Target to build.</param>
/// <param name="Platform">Platform to build for.</param>
/// <param name="Config">Configuration to build.</param>
/// <param name="AdditionalArgs">Additional arguments to pass on to UBT.</param>
public static string UBTCommandline(FileReference Project, string Target, string Platform, string Config, string AdditionalArgs = "")
{
string CmdLine;
if (Project == null)
{
CmdLine = String.Format("{0} {1} {2} {3}", Target, Platform, Config, AdditionalArgs);
}
else
{
CmdLine = String.Format("{0} {1} {2} -Project={3} {4}", Target, Platform, Config, CommandUtils.MakePathSafeToUseWithCommandLine(Project.FullName), AdditionalArgs);
}
return CmdLine;
}
/// <summary>
/// Builds a target using UBT. Automatically creates a logfile. When
/// no LogName is specified, the executable name is used as logfile base name.
/// </summary>
/// <param name="Env">BuildEnvironment to use.</param>
/// <param name="Project">Unreal project to build (optional)</param>
/// <param name="Target">Target to build.</param>
/// <param name="Platform">Platform to build for.</param>
/// <param name="Config">Configuration to build.</param>
/// <param name="AdditionalArgs">Additional arguments to pass on to UBT.</param>
/// <param name="LogName">Optional logifle name.</param>
public static void RunUBT(CommandEnvironment Env, string UBTExecutable, FileReference Project, string Target, string Platform, string Config, string AdditionalArgs = "", string LogName = null, Dictionary<string, string> EnvVars = null)
{
RunUBT(Env, UBTExecutable, UBTCommandline(Project, Target, Platform, Config, AdditionalArgs), LogName, EnvVars);
}
}
}