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#lockdown Nick.Penwarden #rb None ========================== MAJOR FEATURES + CHANGES ========================== Change 3358140 on 2017/03/22 by Rolando.Caloca DR - Fix copy to cube face - Compile fix when using dump layer - Add new error enum Change 3358301 on 2017/03/22 by Mitchell.Wilson Initial check in of LODs in InfiltratorForward. First pass on optimization in level. Adding a visibility track for SceneCapture2D in tunnel section. Change 3358477 on 2017/03/22 by Mitchell.Wilson Updating Skeletal Mesh DPW_Robot_Export to resolve screen size being too low for LOD1. Cleaned up LOD1 which was showing some visible popping when transitioning. Change 3358529 on 2017/03/22 by Mark.Satterthwaite Globally disable clang's "constant-logical-operand" warning when running under Distcc - it is much easier and less invasive than constantly fixing the code. Change 3358745 on 2017/03/22 by Mark.Satterthwaite Disable another warning (parentheses-equality) under Distcc because again the separation of preprocessing from compilation means it turns up where it isn't expected. Change 3358837 on 2017/03/22 by Joe.Graf Merge of pull request #3214 for the RenderDocPlugin #CodeReview: matt.kuhlenschmidt, marcus.wassmer #rb: marcus.wassmer Change 3359112 on 2017/03/22 by Ben.Salem Update perf monitor to include frame time by default. Also, use only game/PIE world timers when in editor, instead of all worlds combined. #tests Ran several Showdown test runs with plugin! Change 3359363 on 2017/03/22 by Joe.Graf First pass at non-unity & no pch compilation Change 3359449 on 2017/03/22 by Joe.Graf Added missing null check when exporting a EXR on Linux (UE-40268) #CodeReview: dmitry.rekman #rb: n/a Change 3360349 on 2017/03/23 by Guillaume.Abadie Fixes TAA's AA_FORCE_ALPHA_CLAMP causing DOF layouts. #jira UE-42920 Change 3360405 on 2017/03/23 by Marcus.Wassmer Better method for detecting Kepler Change 3360718 on 2017/03/23 by Daniel.Wright Planar reflections handle views smaller than the render target in a general way * Fixes planar reflections with adaptive pixel density (ViewFamily size larger than actual views combined) * Planar reflections are now supported in splitscreen Change 3360758 on 2017/03/23 by Daniel.Wright [Copy] Added new light property bCastVolumetricShadow, which defaults to true for directional and sky lights, but false for point / spot lights as supporting volumetric fog shadowing has significant GPU overhead Change 3360762 on 2017/03/23 by Daniel.Wright [Copy] Texture flags are now properly routed to RHICreateTexture3D from the render target pool Change 3360768 on 2017/03/23 by Daniel.Wright [Copy] Disabled GPUProfiler histogram by default, controlled by r.ProfileGPU.ShowEventHistogram Change 3360770 on 2017/03/23 by Daniel.Wright [Copy] Disabled fast clears on CustomDepth, saves .2ms on xbox Change 3360771 on 2017/03/23 by Daniel.Wright [Copy] Particle lights no longer force tiled deferred lighting. Tiled deferred lighting is only used if enough unshadowed lights + particle lights are on screen. Saves 1.5ms Xbox with one particle light. Change 3360774 on 2017/03/23 by Daniel.Wright [Copy] Distance field cvar comments Change 3360782 on 2017/03/23 by Daniel.Wright [Copy] Disabled selection color on Volume materials Change 3360795 on 2017/03/23 by Daniel.Wright [Copy] Volume materials now specify Albedo and Extinction, which is more intuitive than Scattering and Absorption. Albedo is [0-1] reflectance, while Extinction is a world space density. Change 3360799 on 2017/03/23 by Daniel.Wright [Copy] Cinematic scalability levels get 2x volumetric fog resolution in x and y Change 3360806 on 2017/03/23 by Daniel.Wright [Copy] Fixed volumetric fog being offset when viewport min is not 0 Change 3360809 on 2017/03/23 by Daniel.Wright [Copy] Volumetric fog now adds a bias to the inverse squared light falloff denominator, prevents extreme aliasing from the hotspot. Can be controlled with r.VolumetricFog.InverseSquaredLightDistanceBiasScale. Change 3361651 on 2017/03/23 by Brian.Karis Higher quality sharp SSR at quality 4 Change 3361678 on 2017/03/23 by Brian.Karis Fresnel darkens diffuse for clearcoat. Change 3361683 on 2017/03/23 by Brian.Karis Fixed SSR artifact Change 3361691 on 2017/03/23 by Brian.Karis Chagned min roughness limit Change 3361707 on 2017/03/23 by Brian.Karis Added inverse film tone map Change 3361726 on 2017/03/23 by Brian.Karis Better precision inverse Change 3361758 on 2017/03/23 by Brian.Karis Material flag normal curvature to roughness is no longer forward only. Change 3361765 on 2017/03/23 by Brian.Karis Update ACES Change 3361774 on 2017/03/23 by Brian.Karis Cleaned up alpha support and disabled screen edge clipping. Change 3362478 on 2017/03/24 by Guillaume.Abadie Cherry pick 3316084's PostProcessing.cpp: Fixes a bug in Circle DOF where the apply pass was no longer using the downres DOF's TAA output. #author Brian.Karis #jira UE-42920 Change 3362738 on 2017/03/24 by Rolando.Caloca DR - Hide scene capture on IF Change 3362890 on 2017/03/24 by Guillaume.Abadie Renames r.SceneAlpha to r.PostProcessing.PropagateAlpha Change 3363665 on 2017/03/24 by Mark.Satterthwaite PR #3414: Add command line option "-noheartbeatthread" to disable heart beat thread (Contributed by JeffRous) Change 3363866 on 2017/03/24 by Arne.Schober DR - Updated NVAPI #RB Marcus.Wassmer Change 3364300 on 2017/03/24 by Brian.Karis SSR use dynamic velocity Change 3364372 on 2017/03/24 by Brian.Karis Fix changing off axis projection velocities. Change 3364373 on 2017/03/24 by Brian.Karis Enabled velocity drawing in scene captures Change 3365531 on 2017/03/27 by Guillaume.Abadie Computes the material's screen position material expression directly from the pixel shader SvPosition Change 3365764 on 2017/03/27 by Chris.Bunner Lowering severity of crash for missing values in scalability.ini. #jira UE-41331 Change 3365916 on 2017/03/27 by Guillaume.Abadie Exposes the viewport offset within the view property material expression Change 3365979 on 2017/03/27 by Brian.Karis Fixed skylight intensity from double applying Change 3365987 on 2017/03/27 by Brian.Karis Stopped post process indirect lighting intensity from scaling skylight reflections Change 3365991 on 2017/03/27 by Brian.Karis Fix for static analysis Change 3366028 on 2017/03/27 by Daniel.Wright Volumetric fog supports static shadowing from Stationary lights * Using bilinear on static shadowmap depths + 1 PCF to smooth out results Change 3366029 on 2017/03/27 by Daniel.Wright Static shadow depth maps for Stationary point and spot lights are 2x higher res by default (4x more texels), which is more appropriate for volumetric fog Change 3366055 on 2017/03/27 by Guillaume.Abadie Cherry picks 3251469: Implements scene capture component's CaptureSortPriority to control GPU execution order in order to manage inter dependencies. Change 3366447 on 2017/03/27 by Simon.Tourangeau Fix IES light profile importer. - Bug in the LM-63-1986 format importer. Change3366836on 2017/03/27 by Brian.Karis ClearUAV now supports int types Change 3367435 on 2017/03/28 by Benjamin.Hyder Submitting Decal Automation map for initial approval Change 3367572 on 2017/03/28 by Chris.Bunner Changed ClampedPow {max(abs(x),0.00001)} to PositiveClampedPow {max(x,0)} to give more expected results to Power node in material graphs. #jira UE-42989 Change 3367756 on 2017/03/28 by Olaf.Piesche Niagara material usage flags Change 3367835 on 2017/03/28 by Marcus.Wassmer Fix crash when TileRenderer runs before anything else. Make explicit behavior when rendering at a time when there is no valid scene. Change 3367837 on 2017/03/28 by Marcus.Wassmer Missed a file. Change 3367838 on 2017/03/28 by Richard.Wallis Updated items from original shelved version by Mark Satt: - Added MetalBackend.cpp to change main function string to have an initial crc + code length zero's **Description below taken from Mark Satt's original verison of this in CL3343280** Updated for Dev-Rendering's PSOs & integrates Richard's work on RHI shader libraries. Replace the FShaderCache's cook-time binary shader cache with Dmitriy Dyomin's standalone FShaderCodeLibrary that saves all shader byte-code arrays to files named by the FSHAHash. This de-duplicates shaders so we only ever store the byte code once. Includes optional support for generating a platform specific library file - which Metal implements to provide a single Metal library. The platform-native implementation can perform more de-duplication and in the case of Metal has lower file overheads and will compress more efficiently. - All of the support code for the FShaderCache's cook caching is gone, which affects all platforms. The FShaderCodeLibrary is currently supported by Cook-By-The-Book but can be used with iterate or child cookers - only DLC cooking requires further work. - With further modifications it should be possible to support Cook-on-the-Fly as well (output directories would be needed in FShaderCodeLibrary::InitForCooking) and the file-access pattern should be changed to use async. IO so that Material loading is not considered complete until all required byte-code arrays are loaded into the FShaderCodeLibrary. - For Metal archiving shaders this way will compile with debug information and the FShaderCodeLibrary, with some help from extensions to IShaderFormat, will save the debug information out into separate files during cooking - these can then be used to debug the game without having to locally recompile, recook & repackage but the shipped byte-code is stripped. Global shader caches are also subject to de-duplication in the library in order to support Metal's shader stripping. - File Move operations need to respect the 'Replace' flag - for FShaderCodeLibrary to work we need Move to be atomic. - This bumps the object version and will cause all content to recook. - Native library support is optional - only Metal currently implements one, but so could Vulkan and D3D12. For Metal the big advantages are further de-duplication where different materials generate the same MetalSL text but a different FSHAHash, that the single Metal library has lower overhead and that as a single file it all compresses far better (esp. with LZMA - 5x smaller). Change 3367854 on 2017/03/28 by Mark.Satterthwaite Don't track or record draw call resources for non-OpenGL shader platforms in the shader-cache as it is unnecessary and makes it slower on the CPU than it needs to be. Change 3367877 on 2017/03/28 by Brian.Karis Fixed linux build hopefully Change 3368001 on 2017/03/28 by Mark.Satterthwaite Compile fixes from Richard's checkin caused by not having visibility to all platforms from my original shelves. Change 3368019 on 2017/03/28 by Mark.Satterthwaite And another fix for Windows compilation of MetalShaderFormat. Change 3368042 on 2017/03/28 by Mark.Satterthwaite And a couple of simpler MSVC errors. Change 3368271 on 2017/03/28 by Mark.Satterthwaite Make SceneRenderTargets compile again. Change 3368691 on 2017/03/28 by Daniel.Wright [Copy from BenW] Renamed r.Shadow.MaxCSMShadowResolution to r.Shadow.MaxCSMResolution to match scalability inis Change 3369689 on 2017/03/29 by Marcus.Wassmer Fix non editor compile for now Change 3369862 on 2017/03/29 by Marcus.Wassmer Get the rest of the things compiling again. Change 3369896 on 2017/03/29 by Chris.Bunner Enabling AMD HDR support by default. #jira UE-42113 Change 3370535 on 2017/03/29 by Marcus.Wassmer DR - Fix template explicit instantiation for ClearUAV permutations #RB Brian.Karis, Arne.Schober Change 3370704 on 2017/03/29 by Rolando.Caloca DR - Rewrote GPU Skin Cache - Per section buffers - Limited memory per non-editor worlds (control with r.SkinCache.SceneMemoryLimitInMB) Copied from 3370529 Change 3371389 on 2017/03/30 by Richard.Wallis Remove temp working directories after archive packages built. Change 3371641 on 2017/03/30 by Rolando.Caloca DR - Copy 3371640 (fix mem leak) Change 3372436 on 2017/03/30 by Uriel.Doyon Added flags in UPrimitiveComponent to keep track of its state in the streaming manager. This allows to avoid unnecessary callback and processing in begin destroy reattach and being destroy logic. Removed the limitation of only processing UMeshComponent when handling spawed primitive. This releases the level manager from having to manage dynamic primitives. This improves performance by not having to manage dynamic references in the level manager. Primitives managed as dynamic now have a callback when ever their proxy is udpated, handling many cases automatically where previously a manual callback to notify would have been required. Fixed an issue where primitives with no reference to streaming textures would loose they dynamic state because of lack of references in the streamer. Change 3372740 on 2017/03/30 by Chris.Bunner [Experimental] Partial compute post process pipeline (r.PostProcess.PreferCompute). StencilSceneTexture added to deferred list. A few known issues to be fixed in a follow-up CL. Change 3372765 on 2017/03/30 by Uriel.Doyon Disabled concurrent call to NotifyPrimitiveUpdated while we don't have a safe concurrent update Change 3372979 on 2017/03/30 by Richard.Hinckley #jira UE-43501 The stencil buffer can now use single-channel bitmasks that ignore depth. This makes it possible to detect overlaps between stencil objects. Change 3373053 on 2017/03/30 by Simon.Tourangeau LPV Fade support - mostly integrated from CL 2959511 Change3373272on 2017/03/30 by Uriel.Doyon Added support for the concurrent update of dynamic primitives by the streaming manager. Change 3373450 on 2017/03/30 by Rolando.Caloca DR - FNT - Fix bad data for odd texcoord channels used on skin cache passthrough factory Copy 3373364 #jira UE-43492 Change 3373470 on 2017/03/30 by Marcus.Wassmer Nvidia Aftermath support Change 3374187 on 2017/03/31 by Chris.Bunner Volume texture support for CombineLUTs/Tonemap compute pass. Refactored common param code to shared sub-class in CombineLUTs and Tonemap PS/CS. Skip compute post process out-of-bounds writes. Unsigned type conversion fixes. Trimmed compute post process shader inputs. Change 3374233 on 2017/03/31 by Chris.Bunner Removed several redundant post process compute fences and resource transitions. Added testing CVar to force compute post processes to async (r.PostProcess.ForceAsyncDispatch). Change 3374412 on 2017/03/31 by Rolando.Caloca DR - Fix static analysis Change 3374544 on 2017/03/31 by Richard.Wallis FShaderCache Parallel-Context-Aware Merged with FShaderCache Single Library. Future Work - This was done before Engine PSO were in so this now needs a refector in the recording and playback on pipeline states instead an emulate PSO in OpenGL Driver. - Remove FShaderCacheState and replace the logic with FGraphicsPipelineStateInitializer which should be able to record from the RHI current pipeline state - This would reduce the Locking required as it's naturally per thread/context and only the final record would need a lock Change 3374588 on 2017/03/31 by Richard.Wallis Windows Compile Fixes Change 3374810 on 2017/03/31 by Benjamin.Hyder updating recommended GPU drivers Change 3375207 on 2017/03/31 by Rolando.Caloca DR - vk - Fixed swapchain format selection for some Linux platforms Change 3375248 on 2017/03/31 by Rolando.Caloca DR - vk - Prefer D32S8 Change 3375495 on 2017/03/31 by Rolando.Caloca DR - vk - Update to sdk 1.0.42.2 Change 3375496 on 2017/03/31 by Rolando.Caloca DR - Force compiling with updated Vulkan SDK Change 3375636 on 2017/03/31 by Mark.Satterthwaite Copying Metal improvements from task stream, with some modifications: - Off-by-default implementations for MTLFence & MTLHeap, including some small changes to the RHI interface for parallel contexts. - Support for Apple's Instruments "Points of Interest" tool. - Consolidation of some Mac & iOS compiler, memory and thread handling code. - Fixes for Metal not having implicit buffer SRV typecasting for DistanceField effects. - Improvements to the internal FMetalDebug layer, still off by default. - Limited support for Xcode automatic code-signing for iOS/tvOS. - Minimisation of render-target changes in some rendering code, esp. SceneOcclusion, DBufferDecals. - Added RHISetResourceAliasability_RenderThread to FDynamicRHI for RHIs to implement simple render-target aliasing. - Added FApplePlatformObject, a custom block allocator for Objective-C types (with NSZombie support) which is now used in MetalRHI to decrease allocation costs of Objective-C types. - Smattering of lesser fixes. Change 3375654 on 2017/03/31 by Mark.Satterthwaite Incremental Windows build fix. Change 3375656 on 2017/04/01 by Mark.Satterthwaite Correct extern declaration, including the module export macro which Mac unhelpfully doesn't enforce (for now...). Change 3375797 on 2017/04/01 by Mark.Satterthwaite Nullability qualifiers to fix Mac build-farm compilation: perversely this is not a problem for local builds... Change 3375798 on 2017/04/01 by Mark.Satterthwaite Fix the first mis-merge in ParticleGpuSimulation - these changes clearly weren't properly resolved in the task-stream. Change 3375835 on 2017/04/01 by Mark.Satterthwaite Try again with nullability and fix the occlusion changes as the PSO work wasn't merged correctly. Change 3376143 on 2017/04/02 by Mark.Satterthwaite Switch back to flat dSYMs for Dev-Rendering - they don't work with Instruments etc. but they are required by our build system. Change 3376324 on 2017/04/03 by Chris.Bunner Fixed cvar re-registration log spam and flagged a testing-only cvar as such. Change 3376726 on 2017/04/03 by Benjamin.Hyder Submitting initial HDR test map (WIP) Change 3376756 on 2017/04/03 by Guillaume.Abadie Fixes scene captures ordering's backward compatibility. Before, 2d scene captures were rendered before cube scene captures. The CaptureSortPriority broke backward compatibility by settings this new member to 0 in the USceneCaptureComponent's constructor. Since it is a higher come first policy, this CL set the default of this value to 1 in USceneCaptureComponent2D's constructor. Change 3377378 on 2017/04/03 by Arne.Schober DR - Fix ShaderRecompiling over and over again #RB Chris.Bunner Change 3377512 on 2017/04/03 by Daniel.Wright [Copy] Fixed profilegpu in d3d12 - initialize FLongGPUTaskPS when it is safe to do so, and fixed FSlateRHIRenderer's incorrect usage of draw events Change 3377518 on 2017/04/03 by Daniel.Wright [Copy] Distance field atlas coalesces updates to reduce RHIUpdateTexture3D memory overhead on d3d12 Change 3377526 on 2017/04/03 by Daniel.Wright [Copy] "Ran out of GPU queries!" log only happens once Change 3377535 on 2017/04/03 by Daniel.Wright [Copy] Fixed unreferenced local variable Change 3377539 on 2017/04/03 by Daniel.Wright [Copy] Xbox One RHIGetResourceInfo takes ESRAM into account - fixes render target pool 'VRamInKB request failed' messages Change 3377546 on 2017/04/03 by Daniel.Wright [Copy] Added r.LightMaxDrawDistanceScale for local light scalability Change 3377553 on 2017/04/03 by Daniel.Wright [Copy] Removed NEW_ESRAM_ALLOCATOR define and old unused path Change 3377560 on 2017/04/03 by Daniel.Wright [Copy] Fixed two d3d12 refcounting bugs causing -norhithread crashes Change 3377565 on 2017/04/03 by Daniel.Wright [Copy] Fixed Xbox One deleting GPU resources before the GPU is done reading from them (GRHINeedsExtraDeletionLatency was false) Change 3377572 on 2017/04/03 by Daniel.Wright [Copy] Disabled point / spot lights with MaxDrawDistance on LowPC Change 3377586 on 2017/04/03 by Daniel.Wright Fixed compile error Change 3377699 on 2017/04/03 by David.Hill FFT Code. Moved over from raven and refactored #review-3374589 @guillaume.abadie Change 3377910 on 2017/04/03 by David.Hill GPU FFT: Fix Linux Build adding a missing template<> to an IMPLEMENT_SHADER_TYPE Change 3378751 on 2017/04/04 by Marcus.Wassmer HQ particle lights now spawn attached to the same socket as their parent module. Change 3378819 on 2017/04/04 by Richard.Wallis Should be no need to protect shader cache against RHI thread now. Change 3378823 on 2017/04/04 by Richard.Wallis FRHIShaderLibrary Opaque Type - Base FRHIShaderLibrary has no Create*Shader functions and is passed to Overloaded RHICreate*Shader functions instead of creation directly through the library. - Assumed that only Native libraries will end up in the RHICreate*Shader functions. - ShaderCache and ShaderCode Libraries now inherit from a common factory interface. Change 3378883 on 2017/04/04 by Arne.Schober DR - Fix DCC build Change 3378885 on 2017/04/04 by Richard.Wallis Metal resource cast compile fix post merge. Change 3378946 on 2017/04/04 by Chris.Bunner SM4 assert fix. Change 3378953 on 2017/04/04 by Chris.Bunner Fixed type-correctness on legacy BreakMA material nodes and set more flexible formats to global attributes which should result in much more forgiving graphs for users. Allowed material nodes to opt out of mask-based pin coloration. #tests Compiled most Paragon materials + QAGame test maps. #jira UE-39885 Change 3379189 on 2017/04/04 by Arne.Schober DR - Fix aftermath staging Change 3379229 on 2017/04/04 by Arne.Schober DR - Fix missing include Change 3379374 on 2017/04/04 by Mark.Satterthwaite Revert an accidentally merged change in MacPlatformProcess that relies on further changes from the Metal task stream. Change 3379505 on 2017/04/04 by Rolando.Caloca DR - Fix mismatched interpolators Change 3379539 on 2017/04/04 by Mark.Satterthwaite No FFT for any hlslcc platform - the IR for one or more RWTexture2D isn't quite right... #jira UE-43626 Change 3379561 on 2017/04/04 by Rolando.Caloca DR - Fix root signature issues on D3D12 PC Change 3379590 on 2017/04/04 by Mark.Satterthwaite Back out changelist 3379539 & change the shader slightly instead, the HLSLCC library generates bogus IR when you have an inout RWTexture. #jira UE-43626 Change 3379917 on 2017/04/04 by Uriel.Doyon Fix to input mismatch Change 3380578 on 2017/04/05 by Chris.Bunner Shader type fixes. #jira UE-43652 Change 3380639 on 2017/04/05 by Rolando.Caloca DR - Expose GetOrCreate PSO and document Change 3380821 on 2017/04/05 by Guillaume.Abadie Fixes a crash in USceneCaptureComponent::UpdateDeferredCaptures() #jira UE-43642 Change 3381092 on 2017/04/05 by Guillaume.Abadie Cherry pick 3362517: Implements TAA's scene color unpremultiplication from alpha channel to reduce DOF alpha channel temporal ghosting. This CL take the oportunity to transform AA_ALPHA to an compile time enumeration, and add a basic TAA compile time configuration validation to improve readability of the different TAA passes' configurations. Change 3381300 on 2017/04/05 by Mark.Satterthwaite Quick fix for changes to MetalRHI's render-thread safe texture creation not correctly handling AVFoundation video player handing us an IOSurface. #jira UE-43597 Change3381359on 2017/04/05 by Guillaume.Abadie Back out changelist 3381092 Change 3381421 on 2017/04/05 by Mark.Satterthwaite Amended CL #3380995 from Richard Wallis to address crash in the Material Editor under the validation layer - when there are no textures bound the default pass descriptor assigns store actions, which means we can't override them with our deferred store actions. #jira UE-43689 Change 3381422 on 2017/04/05 by Mark.Satterthwaite Absolute time queries can't be batched in Metal but I also can't rely on them being started with a call to BeginQuery - only EndQuery. #jira UE-43691 Change3381503on 2017/04/05 by Daniel.Wright More intuitive controls for Volumetric Fog * Removed ScatteringScale / AbsorptionScale on Exponential Height Fog and added Albedo / Extinction * InscatteringColorCubemap is now supported by Volumetric Fog * Particle lights have a default VolumetricScatteringIntensity of 0 to avoid trailing * Tweaked GVolumetricFogDepthDistributionScale better for nearby details * Volume Materials have twice the interpolators available Change 3381527 on 2017/04/05 by Mark.Satterthwaite Disable Private GPU storage for PVRTC texture formats on iOS Metal - these require more changes to the blit-encoder usage as PVRTC has strange requirements. Change 3381671 on 2017/04/05 by Mark.Satterthwaite Better error message for failure to compile shaders remotely from PC for Metal. Change 3381769 on 2017/04/05 by Rolando.Caloca DR - Added lock texture array 2d on Vulkan Change 3382003 on 2017/04/05 by Mark.Satterthwaite Remove the automatic Metal aliasing/re-use when releasing some resource types as it doesn't work as intended. Change 3382030 on 2017/04/05 by Zachary.Wilson Fix compiling Metal text shaders from PC broken in merge from task stream. #submitter mark.satterthwaite #jira UE-43652 Change 3382880 on 2017/04/06 by Mark.Satterthwaite Michael Trepka's CL #3379927: VolumetricFogVoxelization implementation for Mac Change 3383315 on 2017/04/06 by Mark.Satterthwaite Partially revert CL #3382003 - the emulated Metal heaps require invoking makeAliasable in order to reclaim memory. #jira UE-43739 Change 3384639 on 2017/04/07 by Marcus.Wassmer Move ShaderResource version bump to RenderingObjectVersion Change 3384704 on 2017/04/07 by Mark.Satterthwaite Compile fix for merge. Change 3384933 on 2017/04/07 by Rolando.Caloca DR - Fix skin cache crash with BP (copy 3384714) Change 3385104 on 2017/04/07 by Mark.Satterthwaite Fix MetalRHI's abs(int2) handling - it can't be translated to fabs(int2) as that won't compile. Also rebuild hlslcc for my sanity. #jira UE-43783 Change 3385105 on 2017/04/07 by Mark.Satterthwaite Force a shader rebuild to ensure that everybody picks up the fix for #jira UE-43783 #jira UE-43783 Change 3385118 on 2017/04/07 by Arne.Schober DR - [OR-37359] - Fix disapearing Decals when StencilLod Fade is enabled #RB none Change 3385149 on 2017/04/07 by Marcus.Wassmer Fix skincache motion blur Change 3385189 on 2017/04/07 by Rolando.Caloca DR - Fix swapchain format for editor on Vulkan Change 3385287 on 2017/04/07 by Mark.Satterthwaite Enable SM5 on Intel as of 10.12.4 and later. Change 3385347 on 2017/04/07 by Rolando.Caloca DR - Temp fix for GL4 corruption on editor #jira UE-43785 Change 3385363 on 2017/04/07 by Rolando.Caloca DR - Actually fix all win platforms for GL bug #jira UE-43785 Change 3385557 on 2017/04/07 by Arne.Schober DR - [UE-43205] - Fix mesh paint #RB none Change3385608on 2017/04/07 by Daniel.Wright Fixed SampleCmp being used on a non-depth texture, causing a d3d error Change 3385980 on 2017/04/10 by Rolando.Caloca DR - Remove transition functions RHIClearColor* RHIClearDepthStencilTexture Change 3386042 on 2017/04/10 by Rolando.Caloca DR - Fix metal merge issue Change 3386157 on 2017/04/10 by Rolando.Caloca DR - Remove VS2013 libs generation off hlslcc & glslang (to match main) Change 3386356 on 2017/04/10 by Chris.Bunner Resolving merge errors. Change 3386414 on 2017/04/10 by Chris.Bunner Resolved merge issue in RendererScene.cpp. Change 3386700 on 2017/04/10 by Mark.Satterthwaite Silence documentation warnings. Change 3387178 on 2017/04/10 by Chris.Bunner Removed invalid mask correction on MakeMA material nodes. Change 3388177 on 2017/04/11 by Marcus.Wassmer Disable ensure that is no longer relevant now that we bind clear colors on texture creation Change 3388261 on 2017/04/11 by Chris.Bunner Static analysis fix. [CL3388266by Chris Bunner in Main branch]
2408 lines
92 KiB
C#
2408 lines
92 KiB
C#
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnrealBuildTool;
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using System.IO;
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using System.Reflection;
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namespace AutomationTool
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{
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[Help("targetplatform=PlatformName", "target platform for building, cooking and deployment (also -Platform)")]
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[Help("servertargetplatform=PlatformName", "target platform for building, cooking and deployment of the dedicated server (also -ServerPlatform)")]
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public class ProjectParams
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{
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#region Constructors
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/// <summary>
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/// Gets a parameter from the command line if it hasn't been specified in the constructor.
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/// If the command line is not available, default value will be used.
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/// </summary>
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/// <param name="Command">Command to parse the command line for. Can be null.</param>
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/// <param name="SpecifiedValue">Value specified in the constructor (or not)</param>
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/// <param name="Default">Default value.</param>
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/// <param name="ParamNames">Command line parameter names to parse.</param>
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/// <returns>Parameter value.</returns>
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bool GetParamValueIfNotSpecified(BuildCommand Command, bool? SpecifiedValue, bool Default, params string[] ParamNames)
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{
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if (SpecifiedValue.HasValue)
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{
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return SpecifiedValue.Value;
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}
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else if (Command != null)
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{
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foreach (var Param in ParamNames)
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{
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if (Command.ParseParam(Param))
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{
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return true;
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}
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}
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}
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return Default;
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}
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/// <summary>
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/// Gets optional parameter from the command line if it hasn't been specified in the constructor.
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/// If the command line is not available or the command has not been specified in the command line, default value will be used.
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/// </summary>
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/// <param name="Command">Command to parse the command line for. Can be null.</param>
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/// <param name="SpecifiedValue">Value specified in the constructor (or not)</param>
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/// <param name="Default">Default value.</param>
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/// <param name="TrueParam">Name of a parameter that sets the value to 'true', for example: -clean</param>
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/// <param name="FalseParam">Name of a parameter that sets the value to 'false', for example: -noclean</param>
|
|
/// <returns>Parameter value or default value if the paramater has not been specified</returns>
|
|
bool? GetOptionalParamValueIfNotSpecified(BuildCommand Command, bool? SpecifiedValue, bool? Default, string TrueParam, string FalseParam)
|
|
{
|
|
if (SpecifiedValue.HasValue)
|
|
{
|
|
return SpecifiedValue.Value;
|
|
}
|
|
else if (Command != null)
|
|
{
|
|
bool? Value = null;
|
|
if (!String.IsNullOrEmpty(TrueParam) && Command.ParseParam(TrueParam))
|
|
{
|
|
Value = true;
|
|
}
|
|
else if (!String.IsNullOrEmpty(FalseParam) && Command.ParseParam(FalseParam))
|
|
{
|
|
Value = false;
|
|
}
|
|
if (Value.HasValue)
|
|
{
|
|
return Value;
|
|
}
|
|
}
|
|
return Default;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets a parameter value from the command line if it hasn't been specified in the constructor.
|
|
/// If the command line is not available, default value will be used.
|
|
/// </summary>
|
|
/// <param name="Command">Command to parse the command line for. Can be null.</param>
|
|
/// <param name="SpecifiedValue">Value specified in the constructor (or not)</param>
|
|
/// <param name="ParamName">Command line parameter name to parse.</param>
|
|
/// <param name="Default">Default value</param>
|
|
/// <param name="bTrimQuotes">If set, the leading and trailing quotes will be removed, e.g. instead of "/home/User Name" it will return /home/User Name</param>
|
|
/// <returns>Parameter value.</returns>
|
|
string ParseParamValueIfNotSpecified(BuildCommand Command, string SpecifiedValue, string ParamName, string Default = "", bool bTrimQuotes = false)
|
|
{
|
|
string Result = Default;
|
|
|
|
if (SpecifiedValue != null)
|
|
{
|
|
Result = SpecifiedValue;
|
|
}
|
|
else if (Command != null)
|
|
{
|
|
Result = Command.ParseParamValue(ParamName, Default);
|
|
}
|
|
|
|
return bTrimQuotes ? Result.Trim( new char[]{'\"'} ) : Result;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets up platforms
|
|
/// </summary>
|
|
/// <param name="DependentPlatformMap">Set with a mapping from source->destination if specified on command line</param>
|
|
/// <param name="Command">The command line to parse</param>
|
|
/// <param name="OverrideTargetPlatforms">If passed use this always</param>
|
|
/// <param name="DefaultTargetPlatforms">Use this if nothing is passed on command line</param>
|
|
/// <param name="AllowPlatformParams">Allow raw -platform options</param>
|
|
/// <param name="PlatformParamNames">Possible -parameters to check for</param>
|
|
/// <returns>List of platforms parsed from the command line</returns>
|
|
private List<TargetPlatformDescriptor> SetupTargetPlatforms(ref Dictionary<TargetPlatformDescriptor, TargetPlatformDescriptor> DependentPlatformMap, BuildCommand Command, List<TargetPlatformDescriptor> OverrideTargetPlatforms, List<TargetPlatformDescriptor> DefaultTargetPlatforms, bool AllowPlatformParams, params string[] PlatformParamNames)
|
|
{
|
|
List<TargetPlatformDescriptor> TargetPlatforms = null;
|
|
if (CommandUtils.IsNullOrEmpty(OverrideTargetPlatforms))
|
|
{
|
|
if (Command != null)
|
|
{
|
|
// Parse the command line, we support the following params:
|
|
// -'PlatformParamNames[n]'=Platform_1+Platform_2+...+Platform_k
|
|
// or (if AllowPlatformParams is true)
|
|
// -Platform_1 -Platform_2 ... -Platform_k
|
|
string CmdLinePlatform = null;
|
|
foreach (var ParamName in PlatformParamNames)
|
|
{
|
|
CmdLinePlatform = Command.ParseParamValue(ParamName);
|
|
if (!String.IsNullOrEmpty(CmdLinePlatform))
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
|
|
List<string> CookFlavors = null;
|
|
{
|
|
string CmdLineCookFlavor = Command.ParseParamValue("cookflavor");
|
|
if (!String.IsNullOrEmpty(CmdLineCookFlavor))
|
|
{
|
|
CookFlavors = new List<string>(CmdLineCookFlavor.Split('+'));
|
|
}
|
|
}
|
|
|
|
if (!String.IsNullOrEmpty(CmdLinePlatform))
|
|
{
|
|
// Get all platforms from the param value: Platform_1+Platform_2+...+Platform_k
|
|
TargetPlatforms = new List<TargetPlatformDescriptor>();
|
|
var PlatformNames = new List<string>(CmdLinePlatform.Split('+'));
|
|
foreach (var PlatformName in PlatformNames)
|
|
{
|
|
// Look for dependent platforms, Source_1.Dependent_1+Source_2.Dependent_2+Standalone_3
|
|
var SubPlatformNames = new List<string>(PlatformName.Split('.'));
|
|
|
|
foreach (var SubPlatformName in SubPlatformNames)
|
|
{
|
|
UnrealTargetPlatform NewPlatformType = (UnrealTargetPlatform)Enum.Parse(typeof(UnrealTargetPlatform), SubPlatformName, true);
|
|
// generate all valid platform descriptions for this platform type + cook flavors
|
|
List<TargetPlatformDescriptor> PlatformDescriptors = Platform.GetValidTargetPlatforms(NewPlatformType, CookFlavors);
|
|
TargetPlatforms.AddRange(PlatformDescriptors);
|
|
|
|
if (SubPlatformName != SubPlatformNames[0])
|
|
{
|
|
// This is not supported with cook flavors
|
|
if (!CommandUtils.IsNullOrEmpty(CookFlavors))
|
|
{
|
|
throw new AutomationException("Cook flavors are not supported for dependent platforms!");
|
|
}
|
|
|
|
// We're a dependent platform so add ourselves to the map, pointing to the first element in the list
|
|
UnrealTargetPlatform FirstPlatformType = (UnrealTargetPlatform)Enum.Parse(typeof(UnrealTargetPlatform), SubPlatformNames[0], true);
|
|
DependentPlatformMap.Add(new TargetPlatformDescriptor(NewPlatformType), new TargetPlatformDescriptor(FirstPlatformType));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if (AllowPlatformParams)
|
|
{
|
|
// Look up platform names in the command line: -Platform_1 -Platform_2 ... -Platform_k
|
|
TargetPlatforms = new List<TargetPlatformDescriptor>();
|
|
foreach (UnrealTargetPlatform PlatType in Enum.GetValues(typeof(UnrealTargetPlatform)))
|
|
{
|
|
if (PlatType != UnrealTargetPlatform.Unknown)
|
|
{
|
|
if (Command.ParseParam(PlatType.ToString()))
|
|
{
|
|
List<TargetPlatformDescriptor> PlatformDescriptors = Platform.GetValidTargetPlatforms(PlatType, CookFlavors);
|
|
TargetPlatforms.AddRange(PlatformDescriptors);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
TargetPlatforms = OverrideTargetPlatforms;
|
|
}
|
|
if (CommandUtils.IsNullOrEmpty(TargetPlatforms))
|
|
{
|
|
// Revert to single default platform - the current platform we're running
|
|
TargetPlatforms = DefaultTargetPlatforms;
|
|
}
|
|
return TargetPlatforms;
|
|
}
|
|
|
|
public ProjectParams(ProjectParams InParams)
|
|
{
|
|
//
|
|
//// Use this.Name with properties and fields!
|
|
//
|
|
|
|
this.RawProjectPath = InParams.RawProjectPath;
|
|
this.MapsToCook = InParams.MapsToCook;
|
|
this.MapIniSectionsToCook = InParams.MapIniSectionsToCook;
|
|
this.DirectoriesToCook = InParams.DirectoriesToCook;
|
|
this.InternationalizationPreset = InParams.InternationalizationPreset;
|
|
this.CulturesToCook = InParams.CulturesToCook;
|
|
this.BasedOnReleaseVersion = InParams.BasedOnReleaseVersion;
|
|
this.CreateReleaseVersion = InParams.CreateReleaseVersion;
|
|
this.GeneratePatch = InParams.GeneratePatch;
|
|
this.DLCName = InParams.DLCName;
|
|
this.DLCIncludeEngineContent = InParams.DLCIncludeEngineContent;
|
|
this.DiffCookedContentPath = InParams.DiffCookedContentPath;
|
|
this.AdditionalCookerOptions = InParams.AdditionalCookerOptions;
|
|
this.ClientCookedTargets = InParams.ClientCookedTargets;
|
|
this.ServerCookedTargets = InParams.ServerCookedTargets;
|
|
this.EditorTargets = InParams.EditorTargets;
|
|
this.ProgramTargets = InParams.ProgramTargets;
|
|
this.ClientTargetPlatforms = InParams.ClientTargetPlatforms;
|
|
this.ClientDependentPlatformMap = InParams.ClientDependentPlatformMap;
|
|
this.ServerTargetPlatforms = InParams.ServerTargetPlatforms;
|
|
this.ServerDependentPlatformMap = InParams.ServerDependentPlatformMap;
|
|
this.Build = InParams.Build;
|
|
this.Run = InParams.Run;
|
|
this.Cook = InParams.Cook;
|
|
this.IterativeCooking = InParams.IterativeCooking;
|
|
this.IterateSharedCookedBuild = InParams.IterateSharedCookedBuild;
|
|
this.CookAll = InParams.CookAll;
|
|
this.CookPartialGC = InParams.CookPartialGC;
|
|
this.CookInEditor = InParams.CookInEditor;
|
|
this.CookOutputDir = InParams.CookOutputDir;
|
|
this.CookMapsOnly = InParams.CookMapsOnly;
|
|
this.SkipCook = InParams.SkipCook;
|
|
this.SkipCookOnTheFly = InParams.SkipCookOnTheFly;
|
|
this.Prebuilt = InParams.Prebuilt;
|
|
this.RunTimeoutSeconds = InParams.RunTimeoutSeconds;
|
|
this.Clean = InParams.Clean;
|
|
this.Pak = InParams.Pak;
|
|
this.SignPak = InParams.SignPak;
|
|
this.SignedPak = InParams.SignedPak;
|
|
this.SkipPak = InParams.SkipPak;
|
|
this.NoXGE = InParams.NoXGE;
|
|
this.CookOnTheFly = InParams.CookOnTheFly;
|
|
this.CookOnTheFlyStreaming = InParams.CookOnTheFlyStreaming;
|
|
this.UnversionedCookedContent = InParams.UnversionedCookedContent;
|
|
this.EncryptIniFiles = InParams.EncryptIniFiles;
|
|
this.EncryptPakIndex = InParams.EncryptPakIndex;
|
|
this.EncryptEverything = InParams.EncryptEverything;
|
|
this.SkipCookingEditorContent = InParams.SkipCookingEditorContent;
|
|
this.NumCookersToSpawn = InParams.NumCookersToSpawn;
|
|
this.FileServer = InParams.FileServer;
|
|
this.DedicatedServer = InParams.DedicatedServer;
|
|
this.Client = InParams.Client;
|
|
this.NoClient = InParams.NoClient;
|
|
this.LogWindow = InParams.LogWindow;
|
|
this.Stage = InParams.Stage;
|
|
this.SkipStage = InParams.SkipStage;
|
|
this.StageDirectoryParam = InParams.StageDirectoryParam;
|
|
this.Manifests = InParams.Manifests;
|
|
this.CreateChunkInstall = InParams.CreateChunkInstall;
|
|
this.UE4Exe = InParams.UE4Exe;
|
|
this.NoDebugInfo = InParams.NoDebugInfo;
|
|
this.NoCleanStage = InParams.NoCleanStage;
|
|
this.MapToRun = InParams.MapToRun;
|
|
this.AdditionalServerMapParams = InParams.AdditionalServerMapParams;
|
|
this.Foreign = InParams.Foreign;
|
|
this.ForeignCode = InParams.ForeignCode;
|
|
this.StageCommandline = InParams.StageCommandline;
|
|
this.BundleName = InParams.BundleName;
|
|
this.RunCommandline = InParams.RunCommandline;
|
|
this.ServerCommandline = InParams.ServerCommandline;
|
|
this.Package = InParams.Package;
|
|
this.Deploy = InParams.Deploy;
|
|
this.DeployFolder = InParams.DeployFolder;
|
|
this.IterativeDeploy = InParams.IterativeDeploy;
|
|
this.IgnoreCookErrors = InParams.IgnoreCookErrors;
|
|
this.FastCook = InParams.FastCook;
|
|
this.Devices = InParams.Devices;
|
|
this.DeviceNames = InParams.DeviceNames;
|
|
this.ServerDevice = InParams.ServerDevice;
|
|
this.NullRHI = InParams.NullRHI;
|
|
this.FakeClient = InParams.FakeClient;
|
|
this.EditorTest = InParams.EditorTest;
|
|
this.RunAutomationTests = InParams.RunAutomationTests;
|
|
this.RunAutomationTest = InParams.RunAutomationTest;
|
|
this.CrashIndex = InParams.CrashIndex;
|
|
this.Port = InParams.Port;
|
|
this.SkipServer = InParams.SkipServer;
|
|
this.Unattended = InParams.Unattended;
|
|
this.ServerDeviceAddress = InParams.ServerDeviceAddress;
|
|
this.DeviceUsername = InParams.DeviceUsername;
|
|
this.DevicePassword = InParams.DevicePassword;
|
|
this.CrashReporter = InParams.CrashReporter;
|
|
this.ClientConfigsToBuild = InParams.ClientConfigsToBuild;
|
|
this.ServerConfigsToBuild = InParams.ServerConfigsToBuild;
|
|
this.NumClients = InParams.NumClients;
|
|
this.Compressed = InParams.Compressed;
|
|
this.UseDebugParamForEditorExe = InParams.UseDebugParamForEditorExe;
|
|
this.Archive = InParams.Archive;
|
|
this.ArchiveDirectoryParam = InParams.ArchiveDirectoryParam;
|
|
this.ArchiveMetaData = InParams.ArchiveMetaData;
|
|
this.CreateAppBundle = InParams.CreateAppBundle;
|
|
this.Distribution = InParams.Distribution;
|
|
this.Prereqs = InParams.Prereqs;
|
|
this.AppLocalDirectory = InParams.AppLocalDirectory;
|
|
this.NoBootstrapExe = InParams.NoBootstrapExe;
|
|
this.Prebuilt = InParams.Prebuilt;
|
|
this.RunTimeoutSeconds = InParams.RunTimeoutSeconds;
|
|
this.bIsCodeBasedProject = InParams.bIsCodeBasedProject;
|
|
this.bCodeSign = InParams.bCodeSign;
|
|
this.TitleID = InParams.TitleID;
|
|
this.bTreatNonShippingBinariesAsDebugFiles = InParams.bTreatNonShippingBinariesAsDebugFiles;
|
|
this.RunAssetNativization = InParams.RunAssetNativization;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Constructor. Be sure to use this.ParamName to set the actual property name as parameter names and property names
|
|
/// overlap here.
|
|
/// If a parameter value is not set, it will be parsed from the command line; if the command is null, the default value will be used.
|
|
/// </summary>
|
|
public ProjectParams(
|
|
FileReference RawProjectPath,
|
|
|
|
BuildCommand Command = null,
|
|
string Device = null,
|
|
string MapToRun = null,
|
|
string AdditionalServerMapParams = null,
|
|
ParamList<string> Port = null,
|
|
string RunCommandline = null,
|
|
string StageCommandline = null,
|
|
string BundleName = null,
|
|
string StageDirectoryParam = null,
|
|
string UE4Exe = null,
|
|
string SignPak = null,
|
|
List<UnrealTargetConfiguration> ClientConfigsToBuild = null,
|
|
List<UnrealTargetConfiguration> ServerConfigsToBuild = null,
|
|
ParamList<string> MapsToCook = null,
|
|
ParamList<string> MapIniSectionsToCook = null,
|
|
ParamList<string> DirectoriesToCook = null,
|
|
string InternationalizationPreset = null,
|
|
ParamList<string> CulturesToCook = null,
|
|
ParamList<string> ClientCookedTargets = null,
|
|
ParamList<string> EditorTargets = null,
|
|
ParamList<string> ServerCookedTargets = null,
|
|
List<TargetPlatformDescriptor> ClientTargetPlatforms = null,
|
|
Dictionary<TargetPlatformDescriptor, TargetPlatformDescriptor> ClientDependentPlatformMap = null,
|
|
List<TargetPlatformDescriptor> ServerTargetPlatforms = null,
|
|
Dictionary<TargetPlatformDescriptor, TargetPlatformDescriptor> ServerDependentPlatformMap = null,
|
|
bool? Build = null,
|
|
bool? Cook = null,
|
|
bool? Run = null,
|
|
bool? SkipServer = null,
|
|
bool? Clean = null,
|
|
bool? Compressed = null,
|
|
bool? UseDebugParamForEditorExe = null,
|
|
bool? IterativeCooking = null,
|
|
bool? IterateSharedCookedBuild = null,
|
|
bool? CookAll = null,
|
|
bool? CookPartialGC = null,
|
|
bool? CookInEditor = null,
|
|
string CookOutputDir = null,
|
|
bool? CookMapsOnly = null,
|
|
bool? CookOnTheFly = null,
|
|
bool? CookOnTheFlyStreaming = null,
|
|
bool? UnversionedCookedContent = null,
|
|
bool? EncryptIniFiles = null,
|
|
bool? EncryptPakIndex = null,
|
|
bool? EncryptEverything = null,
|
|
bool? SkipCookingEditorContent = null,
|
|
int? NumCookersToSpawn = null,
|
|
string AdditionalCookerOptions = null,
|
|
string BasedOnReleaseVersion = null,
|
|
string CreateReleaseVersion = null,
|
|
string CreateReleaseVersionBasePath = null,
|
|
string BasedOnReleaseVersionBasePath = null,
|
|
bool? GeneratePatch = null,
|
|
string DLCName = null,
|
|
string DiffCookedContentPath = null,
|
|
bool? DLCIncludeEngineContent = null,
|
|
bool? CrashReporter = null,
|
|
bool? DedicatedServer = null,
|
|
bool? Client = null,
|
|
bool? Deploy = null,
|
|
string DeployFolder = null,
|
|
bool? FileServer = null,
|
|
bool? Foreign = null,
|
|
bool? ForeignCode = null,
|
|
bool? LogWindow = null,
|
|
bool? NoCleanStage = null,
|
|
bool? NoClient = null,
|
|
bool? NoDebugInfo = null,
|
|
bool? NoXGE = null,
|
|
bool? Package = null,
|
|
bool? Pak = null,
|
|
bool? Prereqs = null,
|
|
string AppLocalDirectory = null,
|
|
bool? NoBootstrapExe = null,
|
|
bool? SignedPak = null,
|
|
bool? NullRHI = null,
|
|
bool? FakeClient = null,
|
|
bool? EditorTest = null,
|
|
bool? RunAutomationTests = null,
|
|
string RunAutomationTest = null,
|
|
int? CrashIndex = null,
|
|
bool? SkipCook = null,
|
|
bool? SkipCookOnTheFly = null,
|
|
bool? SkipPak = null,
|
|
bool? SkipStage = null,
|
|
bool? Stage = null,
|
|
bool? Manifests = null,
|
|
bool? CreateChunkInstall = null,
|
|
bool? Unattended = null,
|
|
int? NumClients = null,
|
|
bool? Archive = null,
|
|
string ArchiveDirectoryParam = null,
|
|
bool? ArchiveMetaData = null,
|
|
bool? CreateAppBundle = null,
|
|
ParamList<string> ProgramTargets = null,
|
|
bool? Distribution = null,
|
|
bool? Prebuilt = null,
|
|
int? RunTimeoutSeconds = null,
|
|
string SpecifiedArchitecture = null,
|
|
bool? IterativeDeploy = null,
|
|
bool? FastCook = null,
|
|
bool? IgnoreCookErrors = null,
|
|
bool? RunAssetNativization = null,
|
|
bool? CodeSign = null,
|
|
bool? TreatNonShippingBinariesAsDebugFiles = null,
|
|
string Provision = null,
|
|
string Certificate = null,
|
|
string Team = null,
|
|
bool AutomaticSigning = false,
|
|
ParamList<string> InMapsToRebuildLightMaps = null,
|
|
ParamList<string> TitleID = null
|
|
)
|
|
{
|
|
//
|
|
//// Use this.Name with properties and fields!
|
|
//
|
|
|
|
this.RawProjectPath = RawProjectPath;
|
|
if (DirectoriesToCook != null)
|
|
{
|
|
this.DirectoriesToCook = DirectoriesToCook;
|
|
}
|
|
this.InternationalizationPreset = ParseParamValueIfNotSpecified(Command, InternationalizationPreset, "i18npreset");
|
|
|
|
// If not specified in parameters, check commandline.
|
|
if (CulturesToCook == null)
|
|
{
|
|
if (Command != null)
|
|
{
|
|
var CookCulturesString = Command.ParseParamValue("CookCultures");
|
|
if (CookCulturesString != null)
|
|
{
|
|
this.CulturesToCook = new ParamList<string>(CookCulturesString.Split(','));
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.CulturesToCook = CulturesToCook;
|
|
}
|
|
|
|
if (ClientCookedTargets != null)
|
|
{
|
|
this.ClientCookedTargets = ClientCookedTargets;
|
|
}
|
|
if (ServerCookedTargets != null)
|
|
{
|
|
this.ServerCookedTargets = ServerCookedTargets;
|
|
}
|
|
if (EditorTargets != null)
|
|
{
|
|
this.EditorTargets = EditorTargets;
|
|
}
|
|
if (ProgramTargets != null)
|
|
{
|
|
this.ProgramTargets = ProgramTargets;
|
|
}
|
|
|
|
// Parse command line params for client platforms "-TargetPlatform=Win64+Mac", "-Platform=Win64+Mac" and also "-Win64", "-Mac" etc.
|
|
if (ClientDependentPlatformMap != null)
|
|
{
|
|
this.ClientDependentPlatformMap = ClientDependentPlatformMap;
|
|
}
|
|
|
|
List<TargetPlatformDescriptor> DefaultTargetPlatforms = new ParamList<TargetPlatformDescriptor>(new TargetPlatformDescriptor(HostPlatform.Current.HostEditorPlatform));
|
|
this.ClientTargetPlatforms = SetupTargetPlatforms(ref this.ClientDependentPlatformMap, Command, ClientTargetPlatforms, DefaultTargetPlatforms, true, "TargetPlatform", "Platform");
|
|
|
|
// Parse command line params for server platforms "-ServerTargetPlatform=Win64+Mac", "-ServerPlatform=Win64+Mac". "-Win64" etc is not allowed here
|
|
if (ServerDependentPlatformMap != null)
|
|
{
|
|
this.ServerDependentPlatformMap = ServerDependentPlatformMap;
|
|
}
|
|
this.ServerTargetPlatforms = SetupTargetPlatforms(ref this.ServerDependentPlatformMap, Command, ServerTargetPlatforms, this.ClientTargetPlatforms, false, "ServerTargetPlatform", "ServerPlatform");
|
|
|
|
this.Build = GetParamValueIfNotSpecified(Command, Build, this.Build, "build");
|
|
this.Run = GetParamValueIfNotSpecified(Command, Run, this.Run, "run");
|
|
this.Cook = GetParamValueIfNotSpecified(Command, Cook, this.Cook, "cook");
|
|
this.CreateReleaseVersionBasePath = ParseParamValueIfNotSpecified(Command, CreateReleaseVersionBasePath, "createreleaseversionroot", String.Empty);
|
|
this.BasedOnReleaseVersionBasePath = ParseParamValueIfNotSpecified(Command, BasedOnReleaseVersionBasePath, "basedonreleaseversionroot", String.Empty);
|
|
this.CreateReleaseVersion = ParseParamValueIfNotSpecified(Command, CreateReleaseVersion, "createreleaseversion", String.Empty);
|
|
this.BasedOnReleaseVersion = ParseParamValueIfNotSpecified(Command, BasedOnReleaseVersion, "basedonreleaseversion", String.Empty);
|
|
this.GeneratePatch = GetParamValueIfNotSpecified(Command, GeneratePatch, this.GeneratePatch, "GeneratePatch");
|
|
this.AdditionalCookerOptions = ParseParamValueIfNotSpecified(Command, AdditionalCookerOptions, "AdditionalCookerOptions", String.Empty);
|
|
this.DLCName = ParseParamValueIfNotSpecified(Command, DLCName, "DLCName", String.Empty);
|
|
this.DiffCookedContentPath = ParseParamValueIfNotSpecified(Command, DiffCookedContentPath, "DiffCookedContentPath", String.Empty);
|
|
this.DLCIncludeEngineContent = GetParamValueIfNotSpecified(Command, DLCIncludeEngineContent, this.DLCIncludeEngineContent, "DLCIncludeEngineContent");
|
|
this.SkipCook = GetParamValueIfNotSpecified(Command, SkipCook, this.SkipCook, "skipcook");
|
|
if (this.SkipCook)
|
|
{
|
|
this.Cook = true;
|
|
}
|
|
this.Clean = GetOptionalParamValueIfNotSpecified(Command, Clean, this.Clean, "clean", null);
|
|
this.SignPak = ParseParamValueIfNotSpecified(Command, SignPak, "signpak", String.Empty);
|
|
this.SignedPak = !String.IsNullOrEmpty(this.SignPak) || GetParamValueIfNotSpecified(Command, SignedPak, this.SignedPak, "signedpak");
|
|
if (string.IsNullOrEmpty(this.SignPak))
|
|
{
|
|
this.SignPak = Path.Combine(RawProjectPath.Directory.FullName, @"Build\NoRedist\Keys.txt");
|
|
if (!File.Exists(this.SignPak))
|
|
{
|
|
this.SignPak = null;
|
|
}
|
|
}
|
|
this.Pak = GetParamValueIfNotSpecified(Command, Pak, this.Pak, "pak");
|
|
this.SkipPak = GetParamValueIfNotSpecified(Command, SkipPak, this.SkipPak, "skippak");
|
|
if (this.SkipPak)
|
|
{
|
|
this.Pak = true;
|
|
}
|
|
this.NoXGE = GetParamValueIfNotSpecified(Command, NoXGE, this.NoXGE, "noxge");
|
|
this.CookOnTheFly = GetParamValueIfNotSpecified(Command, CookOnTheFly, this.CookOnTheFly, "cookonthefly");
|
|
if (this.CookOnTheFly && this.SkipCook)
|
|
{
|
|
this.Cook = false;
|
|
}
|
|
this.CookOnTheFlyStreaming = GetParamValueIfNotSpecified(Command, CookOnTheFlyStreaming, this.CookOnTheFlyStreaming, "cookontheflystreaming");
|
|
this.UnversionedCookedContent = GetParamValueIfNotSpecified(Command, UnversionedCookedContent, this.UnversionedCookedContent, "UnversionedCookedContent");
|
|
this.EncryptIniFiles = GetParamValueIfNotSpecified(Command, EncryptIniFiles, this.EncryptIniFiles, "EncryptIniFiles");
|
|
this.EncryptPakIndex = GetParamValueIfNotSpecified(Command, EncryptPakIndex, this.EncryptPakIndex, "EncryptPakIndex");
|
|
this.EncryptEverything = GetParamValueIfNotSpecified(Command, EncryptEverything, this.EncryptEverything, "EncryptEverything");
|
|
this.SkipCookingEditorContent = GetParamValueIfNotSpecified(Command, SkipCookingEditorContent, this.SkipCookingEditorContent, "SkipCookingEditorContent");
|
|
if (NumCookersToSpawn.HasValue)
|
|
{
|
|
this.NumCookersToSpawn = NumCookersToSpawn.Value;
|
|
}
|
|
else if (Command != null)
|
|
{
|
|
this.NumCookersToSpawn = Command.ParseParamInt("NumCookersToSpawn");
|
|
}
|
|
this.Compressed = GetParamValueIfNotSpecified(Command, Compressed, this.Compressed, "compressed");
|
|
this.UseDebugParamForEditorExe = GetParamValueIfNotSpecified(Command, UseDebugParamForEditorExe, this.UseDebugParamForEditorExe, "UseDebugParamForEditorExe");
|
|
this.IterativeCooking = GetParamValueIfNotSpecified(Command, IterativeCooking, this.IterativeCooking, new string[] { "iterativecooking", "iterate" });
|
|
this.IterateSharedCookedBuild = GetParamValueIfNotSpecified(Command, IterateSharedCookedBuild, this.IterateSharedCookedBuild, new string[] { "IterateSharedCookedBuild"});
|
|
|
|
this.SkipCookOnTheFly = GetParamValueIfNotSpecified(Command, SkipCookOnTheFly, this.SkipCookOnTheFly, "skipcookonthefly");
|
|
this.CookAll = GetParamValueIfNotSpecified(Command, CookAll, this.CookAll, "CookAll");
|
|
this.CookPartialGC = GetParamValueIfNotSpecified(Command, CookPartialGC, this.CookPartialGC, "CookPartialGC");
|
|
this.CookInEditor = GetParamValueIfNotSpecified(Command, CookInEditor, this.CookInEditor, "CookInEditor");
|
|
this.CookOutputDir = ParseParamValueIfNotSpecified(Command, CookOutputDir, "CookOutputDir", String.Empty, true);
|
|
this.CookMapsOnly = GetParamValueIfNotSpecified(Command, CookMapsOnly, this.CookMapsOnly, "CookMapsOnly");
|
|
this.FileServer = GetParamValueIfNotSpecified(Command, FileServer, this.FileServer, "fileserver");
|
|
this.DedicatedServer = GetParamValueIfNotSpecified(Command, DedicatedServer, this.DedicatedServer, "dedicatedserver", "server");
|
|
this.Client = GetParamValueIfNotSpecified(Command, Client, this.Client, "client");
|
|
/*if( this.Client )
|
|
{
|
|
this.DedicatedServer = true;
|
|
}*/
|
|
this.NoClient = GetParamValueIfNotSpecified(Command, NoClient, this.NoClient, "noclient");
|
|
this.LogWindow = GetParamValueIfNotSpecified(Command, LogWindow, this.LogWindow, "logwindow");
|
|
this.Stage = GetParamValueIfNotSpecified(Command, Stage, this.Stage, "stage");
|
|
this.SkipStage = GetParamValueIfNotSpecified(Command, SkipStage, this.SkipStage, "skipstage");
|
|
if (this.SkipStage)
|
|
{
|
|
this.Stage = true;
|
|
}
|
|
this.StageDirectoryParam = ParseParamValueIfNotSpecified(Command, StageDirectoryParam, "stagingdirectory", String.Empty, true);
|
|
this.bCodeSign = GetParamValueIfNotSpecified(Command, CodeSign, CommandUtils.IsBuildMachine, "CodeSign");
|
|
this.bTreatNonShippingBinariesAsDebugFiles = GetParamValueIfNotSpecified(Command, TreatNonShippingBinariesAsDebugFiles, false, "TreatNonShippingBinariesAsDebugFiles");
|
|
this.Manifests = GetParamValueIfNotSpecified(Command, Manifests, this.Manifests, "manifests");
|
|
this.CreateChunkInstall = GetParamValueIfNotSpecified(Command, CreateChunkInstall, this.CreateChunkInstall, "createchunkinstall");
|
|
this.ChunkInstallDirectory = ParseParamValueIfNotSpecified(Command, ChunkInstallDirectory, "chunkinstalldirectory", String.Empty, true);
|
|
this.ChunkInstallVersionString = ParseParamValueIfNotSpecified(Command, ChunkInstallVersionString, "chunkinstallversion", String.Empty, true);
|
|
this.Archive = GetParamValueIfNotSpecified(Command, Archive, this.Archive, "archive");
|
|
this.ArchiveDirectoryParam = ParseParamValueIfNotSpecified(Command, ArchiveDirectoryParam, "archivedirectory", String.Empty, true);
|
|
this.ArchiveMetaData = GetParamValueIfNotSpecified(Command, ArchiveMetaData, this.ArchiveMetaData, "archivemetadata");
|
|
this.CreateAppBundle = GetParamValueIfNotSpecified(Command, CreateAppBundle, true, "createappbundle");
|
|
this.Distribution = GetParamValueIfNotSpecified(Command, Distribution, this.Distribution, "distribution");
|
|
this.Prereqs = GetParamValueIfNotSpecified(Command, Prereqs, this.Prereqs, "prereqs");
|
|
this.AppLocalDirectory = ParseParamValueIfNotSpecified(Command, AppLocalDirectory, "applocaldirectory", String.Empty, true);
|
|
this.NoBootstrapExe = GetParamValueIfNotSpecified(Command, NoBootstrapExe, this.NoBootstrapExe, "nobootstrapexe");
|
|
this.Prebuilt = GetParamValueIfNotSpecified(Command, Prebuilt, this.Prebuilt, "prebuilt");
|
|
if (this.Prebuilt)
|
|
{
|
|
this.SkipCook = true;
|
|
/*this.SkipPak = true;
|
|
this.SkipStage = true;
|
|
this.Pak = true;
|
|
this.Stage = true;*/
|
|
this.Cook = true;
|
|
this.Archive = true;
|
|
|
|
this.Deploy = true;
|
|
this.Run = true;
|
|
//this.StageDirectoryParam = this.PrebuiltDir;
|
|
}
|
|
this.NoDebugInfo = GetParamValueIfNotSpecified(Command, NoDebugInfo, this.NoDebugInfo, "nodebuginfo");
|
|
this.NoCleanStage = GetParamValueIfNotSpecified(Command, NoCleanStage, this.NoCleanStage, "nocleanstage");
|
|
this.MapToRun = ParseParamValueIfNotSpecified(Command, MapToRun, "map", String.Empty);
|
|
this.AdditionalServerMapParams = ParseParamValueIfNotSpecified(Command, AdditionalServerMapParams, "AdditionalServerMapParams", String.Empty);
|
|
this.Foreign = GetParamValueIfNotSpecified(Command, Foreign, this.Foreign, "foreign");
|
|
this.ForeignCode = GetParamValueIfNotSpecified(Command, ForeignCode, this.ForeignCode, "foreigncode");
|
|
this.StageCommandline = ParseParamValueIfNotSpecified(Command, StageCommandline, "cmdline");
|
|
this.BundleName = ParseParamValueIfNotSpecified(Command, BundleName, "bundlename");
|
|
this.RunCommandline = ParseParamValueIfNotSpecified(Command, RunCommandline, "addcmdline");
|
|
this.RunCommandline = this.RunCommandline.Replace('\'', '\"'); // replace any single quotes with double quotes
|
|
this.ServerCommandline = ParseParamValueIfNotSpecified(Command, ServerCommandline, "servercmdline");
|
|
this.ServerCommandline = this.ServerCommandline.Replace('\'', '\"'); // replace any single quotes with double quotes
|
|
this.Package = GetParamValueIfNotSpecified(Command, Package, this.Package, "package");
|
|
|
|
this.Deploy = GetParamValueIfNotSpecified(Command, Deploy, this.Deploy, "deploy");
|
|
this.DeployFolder = ParseParamValueIfNotSpecified(Command, DeployFolder, "deploy", null);
|
|
|
|
// if the user specified -deploy but no folder, set the default
|
|
if (this.Deploy && string.IsNullOrEmpty(this.DeployFolder))
|
|
{
|
|
this.DeployFolder = this.ShortProjectName;
|
|
}
|
|
else if (string.IsNullOrEmpty(this.DeployFolder) == false)
|
|
{
|
|
// if the user specified a folder set deploy to true.
|
|
//@todo - remove 'deploy' var and check deployfolder != null?
|
|
this.Deploy = true;
|
|
}
|
|
|
|
if (string.IsNullOrEmpty(this.DeployFolder))
|
|
this.IterativeDeploy = GetParamValueIfNotSpecified(Command, IterativeDeploy, this.IterativeDeploy, new string[] {"iterativedeploy", "iterate" } );
|
|
this.FastCook = GetParamValueIfNotSpecified(Command, FastCook, this.FastCook, "FastCook");
|
|
this.IgnoreCookErrors = GetParamValueIfNotSpecified(Command, IgnoreCookErrors, this.IgnoreCookErrors, "IgnoreCookErrors");
|
|
this.RunAssetNativization = GetParamValueIfNotSpecified(Command, RunAssetNativization, this.RunAssetNativization, "nativizeAssets");
|
|
|
|
string DeviceString = ParseParamValueIfNotSpecified(Command, Device, "device", String.Empty).Trim(new char[] { '\"' });
|
|
if(DeviceString == "")
|
|
{
|
|
this.Devices = new ParamList<string>("");
|
|
this.DeviceNames = new ParamList<string>("");
|
|
}
|
|
else
|
|
{
|
|
this.Devices = new ParamList<string>(DeviceString.Split('+'));
|
|
this.DeviceNames = new ParamList<string>();
|
|
foreach (var d in this.Devices)
|
|
{
|
|
// strip the platform prefix the specified device.
|
|
if (d.Contains("@"))
|
|
{
|
|
this.DeviceNames.Add(d.Substring(d.IndexOf("@") + 1));
|
|
}
|
|
else
|
|
{
|
|
this.DeviceNames.Add(d);
|
|
}
|
|
}
|
|
}
|
|
|
|
this.Provision = ParseParamValueIfNotSpecified(Command, Provision, "provision", String.Empty, true);
|
|
this.Certificate = ParseParamValueIfNotSpecified(Command, Certificate, "certificate", String.Empty, true);
|
|
this.Team = ParseParamValueIfNotSpecified(Command, Team, "team", String.Empty, true);
|
|
this.AutomaticSigning = GetParamValueIfNotSpecified(Command, AutomaticSigning, this.AutomaticSigning, "AutomaticSigning");
|
|
|
|
this.ServerDevice = ParseParamValueIfNotSpecified(Command, ServerDevice, "serverdevice", this.Devices.Count > 0 ? this.Devices[0] : "");
|
|
this.NullRHI = GetParamValueIfNotSpecified(Command, NullRHI, this.NullRHI, "nullrhi");
|
|
this.FakeClient = GetParamValueIfNotSpecified(Command, FakeClient, this.FakeClient, "fakeclient");
|
|
this.EditorTest = GetParamValueIfNotSpecified(Command, EditorTest, this.EditorTest, "editortest");
|
|
this.RunAutomationTest = ParseParamValueIfNotSpecified(Command, RunAutomationTest, "RunAutomationTest");
|
|
this.RunAutomationTests = this.RunAutomationTest != "" || GetParamValueIfNotSpecified(Command, RunAutomationTests, this.RunAutomationTests, "RunAutomationTests");
|
|
this.SkipServer = GetParamValueIfNotSpecified(Command, SkipServer, this.SkipServer, "skipserver");
|
|
this.UE4Exe = ParseParamValueIfNotSpecified(Command, UE4Exe, "ue4exe", "UE4Editor-Cmd.exe");
|
|
this.Unattended = GetParamValueIfNotSpecified(Command, Unattended, this.Unattended, "unattended");
|
|
this.DeviceUsername = ParseParamValueIfNotSpecified(Command, DeviceUsername, "deviceuser", String.Empty);
|
|
this.DevicePassword = ParseParamValueIfNotSpecified(Command, DevicePassword, "devicepass", String.Empty);
|
|
this.CrashReporter = GetParamValueIfNotSpecified(Command, CrashReporter, this.CrashReporter, "crashreporter");
|
|
this.SpecifiedArchitecture = ParseParamValueIfNotSpecified(Command, SpecifiedArchitecture, "specifiedarchitecture", String.Empty);
|
|
|
|
if (ClientConfigsToBuild == null)
|
|
{
|
|
if (Command != null)
|
|
{
|
|
var ClientConfig = Command.ParseParamValue("clientconfig");
|
|
|
|
if (ClientConfig == null)
|
|
ClientConfig = Command.ParseParamValue("config");
|
|
|
|
if (ClientConfig != null)
|
|
{
|
|
this.ClientConfigsToBuild = new List<UnrealTargetConfiguration>();
|
|
var Configs = new ParamList<string>(ClientConfig.Split('+'));
|
|
foreach (var ConfigName in Configs)
|
|
{
|
|
this.ClientConfigsToBuild.Add((UnrealTargetConfiguration)Enum.Parse(typeof(UnrealTargetConfiguration), ConfigName, true));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.ClientConfigsToBuild = ClientConfigsToBuild;
|
|
}
|
|
|
|
if (Port == null)
|
|
{
|
|
if( Command != null )
|
|
{
|
|
this.Port = new ParamList<string>();
|
|
|
|
var PortString = Command.ParseParamValue("port");
|
|
if (String.IsNullOrEmpty(PortString) == false)
|
|
{
|
|
var Ports = new ParamList<string>(PortString.Split('+'));
|
|
foreach (var P in Ports)
|
|
{
|
|
this.Port.Add(P);
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.Port = Port;
|
|
}
|
|
|
|
if (MapsToCook == null)
|
|
{
|
|
if (Command != null)
|
|
{
|
|
this.MapsToCook = new ParamList<string>();
|
|
|
|
var MapsString = Command.ParseParamValue("MapsToCook");
|
|
if (String.IsNullOrEmpty(MapsString) == false)
|
|
{
|
|
var MapNames = new ParamList<string>(MapsString.Split('+'));
|
|
foreach ( var M in MapNames )
|
|
{
|
|
this.MapsToCook.Add( M );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.MapsToCook = MapsToCook;
|
|
}
|
|
|
|
if (MapIniSectionsToCook == null)
|
|
{
|
|
if (Command != null)
|
|
{
|
|
this.MapIniSectionsToCook = new ParamList<string>();
|
|
|
|
var MapsString = Command.ParseParamValue("MapIniSectionsToCook");
|
|
if (String.IsNullOrEmpty(MapsString) == false)
|
|
{
|
|
var MapNames = new ParamList<string>(MapsString.Split('+'));
|
|
foreach (var M in MapNames)
|
|
{
|
|
this.MapIniSectionsToCook.Add(M);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.MapIniSectionsToCook = MapIniSectionsToCook;
|
|
}
|
|
|
|
if (String.IsNullOrEmpty(this.MapToRun) == false)
|
|
{
|
|
this.MapsToCook.Add(this.MapToRun);
|
|
}
|
|
|
|
if (InMapsToRebuildLightMaps == null)
|
|
{
|
|
if (Command != null)
|
|
{
|
|
this.MapsToRebuildLightMaps = new ParamList<string>();
|
|
|
|
var MapsString = Command.ParseParamValue("MapsToRebuildLightMaps");
|
|
if (String.IsNullOrEmpty(MapsString) == false)
|
|
{
|
|
var MapNames = new ParamList<string>(MapsString.Split('+'));
|
|
foreach (var M in MapNames)
|
|
{
|
|
this.MapsToRebuildLightMaps.Add(M);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.MapsToRebuildLightMaps = InMapsToRebuildLightMaps;
|
|
}
|
|
|
|
if (TitleID == null)
|
|
{
|
|
if (Command != null)
|
|
{
|
|
this.TitleID = new ParamList<string>();
|
|
|
|
var TitleString = Command.ParseParamValue("TitleID");
|
|
if (String.IsNullOrEmpty(TitleString) == false)
|
|
{
|
|
var TitleIDs = new ParamList<string>(TitleString.Split('+'));
|
|
foreach (var T in TitleIDs)
|
|
{
|
|
this.TitleID.Add(T);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.TitleID = TitleID;
|
|
}
|
|
|
|
if (ServerConfigsToBuild == null)
|
|
{
|
|
if (Command != null)
|
|
{
|
|
var ServerConfig = Command.ParseParamValue("serverconfig");
|
|
|
|
if (ServerConfig == null)
|
|
ServerConfig = Command.ParseParamValue("config");
|
|
|
|
if (ServerConfig != null)
|
|
{
|
|
this.ServerConfigsToBuild = new List<UnrealTargetConfiguration>();
|
|
var Configs = new ParamList<string>(ServerConfig.Split('+'));
|
|
foreach (var ConfigName in Configs)
|
|
{
|
|
this.ServerConfigsToBuild.Add((UnrealTargetConfiguration)Enum.Parse(typeof(UnrealTargetConfiguration), ConfigName, true));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
this.ServerConfigsToBuild = ServerConfigsToBuild;
|
|
}
|
|
if (NumClients.HasValue)
|
|
{
|
|
this.NumClients = NumClients.Value;
|
|
}
|
|
else if (Command != null)
|
|
{
|
|
this.NumClients = Command.ParseParamInt("numclients");
|
|
}
|
|
if (CrashIndex.HasValue)
|
|
{
|
|
this.CrashIndex = CrashIndex.Value;
|
|
}
|
|
else if (Command != null)
|
|
{
|
|
this.CrashIndex = Command.ParseParamInt("CrashIndex");
|
|
}
|
|
if (RunTimeoutSeconds.HasValue)
|
|
{
|
|
this.RunTimeoutSeconds = RunTimeoutSeconds.Value;
|
|
}
|
|
else if (Command != null)
|
|
{
|
|
this.RunTimeoutSeconds = Command.ParseParamInt("runtimeoutseconds");
|
|
}
|
|
|
|
AutodetectSettings(false);
|
|
ValidateAndLog();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Shared
|
|
|
|
/// <summary>
|
|
/// Shared: Full path to the .uproject file
|
|
/// </summary>
|
|
public FileReference RawProjectPath { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Shared: The current project is a foreign project, commandline: -foreign
|
|
/// </summary>
|
|
[Help("foreign", "Generate a foreign uproject from blankproject and use that")]
|
|
public bool Foreign { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Shared: The current project is a foreign project, commandline: -foreign
|
|
/// </summary>
|
|
[Help("foreigncode", "Generate a foreign code uproject from platformergame and use that")]
|
|
public bool ForeignCode { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Shared: true if we should build crash reporter
|
|
/// </summary>
|
|
[Help("CrashReporter", "true if we should build crash reporter")]
|
|
public bool CrashReporter { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Shared: Determines if the build is going to use cooked data, commandline: -cook, -cookonthefly
|
|
/// </summary>
|
|
[Help("cook, -cookonthefly", "Determines if the build is going to use cooked data")]
|
|
public bool Cook { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Shared: Determines if the build is going to use cooked data, commandline: -cook, -cookonthefly
|
|
/// </summary>
|
|
[Help("skipcook", "use a cooked build, but we assume the cooked data is up to date and where it belongs, implies -cook")]
|
|
public bool SkipCook { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Shared: In a cookonthefly build, used solely to pass information to the package step. This is necessary because you can't set cookonthefly and cook at the same time, and skipcook sets cook.
|
|
/// </summary>
|
|
[Help("skipcookonthefly", "in a cookonthefly build, used solely to pass information to the package step")]
|
|
public bool SkipCookOnTheFly { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Shared: Determines if the intermediate folders will be wiped before building, commandline: -clean
|
|
/// </summary>
|
|
[Help("clean", "wipe intermediate folders before building")]
|
|
public bool? Clean { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Shared: Assumes no user is sitting at the console, so for example kills clients automatically, commandline: -Unattended
|
|
/// </summary>
|
|
[Help("unattended", "assumes no operator is present, always terminates without waiting for something.")]
|
|
public bool Unattended { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Shared: Sets platforms to build for non-dedicated servers. commandline: -TargetPlatform
|
|
/// </summary>
|
|
public List<TargetPlatformDescriptor> ClientTargetPlatforms = new List<TargetPlatformDescriptor>();
|
|
|
|
/// <summary>
|
|
/// Shared: Dictionary that maps client dependent platforms to "source" platforms that it should copy data from. commandline: -TargetPlatform=source.dependent
|
|
/// </summary>
|
|
public Dictionary<TargetPlatformDescriptor, TargetPlatformDescriptor> ClientDependentPlatformMap = new Dictionary<TargetPlatformDescriptor, TargetPlatformDescriptor>();
|
|
|
|
/// <summary>
|
|
/// Shared: Sets platforms to build for dedicated servers. commandline: -ServerTargetPlatform
|
|
/// </summary>
|
|
public List<TargetPlatformDescriptor> ServerTargetPlatforms = new List<TargetPlatformDescriptor>();
|
|
|
|
/// <summary>
|
|
/// Shared: Dictionary that maps server dependent platforms to "source" platforms that it should copy data from: -ServerTargetPlatform=source.dependent
|
|
/// </summary>
|
|
public Dictionary<TargetPlatformDescriptor, TargetPlatformDescriptor> ServerDependentPlatformMap = new Dictionary<TargetPlatformDescriptor, TargetPlatformDescriptor>();
|
|
|
|
/// <summary>
|
|
/// Shared: True if pak file should be generated.
|
|
/// </summary>
|
|
[Help("pak", "generate a pak file")]
|
|
public bool Pak { private set; get; }
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public bool UsePak(Platform PlatformToCheck)
|
|
{
|
|
return Pak || PlatformToCheck.RequiresPak(this) == Platform.PakType.Always;
|
|
}
|
|
|
|
private string SignPakInternal { get; set; }
|
|
|
|
/// <summary>
|
|
/// Shared: Encryption keys used for signing the pak file.
|
|
/// </summary>
|
|
[Help("signpak=keys", "sign the generated pak file with the specified key, i.e. -signpak=C:\\Encryption.keys. Also implies -signedpak.")]
|
|
public string SignPak
|
|
{
|
|
private set
|
|
{
|
|
if (string.IsNullOrEmpty(value) || value.StartsWith("0x", StringComparison.InvariantCultureIgnoreCase))
|
|
{
|
|
SignPakInternal = value;
|
|
}
|
|
else
|
|
{
|
|
SignPakInternal = Path.GetFullPath(value);
|
|
}
|
|
}
|
|
get
|
|
{
|
|
return SignPakInternal;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Shared: the game will use only signed content.
|
|
/// </summary>
|
|
[Help("signed", "the game should expect to use a signed pak file.")]
|
|
public bool SignedPak { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Shared: true if this build is staged, command line: -stage
|
|
/// </summary>
|
|
[Help("skippak", "use a pak file, but assume it is already built, implies pak")]
|
|
public bool SkipPak { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Shared: true if this build is staged, command line: -stage
|
|
/// </summary>
|
|
[Help("stage", "put this build in a stage directory")]
|
|
public bool Stage { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Shared: true if this build is staged, command line: -stage
|
|
/// </summary>
|
|
[Help("skipstage", "uses a stage directory, but assumes everything is already there, implies -stage")]
|
|
public bool SkipStage { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Shared: true if this build is using streaming install manifests, command line: -manifests
|
|
/// </summary>
|
|
[Help("manifests", "generate streaming install manifests when cooking data")]
|
|
public bool Manifests { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Shared: true if this build chunk install streaming install data, command line: -createchunkinstalldata
|
|
/// </summary>
|
|
[Help("createchunkinstall", "generate streaming install data from manifest when cooking data, requires -stage & -manifests")]
|
|
public bool CreateChunkInstall { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Shared: Directory to use for built chunk install data, command line: -chunkinstalldirectory=
|
|
/// </summary>
|
|
public string ChunkInstallDirectory { set; get; }
|
|
|
|
/// <summary>
|
|
/// Shared: Version string to use for built chunk install data, command line: -chunkinstallversion=
|
|
/// </summary>
|
|
public string ChunkInstallVersionString { set; get; }
|
|
|
|
/// <summary>
|
|
/// Shared: Directory to copy the client to, command line: -stagingdirectory=
|
|
/// </summary>
|
|
public string BaseStageDirectory
|
|
{
|
|
get
|
|
{
|
|
if( !String.IsNullOrEmpty(StageDirectoryParam ) )
|
|
{
|
|
return Path.GetFullPath( StageDirectoryParam );
|
|
}
|
|
if ( HasDLCName )
|
|
{
|
|
return Path.GetFullPath( CommandUtils.CombinePaths(Path.GetDirectoryName(RawProjectPath.FullName), "Plugins", DLCName, "Saved", "StagedBuilds" ) );
|
|
}
|
|
// default return the project saved\stagedbuilds directory
|
|
return Path.GetFullPath( CommandUtils.CombinePaths(Path.GetDirectoryName(RawProjectPath.FullName), "Saved", "StagedBuilds") );
|
|
}
|
|
}
|
|
|
|
[Help("stagingdirectory=Path", "Directory to copy the builds to, i.e. -stagingdirectory=C:\\Stage")]
|
|
public string StageDirectoryParam;
|
|
|
|
[Help("ue4exe=ExecutableName", "Name of the UE4 Editor executable, i.e. -ue4exe=UE4Editor.exe")]
|
|
public string UE4Exe;
|
|
|
|
/// <summary>
|
|
/// Shared: true if this build is archived, command line: -archive
|
|
/// </summary>
|
|
[Help("archive", "put this build in an archive directory")]
|
|
public bool Archive { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Shared: Directory to archive the client to, command line: -archivedirectory=
|
|
/// </summary>
|
|
public string BaseArchiveDirectory
|
|
{
|
|
get
|
|
{
|
|
return Path.GetFullPath(String.IsNullOrEmpty(ArchiveDirectoryParam) ? CommandUtils.CombinePaths(Path.GetDirectoryName(RawProjectPath.FullName), "ArchivedBuilds") : ArchiveDirectoryParam);
|
|
}
|
|
}
|
|
|
|
[Help("archivedirectory=Path", "Directory to archive the builds to, i.e. -archivedirectory=C:\\Archive")]
|
|
public string ArchiveDirectoryParam;
|
|
|
|
/// <summary>
|
|
/// Whether the project should use non monolithic staging
|
|
/// </summary>
|
|
[Help("archivemetadata", "Archive extra metadata files in addition to the build (e.g. build.properties)")]
|
|
public bool ArchiveMetaData;
|
|
|
|
/// <summary>
|
|
/// When archiving for Mac, set this to true to package it in a .app bundle instead of normal loose files
|
|
/// </summary>
|
|
[Help("createappbundle", "When archiving for Mac, set this to true to package it in a .app bundle instead of normal loose files")]
|
|
public bool CreateAppBundle;
|
|
|
|
/// <summary>
|
|
/// Determines if Blueprint assets should be substituted with auto-generated code.
|
|
/// </summary>
|
|
[Help("nativizeAssets", "Runs a \"nativization\" pass on Blueprint assets, converting then into C++ (replacing the assets with the generated source).")]
|
|
public bool RunAssetNativization;
|
|
|
|
public struct BlueprintPluginKey
|
|
{
|
|
public bool Client;
|
|
public UnrealTargetPlatform TargetPlatform;
|
|
}
|
|
/// <summary>
|
|
/// Shared: Ref to an auto-generated plugin file that should be incorporated into the project's build
|
|
/// </summary>
|
|
public Dictionary<BlueprintPluginKey, FileReference> BlueprintPluginPaths = new Dictionary<BlueprintPluginKey, FileReference>();
|
|
|
|
#endregion
|
|
|
|
#region Build
|
|
|
|
/// <summary>
|
|
/// Build: True if build step should be executed, command: -build
|
|
/// </summary>
|
|
[Help("build", "True if build step should be executed")]
|
|
public bool Build { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Build: True if XGE should NOT be used for building.
|
|
/// </summary>
|
|
[Help("noxge", "True if XGE should NOT be used for building")]
|
|
public bool NoXGE { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Build: List of maps to cook.
|
|
/// </summary>
|
|
private ParamList<string> EditorTargetsList = null;
|
|
public ParamList<string> EditorTargets
|
|
{
|
|
set { EditorTargetsList = value; }
|
|
get
|
|
{
|
|
if (EditorTargetsList == null)
|
|
{
|
|
// Lazy auto-initialization
|
|
AutodetectSettings(false);
|
|
}
|
|
return EditorTargetsList;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Build: List of maps to cook.
|
|
/// </summary>
|
|
private ParamList<string> ProgramTargetsList = null;
|
|
public ParamList<string> ProgramTargets
|
|
{
|
|
set { ProgramTargetsList = value; }
|
|
get
|
|
{
|
|
if (ProgramTargetsList == null)
|
|
{
|
|
// Lazy auto-initialization
|
|
AutodetectSettings(false);
|
|
}
|
|
return ProgramTargetsList;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Build: List of client configurations
|
|
/// </summary>
|
|
public List<UnrealTargetConfiguration> ClientConfigsToBuild = new List<UnrealTargetConfiguration>() { UnrealTargetConfiguration.Development };
|
|
|
|
///<summary>
|
|
/// Build: List of Server configurations
|
|
/// </summary>
|
|
public List<UnrealTargetConfiguration> ServerConfigsToBuild = new List<UnrealTargetConfiguration>() { UnrealTargetConfiguration.Development };
|
|
|
|
/// <summary>
|
|
/// Build: List of client cooked build targets.
|
|
/// </summary>
|
|
private ParamList<string> ClientCookedTargetsList = null;
|
|
public ParamList<string> ClientCookedTargets
|
|
{
|
|
set { ClientCookedTargetsList = value; }
|
|
get
|
|
{
|
|
if (ClientCookedTargetsList == null)
|
|
{
|
|
// Lazy auto-initialization
|
|
AutodetectSettings(false);
|
|
}
|
|
return ClientCookedTargetsList;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Build: List of Server cooked build targets.
|
|
/// </summary>
|
|
private ParamList<string> ServerCookedTargetsList = null;
|
|
public ParamList<string> ServerCookedTargets
|
|
{
|
|
set { ServerCookedTargetsList = value; }
|
|
get
|
|
{
|
|
if (ServerCookedTargetsList == null)
|
|
{
|
|
// Lazy auto-initialization
|
|
AutodetectSettings(false);
|
|
}
|
|
return ServerCookedTargetsList;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Cook
|
|
|
|
/// <summary>
|
|
/// Cook: List of maps to cook.
|
|
/// </summary>
|
|
public ParamList<string> MapsToCook = new ParamList<string>();
|
|
|
|
|
|
/// <summary>
|
|
/// Cook: List of map inisections to cook (see allmaps)
|
|
/// </summary>
|
|
public ParamList<string> MapIniSectionsToCook = new ParamList<string>();
|
|
|
|
|
|
/// <summary>
|
|
/// Cook: List of directories to cook.
|
|
/// </summary>
|
|
public ParamList<string> DirectoriesToCook = new ParamList<string>();
|
|
|
|
/// <summary>
|
|
/// Cook: Internationalization preset to cook.
|
|
/// </summary>
|
|
public string InternationalizationPreset;
|
|
|
|
/// <summary>
|
|
/// Cook: Create a cooked release version. Also, the version. e.g. 1.0
|
|
/// </summary>
|
|
public string CreateReleaseVersion;
|
|
|
|
/// <summary>
|
|
/// Cook: While cooking clean up packages as we go along rather then cleaning everything (and potentially having to reload some of it) when we run out of space
|
|
/// </summary>
|
|
[Help("CookPartialgc", "while cooking clean up packages as we are done with them rather then cleaning everything up when we run out of space")]
|
|
public bool CookPartialGC { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Stage: Did we cook in the editor instead of from UAT (cook in editor uses a different staging directory)
|
|
/// </summary>
|
|
[Help("CookInEditor", "Did we cook in the editor instead of in UAT")]
|
|
public bool CookInEditor { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Cook: Output directory for cooked data
|
|
/// </summary>
|
|
public string CookOutputDir;
|
|
|
|
/// <summary>
|
|
/// Cook: Base this cook of a already released version of the cooked data
|
|
/// </summary>
|
|
public string BasedOnReleaseVersion;
|
|
|
|
/// <summary>
|
|
/// Cook: Path to the root of the directory where we store released versions of the game for a given version
|
|
/// </summary>
|
|
public string BasedOnReleaseVersionBasePath;
|
|
|
|
/// <summary>
|
|
/// Cook: Path to the root of the directory to create a new released version of the game.
|
|
/// </summary>
|
|
public string CreateReleaseVersionBasePath;
|
|
|
|
/// <summary>
|
|
/// Are we generating a patch, generate a patch from a previously released version of the game (use CreateReleaseVersion to create a release).
|
|
/// this requires BasedOnReleaseVersion
|
|
/// see also CreateReleaseVersion, BasedOnReleaseVersion
|
|
/// </summary>
|
|
public bool GeneratePatch;
|
|
|
|
/// <summary>
|
|
/// Name of dlc to cook and package (if this paramter is supplied cooks the dlc and packages it into the dlc directory)
|
|
/// </summary>
|
|
public string DLCName;
|
|
|
|
/// <summary>
|
|
/// Enable cooking of engine content when cooking dlc
|
|
/// not included in original release but is referenced by current cook
|
|
/// </summary>
|
|
public bool DLCIncludeEngineContent;
|
|
|
|
/// <summary>
|
|
/// After cook completes diff the cooked content against another cooked content directory.
|
|
/// report all errors to the log
|
|
/// </summary>
|
|
public string DiffCookedContentPath;
|
|
|
|
/// <summary>
|
|
/// Cook: Additional cooker options to include on the cooker commandline
|
|
/// </summary>
|
|
public string AdditionalCookerOptions;
|
|
|
|
/// <summary>
|
|
/// Cook: List of cultures to cook.
|
|
/// </summary>
|
|
public ParamList<string> CulturesToCook;
|
|
|
|
/// <summary>
|
|
/// Compress packages during cook.
|
|
/// </summary>
|
|
public bool Compressed;
|
|
|
|
/// <summary>
|
|
/// Encrypt ini files which are packaged into the pak file. Only valid when encryption keys and building pak file specified.
|
|
/// </summary>
|
|
public bool EncryptIniFiles;
|
|
|
|
/// <summary>
|
|
/// Encrypt all files which are packaged into the pak file. Only valid when encryption keys and building pak file specified.
|
|
/// </summary>
|
|
public bool EncryptEverything;
|
|
|
|
/// <summary>
|
|
/// Encrypt all files which are packaged into the pak file. Only valid when encryption keys and building pak file specified.
|
|
/// </summary>
|
|
public bool EncryptPakIndex;
|
|
|
|
/// <summary>
|
|
/// put -debug on the editorexe commandline
|
|
/// </summary>
|
|
public bool UseDebugParamForEditorExe;
|
|
|
|
/// <summary>
|
|
/// Cook: Do not include a version number in the cooked content
|
|
/// </summary>
|
|
public bool UnversionedCookedContent = true;
|
|
|
|
|
|
/// <summary>
|
|
/// Cook: Uses the iterative cooking, command line: -iterativecooking or -iterate
|
|
/// </summary>
|
|
[Help( "iterativecooking", "Uses the iterative cooking, command line: -iterativecooking or -iterate" )]
|
|
public bool IterativeCooking;
|
|
|
|
/// <summary>
|
|
/// Cook: Iterate from a shared cooked build
|
|
/// </summary>
|
|
[Help("Iteratively cook from a shared cooked build")]
|
|
public bool IterateSharedCookedBuild;
|
|
|
|
/// <summary>
|
|
/// Cook: Only cook maps (and referenced content) instead of cooking everything only affects -cookall flag
|
|
/// </summary>
|
|
[Help("CookMapsOnly", "Cook only maps this only affects usage of -cookall the flag")]
|
|
public bool CookMapsOnly;
|
|
|
|
/// <summary>
|
|
/// Cook: Only cook maps (and referenced content) instead of cooking everything only affects cookall flag
|
|
/// </summary>
|
|
[Help("CookAll", "Cook all the things in the content directory for this project")]
|
|
public bool CookAll;
|
|
|
|
|
|
/// <summary>
|
|
/// Cook: Skip cooking editor content
|
|
/// </summary>
|
|
[Help("SkipCookingEditorContent", "Skips content under /Engine/Editor when cooking")]
|
|
public bool SkipCookingEditorContent;
|
|
|
|
/// <summary>
|
|
/// Cook: number of additional cookers to spawn while cooking
|
|
/// </summary>
|
|
public int NumCookersToSpawn;
|
|
|
|
/// <summary>
|
|
/// Cook: Uses the iterative deploy, command line: -iterativedeploy or -iterate
|
|
/// </summary>
|
|
[Help("iterativecooking", "Uses the iterative cooking, command line: -iterativedeploy or -iterate")]
|
|
public bool IterativeDeploy;
|
|
|
|
[Help("FastCook", "Uses fast cook path if supported by target")]
|
|
public bool FastCook;
|
|
|
|
/// <summary>
|
|
/// Cook: Ignores cook errors and continues with packaging etc.
|
|
/// </summary>
|
|
[Help("IgnoreCookErrors", "Ignores cook errors and continues with packaging etc")]
|
|
public bool IgnoreCookErrors { private set; get; }
|
|
|
|
#endregion
|
|
|
|
#region Stage
|
|
|
|
/// <summary>
|
|
/// Stage: Commanndline: -nodebuginfo
|
|
/// </summary>
|
|
[Help("nodebuginfo", "do not copy debug files to the stage")]
|
|
public bool NoDebugInfo { private set; get; }
|
|
|
|
/// <summary>
|
|
/// true if the staging directory is to be cleaned: -cleanstage (also true if -clean is specified)
|
|
/// </summary>
|
|
[Help("nocleanstage", "skip cleaning the stage directory")]
|
|
public bool NoCleanStage { set { bNoCleanStage = value; } get { return SkipStage || bNoCleanStage; } }
|
|
private bool bNoCleanStage;
|
|
|
|
/// <summary>
|
|
/// Stage: If non-empty, the contents will be put into the stage
|
|
/// </summary>
|
|
[Help("cmdline", "command line to put into the stage in UE4CommandLine.txt")]
|
|
public string StageCommandline;
|
|
|
|
/// <summary>
|
|
/// Stage: If non-empty, the contents will be used for the bundle name
|
|
/// </summary>
|
|
[Help("bundlename", "string to use as the bundle name when deploying to mobile device")]
|
|
public string BundleName;
|
|
|
|
/// <summary>
|
|
/// On Windows, adds an executable to the root of the staging directory which checks for prerequisites being
|
|
/// installed and launches the game with a path to the .uproject file.
|
|
/// </summary>
|
|
public bool NoBootstrapExe { get; set; }
|
|
|
|
/// <summary>
|
|
/// By default we don't code sign unless it is required or requested
|
|
/// </summary>
|
|
public bool bCodeSign = false;
|
|
|
|
/// <summary>
|
|
/// Provision to use
|
|
/// </summary>
|
|
public string Provision = null;
|
|
|
|
/// <summary>
|
|
/// Certificate to use
|
|
/// </summary>
|
|
public string Certificate = null;
|
|
|
|
/// <summary>
|
|
/// Team ID to use
|
|
/// </summary>
|
|
public string Team = null;
|
|
|
|
/// <summary>
|
|
/// true if provisioning is automatically managed
|
|
/// </summary>
|
|
public bool AutomaticSigning = false;
|
|
|
|
/// <summary>
|
|
/// TitleID to package
|
|
/// </summary>
|
|
public ParamList<string> TitleID = new ParamList<string>();
|
|
|
|
/// <summary>
|
|
/// If true, non-shipping binaries will be considered DebugUFS files and will appear on the debugfiles manifest
|
|
/// </summary>
|
|
public bool bTreatNonShippingBinariesAsDebugFiles = false;
|
|
|
|
#endregion
|
|
|
|
#region Run
|
|
|
|
/// <summary>
|
|
/// Run: True if the Run step should be executed, command: -run
|
|
/// </summary>
|
|
[Help("run", "run the game after it is built (including server, if -server)")]
|
|
public bool Run { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Run: The client runs with cooked data provided by cook on the fly server, command line: -cookonthefly
|
|
/// </summary>
|
|
[Help("cookonthefly", "run the client with cooked data provided by cook on the fly server")]
|
|
public bool CookOnTheFly { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Run: The client should run in streaming mode when connecting to cook on the fly server
|
|
/// </summary>
|
|
[Help("Cookontheflystreaming", "run the client in streaming cook on the fly mode (don't cache files locally instead force reget from server each file load)")]
|
|
public bool CookOnTheFlyStreaming { private set; get; }
|
|
|
|
|
|
|
|
/// <summary>
|
|
/// Run: The client runs with cooked data provided by UnrealFileServer, command line: -fileserver
|
|
/// </summary>
|
|
[Help("fileserver", "run the client with cooked data provided by UnrealFileServer")]
|
|
public bool FileServer { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Run: The client connects to dedicated server to get data, command line: -dedicatedserver
|
|
/// </summary>
|
|
[Help("dedicatedserver", "build, cook and run both a client and a server (also -server)")]
|
|
public bool DedicatedServer { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Run: Uses a client target configuration, also implies -dedicatedserver, command line: -client
|
|
/// </summary>
|
|
[Help( "client", "build, cook and run a client and a server, uses client target configuration" )]
|
|
public bool Client { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Run: Whether the client should start or not, command line (to disable): -noclient
|
|
/// </summary>
|
|
[Help("noclient", "do not run the client, just run the server")]
|
|
public bool NoClient { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Run: Client should create its own log window, command line: -logwindow
|
|
/// </summary>
|
|
[Help("logwindow", "create a log window for the client")]
|
|
public bool LogWindow { private set; get; }
|
|
|
|
/// <summary>
|
|
/// Run: Map to run the game with.
|
|
/// </summary>
|
|
[Help("map", "map to run the game with")]
|
|
public string MapToRun;
|
|
|
|
/// <summary>
|
|
/// Run: Additional server map params.
|
|
/// </summary>
|
|
[Help("AdditionalServerMapParams", "Additional server map params, i.e ?param=value")]
|
|
public string AdditionalServerMapParams;
|
|
|
|
/// <summary>
|
|
/// Run: The target device to run the game on. Comes in the form platform@devicename.
|
|
/// </summary>
|
|
[Help("device", "Devices to run the game on")]
|
|
public ParamList<string> Devices;
|
|
|
|
/// <summary>
|
|
/// Run: The target device to run the game on. No platform prefix.
|
|
/// </summary>
|
|
[Help("device", "Device names without the platform prefix to run the game on")]
|
|
public ParamList<string> DeviceNames;
|
|
|
|
/// <summary>
|
|
/// Run: the target device to run the server on
|
|
/// </summary>
|
|
[Help("serverdevice", "Device to run the server on")]
|
|
public string ServerDevice;
|
|
|
|
/// <summary>
|
|
/// Run: The indicated server has already been started
|
|
/// </summary>
|
|
[Help("skipserver", "Skip starting the server")]
|
|
public bool SkipServer;
|
|
|
|
/// <summary>
|
|
/// Run: The indicated server has already been started
|
|
/// </summary>
|
|
[Help("numclients=n", "Start extra clients, n should be 2 or more")]
|
|
public int NumClients;
|
|
|
|
/// <summary>
|
|
/// Run: Additional command line arguments to pass to the program
|
|
/// </summary>
|
|
[Help("addcmdline", "Additional command line arguments for the program")]
|
|
public string RunCommandline;
|
|
|
|
/// <summary>
|
|
/// Run: Additional command line arguments to pass to the server
|
|
/// </summary>
|
|
[Help("servercmdline", "Additional command line arguments for the program")]
|
|
public string ServerCommandline;
|
|
|
|
/// <summary>
|
|
/// Run:adds -nullrhi to the client commandline
|
|
/// </summary>
|
|
[Help("nullrhi", "add -nullrhi to the client commandlines")]
|
|
public bool NullRHI;
|
|
|
|
/// <summary>
|
|
/// Run:adds ?fake to the server URL
|
|
/// </summary>
|
|
[Help("fakeclient", "adds ?fake to the server URL")]
|
|
public bool FakeClient;
|
|
|
|
/// <summary>
|
|
/// Run:adds ?fake to the server URL
|
|
/// </summary>
|
|
[Help("editortest", "rather than running a client, run the editor instead")]
|
|
public bool EditorTest;
|
|
|
|
/// <summary>
|
|
/// Run:when running -editortest or a client, run all automation tests, not compatible with -server
|
|
/// </summary>
|
|
[Help("RunAutomationTests", "when running -editortest or a client, run all automation tests, not compatible with -server")]
|
|
public bool RunAutomationTests;
|
|
|
|
/// <summary>
|
|
/// Run:when running -editortest or a client, run all automation tests, not compatible with -server
|
|
/// </summary>
|
|
[Help("RunAutomationTests", "when running -editortest or a client, run a specific automation tests, not compatible with -server")]
|
|
public string RunAutomationTest;
|
|
|
|
/// <summary>
|
|
/// Run: Adds commands like debug crash, debug rendercrash, etc based on index
|
|
/// </summary>
|
|
[Help("Crash=index", "when running -editortest or a client, adds commands like debug crash, debug rendercrash, etc based on index")]
|
|
public int CrashIndex;
|
|
|
|
public ParamList<string> Port;
|
|
|
|
/// <summary>
|
|
/// Run: Linux username for unattended key genereation
|
|
/// </summary>
|
|
[Help("deviceuser", "Linux username for unattended key genereation")]
|
|
public string DeviceUsername;
|
|
|
|
/// <summary>
|
|
/// Run: Linux password for unattended key genereation
|
|
/// </summary>
|
|
[Help("devicepass", "Linux password")]
|
|
public string DevicePassword;
|
|
|
|
/// <summary>
|
|
/// Run: Server device IP address
|
|
/// </summary>
|
|
public string ServerDeviceAddress;
|
|
|
|
#endregion
|
|
|
|
#region Package
|
|
|
|
[Help("package", "package the project for the target platform")]
|
|
public bool Package { get; set; }
|
|
|
|
[Help("distribution", "package for distribution the project")]
|
|
public bool Distribution { get; set; }
|
|
|
|
[Help("prereqs", "stage prerequisites along with the project")]
|
|
public bool Prereqs { get; set; }
|
|
|
|
[Help("applocaldir", "location of prerequisites for applocal deployment")]
|
|
public string AppLocalDirectory { get; set; }
|
|
|
|
[Help("Prebuilt", "this is a prebuilt cooked and packaged build")]
|
|
public bool Prebuilt { get; private set; }
|
|
|
|
[Help("RunTimeoutSeconds", "timeout to wait after we lunch the game")]
|
|
public int RunTimeoutSeconds;
|
|
|
|
[Help("SpecifiedArchitecture", "Determine a specific Minimum OS")]
|
|
public string SpecifiedArchitecture;
|
|
|
|
#endregion
|
|
|
|
#region Deploy
|
|
|
|
[Help("deploy", "deploy the project for the target platform")]
|
|
public bool Deploy { get; set; }
|
|
|
|
[Help("deploy", "Location to deploy to on the target platform")]
|
|
public string DeployFolder { get; set; }
|
|
|
|
#endregion
|
|
|
|
#region Misc
|
|
|
|
[Help("MapsToRebuildLightMaps", "List of maps that need light maps rebuilding")]
|
|
public ParamList<string> MapsToRebuildLightMaps = new ParamList<string>();
|
|
|
|
[Help("IgnoreLightMapErrors", "Whether Light Map errors should be treated as critical")]
|
|
public bool IgnoreLightMapErrors { get; set; }
|
|
|
|
#endregion
|
|
|
|
#region Initialization
|
|
|
|
private Dictionary<TargetType, SingleTargetProperties> DetectedTargets;
|
|
private Dictionary<UnrealTargetPlatform, ConfigHierarchy> LoadedEngineConfigs;
|
|
private Dictionary<UnrealTargetPlatform, ConfigHierarchy> LoadedGameConfigs;
|
|
|
|
private void AutodetectSettings(bool bReset)
|
|
{
|
|
if (bReset)
|
|
{
|
|
EditorTargetsList = null;
|
|
ClientCookedTargetsList = null;
|
|
ServerCookedTargetsList = null;
|
|
ProgramTargetsList = null;
|
|
ProjectBinariesPath = null;
|
|
ProjectGameExePath = null;
|
|
}
|
|
|
|
List<UnrealTargetPlatform> ClientTargetPlatformTypes = ClientTargetPlatforms.ConvertAll(x => x.Type).Distinct().ToList();
|
|
var Properties = ProjectUtils.GetProjectProperties(RawProjectPath, ClientTargetPlatformTypes, RunAssetNativization);
|
|
|
|
bIsCodeBasedProject = Properties.bIsCodeBasedProject;
|
|
DetectedTargets = Properties.Targets;
|
|
LoadedEngineConfigs = Properties.EngineConfigs;
|
|
LoadedGameConfigs = Properties.GameConfigs;
|
|
|
|
var GameTarget = String.Empty;
|
|
var EditorTarget = String.Empty;
|
|
var ServerTarget = String.Empty;
|
|
var ProgramTarget = String.Empty;
|
|
var ProjectType = TargetType.Game;
|
|
|
|
if (!bIsCodeBasedProject)
|
|
{
|
|
GameTarget = "UE4Game";
|
|
EditorTarget = "UE4Editor";
|
|
ServerTarget = "UE4Server";
|
|
}
|
|
else if (!CommandUtils.CmdEnv.HasCapabilityToCompile)
|
|
{
|
|
var ShortName = ProjectUtils.GetShortProjectName(RawProjectPath);
|
|
GameTarget = ShortName;
|
|
EditorTarget = ShortName + "Editor";
|
|
ServerTarget = ShortName + "Server";
|
|
}
|
|
else if (!CommandUtils.IsNullOrEmpty(Properties.Targets))
|
|
{
|
|
SingleTargetProperties TargetData;
|
|
|
|
var GameTargetType = TargetType.Game;
|
|
|
|
if( Client )
|
|
{
|
|
if( HasClientTargetDetected )
|
|
{
|
|
GameTargetType = TargetType.Client;
|
|
}
|
|
else
|
|
{
|
|
throw new AutomationException( "Client target not found!" );
|
|
}
|
|
}
|
|
|
|
var ValidGameTargetTypes = new TargetType[]
|
|
{
|
|
GameTargetType,
|
|
TargetType.Program
|
|
};
|
|
|
|
foreach (var ValidTarget in ValidGameTargetTypes)
|
|
{
|
|
if (DetectedTargets.TryGetValue(ValidTarget, out TargetData))
|
|
{
|
|
GameTarget = TargetData.TargetName;
|
|
ProjectType = ValidTarget;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (DetectedTargets.TryGetValue(TargetType.Editor, out TargetData))
|
|
{
|
|
EditorTarget = TargetData.TargetName;
|
|
}
|
|
if (DetectedTargets.TryGetValue(TargetType.Server, out TargetData))
|
|
{
|
|
ServerTarget = TargetData.TargetName;
|
|
}
|
|
if (DetectedTargets.TryGetValue(TargetType.Program, out TargetData))
|
|
{
|
|
ProgramTarget = TargetData.TargetName;
|
|
}
|
|
}
|
|
else if (!CommandUtils.IsNullOrEmpty(Properties.Programs))
|
|
{
|
|
SingleTargetProperties TargetData = Properties.Programs[0];
|
|
|
|
ProjectType = TargetType.Program;
|
|
ProgramTarget = TargetData.TargetName;
|
|
GameTarget = TargetData.TargetName;
|
|
}
|
|
else if (!this.Build)
|
|
{
|
|
var ShortName = ProjectUtils.GetShortProjectName(RawProjectPath);
|
|
GameTarget = ShortName;
|
|
EditorTarget = ShortName + "Editor";
|
|
ServerTarget = ShortName + "Server";
|
|
}
|
|
else
|
|
{
|
|
throw new AutomationException("{0} does not look like uproject file but no targets have been found!", RawProjectPath);
|
|
}
|
|
|
|
IsProgramTarget = ProjectType == TargetType.Program;
|
|
|
|
if (String.IsNullOrEmpty(EditorTarget) && ProjectType != TargetType.Program && CommandUtils.IsNullOrEmpty(EditorTargetsList))
|
|
{
|
|
if (Properties.bWasGenerated)
|
|
{
|
|
EditorTarget = "UE4Editor";
|
|
}
|
|
else
|
|
{
|
|
throw new AutomationException("Editor target not found!");
|
|
}
|
|
}
|
|
if (String.IsNullOrEmpty(GameTarget) && Run && !NoClient && (Cook || CookOnTheFly) && CommandUtils.IsNullOrEmpty(ClientCookedTargetsList))
|
|
{
|
|
throw new AutomationException("Game target not found. Game target is required with -cook or -cookonthefly");
|
|
}
|
|
|
|
if (EditorTargetsList == null)
|
|
{
|
|
if (!GlobalCommandLine.NoCompileEditor && (ProjectType != TargetType.Program) && !String.IsNullOrEmpty(EditorTarget))
|
|
{
|
|
EditorTargetsList = new ParamList<string>(EditorTarget);
|
|
}
|
|
else
|
|
{
|
|
EditorTargetsList = new ParamList<string>();
|
|
}
|
|
}
|
|
|
|
if (ProgramTargetsList == null)
|
|
{
|
|
if (ProjectType == TargetType.Program)
|
|
{
|
|
ProgramTargetsList = new ParamList<string>(ProgramTarget);
|
|
}
|
|
else
|
|
{
|
|
ProgramTargetsList = new ParamList<string>();
|
|
}
|
|
}
|
|
|
|
if (ClientCookedTargetsList == null && !NoClient && (Cook || CookOnTheFly || Prebuilt))
|
|
{
|
|
if (String.IsNullOrEmpty(GameTarget))
|
|
{
|
|
throw new AutomationException("Game target not found. Game target is required with -cook or -cookonthefly");
|
|
}
|
|
else
|
|
{
|
|
ClientCookedTargetsList = new ParamList<string>(GameTarget);
|
|
}
|
|
}
|
|
else if (ClientCookedTargetsList == null)
|
|
{
|
|
ClientCookedTargetsList = new ParamList<string>();
|
|
}
|
|
|
|
if (ServerCookedTargetsList == null && DedicatedServer && (Cook || CookOnTheFly))
|
|
{
|
|
if (String.IsNullOrEmpty(ServerTarget))
|
|
{
|
|
throw new AutomationException("Server target not found. Server target is required with -server and -cook or -cookonthefly");
|
|
}
|
|
ServerCookedTargetsList = new ParamList<string>(ServerTarget);
|
|
}
|
|
else if (ServerCookedTargetsList == null)
|
|
{
|
|
ServerCookedTargetsList = new ParamList<string>();
|
|
}
|
|
|
|
if (String.IsNullOrEmpty(ProjectBinariesPath) || String.IsNullOrEmpty(ProjectGameExePath))
|
|
{
|
|
if ( ClientTargetPlatforms.Count > 0 )
|
|
{
|
|
var ProjectClientBinariesPath = ProjectUtils.GetClientProjectBinariesRootPath(RawProjectPath, ProjectType, Properties.bIsCodeBasedProject);
|
|
ProjectBinariesPath = ProjectUtils.GetProjectClientBinariesFolder(ProjectClientBinariesPath, ClientTargetPlatforms[0].Type);
|
|
ProjectGameExePath = CommandUtils.CombinePaths(ProjectBinariesPath, GameTarget + Platform.GetExeExtension(ClientTargetPlatforms[0].Type));
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Utilities
|
|
|
|
public bool HasEditorTargets
|
|
{
|
|
get { return !CommandUtils.IsNullOrEmpty(EditorTargets); }
|
|
}
|
|
|
|
public bool HasCookedTargets
|
|
{
|
|
get { return !CommandUtils.IsNullOrEmpty(ClientCookedTargets) || !CommandUtils.IsNullOrEmpty(ServerCookedTargets); }
|
|
}
|
|
|
|
public bool HasServerCookedTargets
|
|
{
|
|
get { return !CommandUtils.IsNullOrEmpty(ServerCookedTargets); }
|
|
}
|
|
|
|
public bool HasClientCookedTargets
|
|
{
|
|
get { return !CommandUtils.IsNullOrEmpty(ClientCookedTargets); }
|
|
}
|
|
|
|
public bool HasProgramTargets
|
|
{
|
|
get { return !CommandUtils.IsNullOrEmpty(ProgramTargets); }
|
|
}
|
|
|
|
public bool HasMapsToCook
|
|
{
|
|
get { return !CommandUtils.IsNullOrEmpty(MapsToCook); }
|
|
}
|
|
|
|
public bool HasMapIniSectionsToCook
|
|
{
|
|
get { return !CommandUtils.IsNullOrEmpty(MapIniSectionsToCook); }
|
|
}
|
|
|
|
public bool HasDirectoriesToCook
|
|
{
|
|
get { return !CommandUtils.IsNullOrEmpty(DirectoriesToCook); }
|
|
}
|
|
|
|
public bool HasInternationalizationPreset
|
|
{
|
|
get { return !String.IsNullOrEmpty(InternationalizationPreset); }
|
|
}
|
|
|
|
public bool HasBasedOnReleaseVersion
|
|
{
|
|
get { return !String.IsNullOrEmpty(BasedOnReleaseVersion); }
|
|
}
|
|
|
|
public bool HasAdditionalCookerOptions
|
|
{
|
|
get { return !String.IsNullOrEmpty(AdditionalCookerOptions); }
|
|
}
|
|
|
|
public bool HasDLCName
|
|
{
|
|
get { return !String.IsNullOrEmpty(DLCName); }
|
|
}
|
|
|
|
public bool HasDiffCookedContentPath
|
|
{
|
|
get { return !String.IsNullOrEmpty(DiffCookedContentPath); }
|
|
}
|
|
|
|
public bool HasCreateReleaseVersion
|
|
{
|
|
get { return !String.IsNullOrEmpty(CreateReleaseVersion); }
|
|
}
|
|
|
|
public bool HasCulturesToCook
|
|
{
|
|
get { return CulturesToCook != null; }
|
|
}
|
|
|
|
public bool HasGameTargetDetected
|
|
{
|
|
get { return ProjectTargets.ContainsKey(TargetType.Game); }
|
|
}
|
|
|
|
public bool HasClientTargetDetected
|
|
{
|
|
get { return ProjectTargets.ContainsKey( TargetType.Client ); }
|
|
}
|
|
|
|
public bool HasDedicatedServerAndClient
|
|
{
|
|
get { return Client && DedicatedServer; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Project name (name of the uproject file without extension or directory name where the project is localed)
|
|
/// </summary>
|
|
public string ShortProjectName
|
|
{
|
|
get { return ProjectUtils.GetShortProjectName(RawProjectPath); }
|
|
}
|
|
|
|
/// <summary>
|
|
/// True if this project contains source code.
|
|
/// </summary>
|
|
public bool IsCodeBasedProject
|
|
{
|
|
get
|
|
{
|
|
return bIsCodeBasedProject;
|
|
}
|
|
}
|
|
private bool bIsCodeBasedProject;
|
|
|
|
public FileReference CodeBasedUprojectPath
|
|
{
|
|
get { return IsCodeBasedProject ? RawProjectPath : null; }
|
|
}
|
|
/// <summary>
|
|
/// True if this project is a program.
|
|
/// </summary>
|
|
public bool IsProgramTarget { get; private set; }
|
|
|
|
/// <summary>
|
|
/// Path where the project's game (or program) binaries are built.
|
|
/// </summary>
|
|
public string ProjectBinariesFolder
|
|
{
|
|
get
|
|
{
|
|
if (String.IsNullOrEmpty(ProjectBinariesPath))
|
|
{
|
|
AutodetectSettings(false);
|
|
}
|
|
return ProjectBinariesPath;
|
|
}
|
|
}
|
|
private string ProjectBinariesPath;
|
|
|
|
|
|
/// <summary>
|
|
/// Get the path to the directory of the version we are basing a diff or a patch on.
|
|
/// </summary>
|
|
public String GetBasedOnReleaseVersionPath(DeploymentContext SC, bool bIsClientOnly)
|
|
{
|
|
String BasePath = BasedOnReleaseVersionBasePath;
|
|
String Platform = SC.StageTargetPlatform.GetCookPlatform(SC.DedicatedServer, bIsClientOnly);
|
|
if (String.IsNullOrEmpty(BasePath))
|
|
{
|
|
BasePath = CommandUtils.CombinePaths(SC.ProjectRoot, "Releases", BasedOnReleaseVersion, Platform);
|
|
}
|
|
else
|
|
{
|
|
BasePath = CommandUtils.CombinePaths(BasePath, BasedOnReleaseVersion, Platform);
|
|
}
|
|
|
|
/*if ( TitleID != null && TitleID.Count == 1 )
|
|
{
|
|
BasePath = CommandUtils.CombinePaths( BasePath, TitleID[0]);
|
|
}*/
|
|
|
|
return BasePath;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the path to the target directory for creating a new release version
|
|
/// </summary>
|
|
/// <param name="SC"></param>
|
|
/// <returns></returns>
|
|
public String GetCreateReleaseVersionPath(DeploymentContext SC, bool bIsClientOnly)
|
|
{
|
|
String BasePath = CreateReleaseVersionBasePath;
|
|
String Platform = SC.StageTargetPlatform.GetCookPlatform(SC.DedicatedServer, bIsClientOnly);
|
|
if (String.IsNullOrEmpty(BasePath))
|
|
{
|
|
BasePath = CommandUtils.CombinePaths(SC.ProjectRoot, "Releases", CreateReleaseVersion, Platform);
|
|
}
|
|
else
|
|
{
|
|
BasePath = CommandUtils.CombinePaths(BasePath, CreateReleaseVersion, Platform);
|
|
}
|
|
|
|
/*if (TitleID != null && TitleID.Count == 1)
|
|
{
|
|
BasePath = CommandUtils.CombinePaths(BasePath, TitleID[0]);
|
|
}*/
|
|
|
|
return BasePath;
|
|
}
|
|
|
|
/// <summary>
|
|
/// True if we are generating a patch
|
|
/// </summary>
|
|
public bool IsGeneratingPatch
|
|
{
|
|
get { return GeneratePatch; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Filename of the target game exe (or program exe).
|
|
/// </summary>
|
|
public string ProjectGameExeFilename
|
|
{
|
|
get
|
|
{
|
|
if (String.IsNullOrEmpty(ProjectGameExePath))
|
|
{
|
|
AutodetectSettings(false);
|
|
}
|
|
return ProjectGameExePath;
|
|
}
|
|
}
|
|
private string ProjectGameExePath;
|
|
|
|
public List<Platform> ClientTargetPlatformInstances
|
|
{
|
|
get
|
|
{
|
|
List<Platform> ClientPlatformInstances = new List<Platform>();
|
|
foreach ( var ClientPlatform in ClientTargetPlatforms )
|
|
{
|
|
ClientPlatformInstances.Add(Platform.Platforms[ClientPlatform]);
|
|
}
|
|
return ClientPlatformInstances;
|
|
}
|
|
}
|
|
|
|
public TargetPlatformDescriptor GetCookedDataPlatformForClientTarget(TargetPlatformDescriptor TargetPlatformDesc)
|
|
{
|
|
if (ClientDependentPlatformMap.ContainsKey(TargetPlatformDesc))
|
|
{
|
|
return ClientDependentPlatformMap[TargetPlatformDesc];
|
|
}
|
|
return TargetPlatformDesc;
|
|
}
|
|
|
|
public List<Platform> ServerTargetPlatformInstances
|
|
{
|
|
get
|
|
{
|
|
List<Platform> ServerPlatformInstances = new List<Platform>();
|
|
foreach (var ServerPlatform in ServerTargetPlatforms)
|
|
{
|
|
ServerPlatformInstances.Add(Platform.Platforms[ServerPlatform]);
|
|
}
|
|
return ServerPlatformInstances;
|
|
}
|
|
}
|
|
|
|
public TargetPlatformDescriptor GetCookedDataPlatformForServerTarget(TargetPlatformDescriptor TargetPlatformType)
|
|
{
|
|
if (ServerDependentPlatformMap.ContainsKey(TargetPlatformType))
|
|
{
|
|
return ServerDependentPlatformMap[TargetPlatformType];
|
|
}
|
|
return TargetPlatformType;
|
|
}
|
|
|
|
/// <summary>
|
|
/// All auto-detected targets for this project
|
|
/// </summary>
|
|
public Dictionary<TargetType, SingleTargetProperties> ProjectTargets
|
|
{
|
|
get
|
|
{
|
|
if (DetectedTargets == null)
|
|
{
|
|
AutodetectSettings(false);
|
|
}
|
|
return DetectedTargets;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// List of all Engine ini files for this project
|
|
/// </summary>
|
|
public Dictionary<UnrealTargetPlatform, ConfigHierarchy> EngineConfigs
|
|
{
|
|
get
|
|
{
|
|
if (LoadedEngineConfigs == null)
|
|
{
|
|
AutodetectSettings(false);
|
|
}
|
|
return LoadedEngineConfigs;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// List of all Game ini files for this project
|
|
/// </summary>
|
|
public Dictionary<UnrealTargetPlatform, ConfigHierarchy> GameConfigs
|
|
{
|
|
get
|
|
{
|
|
if (LoadedGameConfigs == null)
|
|
{
|
|
AutodetectSettings(false);
|
|
}
|
|
return LoadedGameConfigs;
|
|
}
|
|
}
|
|
|
|
public void Validate()
|
|
{
|
|
if (RawProjectPath == null)
|
|
{
|
|
throw new AutomationException("RawProjectPath can't be empty.");
|
|
}
|
|
if (!RawProjectPath.HasExtension(".uproject"))
|
|
{
|
|
throw new AutomationException("RawProjectPath {0} must end with .uproject", RawProjectPath);
|
|
}
|
|
if (!CommandUtils.FileExists(RawProjectPath.FullName))
|
|
{
|
|
throw new AutomationException("RawProjectPath {0} file must exist", RawProjectPath);
|
|
}
|
|
|
|
if (FileServer && !Cook)
|
|
{
|
|
throw new AutomationException("Only cooked builds can use a fileserver be staged, use -cook");
|
|
}
|
|
|
|
if (Stage && !Cook && !CookOnTheFly && !IsProgramTarget)
|
|
{
|
|
throw new AutomationException("Only cooked builds or programs can be staged, use -cook or -cookonthefly.");
|
|
}
|
|
|
|
if (Manifests && !Cook && !Stage && !Pak)
|
|
{
|
|
throw new AutomationException("Only staged pakd and cooked builds can generate streaming install manifests");
|
|
}
|
|
|
|
if (Pak && !Stage)
|
|
{
|
|
throw new AutomationException("Only staged builds can be paked, use -stage or -skipstage.");
|
|
}
|
|
|
|
if (Deploy && !Stage)
|
|
{
|
|
throw new AutomationException("Only staged builds can be deployed, use -stage or -skipstage.");
|
|
}
|
|
|
|
if ((Pak || Stage || Cook || CookOnTheFly || FileServer || DedicatedServer) && EditorTest)
|
|
{
|
|
throw new AutomationException("None of pak, stage, cook, CookOnTheFly or DedicatedServer can be used with EditorTest");
|
|
}
|
|
|
|
if (DedicatedServer && RunAutomationTests)
|
|
{
|
|
throw new AutomationException("DedicatedServer cannot be used with RunAutomationTests");
|
|
}
|
|
|
|
if ((CookOnTheFly || FileServer) && DedicatedServer)
|
|
{
|
|
throw new AutomationException("Don't use either -cookonthefly or -fileserver with -server.");
|
|
}
|
|
|
|
if (NoClient && !DedicatedServer && !CookOnTheFly)
|
|
{
|
|
throw new AutomationException("-noclient can only be used with -server or -cookonthefly.");
|
|
}
|
|
|
|
if (Build && !HasCookedTargets && !HasEditorTargets && !HasProgramTargets)
|
|
{
|
|
throw new AutomationException("-build is specified but there are no targets to build.");
|
|
}
|
|
|
|
if (Pak && FileServer)
|
|
{
|
|
throw new AutomationException("Can't use -pak and -fileserver at the same time.");
|
|
}
|
|
|
|
if (Cook && CookOnTheFly)
|
|
{
|
|
throw new AutomationException("Can't use both -cook and -cookonthefly.");
|
|
}
|
|
|
|
if (!HasDLCName && DLCIncludeEngineContent)
|
|
{
|
|
throw new AutomationException("DLCIncludeEngineContent flag is only valid when cooking dlc.");
|
|
}
|
|
|
|
if ((IsGeneratingPatch || HasDLCName) && !HasBasedOnReleaseVersion)
|
|
{
|
|
throw new AutomationException("Require based on release version to build patches or dlc");
|
|
}
|
|
|
|
if (HasCreateReleaseVersion && (IsGeneratingPatch || HasDLCName))
|
|
{
|
|
throw new AutomationException("Can't create a release version at the same time as creating dlc.");
|
|
}
|
|
|
|
if (HasBasedOnReleaseVersion && (IterativeCooking || IterativeDeploy || IterateSharedCookedBuild))
|
|
{
|
|
throw new AutomationException("Can't use iterative cooking / deploy on dlc or patching or creating a release");
|
|
}
|
|
|
|
/*if (Compressed && !Pak)
|
|
{
|
|
throw new AutomationException("-compressed can only be used with -pak");
|
|
}*/
|
|
|
|
if (CreateChunkInstall && (!(Manifests || HasDLCName) || !Stage))
|
|
{
|
|
throw new AutomationException("-createchunkinstall can only be used with -manifests & -stage");
|
|
}
|
|
|
|
if (CreateChunkInstall && String.IsNullOrEmpty(ChunkInstallDirectory))
|
|
{
|
|
throw new AutomationException("-createchunkinstall must specify the chunk install data directory with -chunkinstalldirectory=");
|
|
}
|
|
|
|
if (CreateChunkInstall && String.IsNullOrEmpty(ChunkInstallVersionString))
|
|
{
|
|
throw new AutomationException("-createchunkinstall must specify the chunk install data version string with -chunkinstallversion=");
|
|
}
|
|
}
|
|
|
|
protected bool bLogged = false;
|
|
public virtual void ValidateAndLog()
|
|
{
|
|
// Avoid spamming, log only once
|
|
if (!bLogged)
|
|
{
|
|
// In alphabetical order.
|
|
CommandUtils.LogLog("Project Params **************");
|
|
|
|
CommandUtils.LogLog("AdditionalServerMapParams={0}", AdditionalServerMapParams);
|
|
CommandUtils.LogLog("Archive={0}", Archive);
|
|
CommandUtils.LogLog("ArchiveMetaData={0}", ArchiveMetaData);
|
|
CommandUtils.LogLog("CreateAppBundle={0}", CreateAppBundle);
|
|
CommandUtils.LogLog("BaseArchiveDirectory={0}", BaseArchiveDirectory);
|
|
CommandUtils.LogLog("BaseStageDirectory={0}", BaseStageDirectory);
|
|
CommandUtils.LogLog("Build={0}", Build);
|
|
CommandUtils.LogLog("Cook={0}", Cook);
|
|
CommandUtils.LogLog("Clean={0}", Clean);
|
|
CommandUtils.LogLog("Client={0}", Client);
|
|
CommandUtils.LogLog("ClientConfigsToBuild={0}", string.Join(",", ClientConfigsToBuild));
|
|
CommandUtils.LogLog("ClientCookedTargets={0}", ClientCookedTargets.ToString());
|
|
CommandUtils.LogLog("ClientTargetPlatform={0}", string.Join(",", ClientTargetPlatforms));
|
|
CommandUtils.LogLog("Compressed={0}", Compressed);
|
|
CommandUtils.LogLog("UseDebugParamForEditorExe={0}", UseDebugParamForEditorExe);
|
|
CommandUtils.LogLog("CookOnTheFly={0}", CookOnTheFly);
|
|
CommandUtils.LogLog("CookOnTheFlyStreaming={0}", CookOnTheFlyStreaming);
|
|
CommandUtils.LogLog("UnversionedCookedContent={0}", UnversionedCookedContent);
|
|
CommandUtils.LogLog("EncryptIniFiles={0}", EncryptIniFiles);
|
|
CommandUtils.LogLog("EncryptPakIndex={0}", EncryptPakIndex);
|
|
CommandUtils.LogLog("EncryptEverything={0}", EncryptEverything);
|
|
CommandUtils.LogLog("SkipCookingEditorContent={0}", SkipCookingEditorContent);
|
|
CommandUtils.LogLog("NumCookersToSpawn={0}", NumCookersToSpawn);
|
|
CommandUtils.LogLog("GeneratePatch={0}", GeneratePatch);
|
|
CommandUtils.LogLog("CreateReleaseVersion={0}", CreateReleaseVersion);
|
|
CommandUtils.LogLog("BasedOnReleaseVersion={0}", BasedOnReleaseVersion);
|
|
CommandUtils.LogLog("DLCName={0}", DLCName);
|
|
CommandUtils.LogLog("DLCIncludeEngineContent={0}", DLCIncludeEngineContent);
|
|
CommandUtils.LogLog("DiffCookedContentPath={0}", DiffCookedContentPath);
|
|
CommandUtils.LogLog("AdditionalCookerOptions={0}", AdditionalCookerOptions);
|
|
CommandUtils.LogLog("DedicatedServer={0}", DedicatedServer);
|
|
CommandUtils.LogLog("DirectoriesToCook={0}", DirectoriesToCook.ToString());
|
|
CommandUtils.LogLog("CulturesToCook={0}", CommandUtils.IsNullOrEmpty(CulturesToCook) ? "<Not Specified> (Use Defaults)" : CulturesToCook.ToString());
|
|
CommandUtils.LogLog("EditorTargets={0}", EditorTargets.ToString());
|
|
CommandUtils.LogLog("Foreign={0}", Foreign);
|
|
CommandUtils.LogLog("IsCodeBasedProject={0}", IsCodeBasedProject.ToString());
|
|
CommandUtils.LogLog("IsProgramTarget={0}", IsProgramTarget.ToString());
|
|
CommandUtils.LogLog("IterativeCooking={0}", IterativeCooking);
|
|
CommandUtils.LogLog("IterateSharedCookedBuild={0}", IterateSharedCookedBuild);
|
|
CommandUtils.LogLog("CookAll={0}", CookAll);
|
|
CommandUtils.LogLog("CookPartialGC={0}", CookPartialGC);
|
|
CommandUtils.LogLog("CookInEditor={0}", CookInEditor);
|
|
CommandUtils.LogLog("CookMapsOnly={0}", CookMapsOnly);
|
|
CommandUtils.LogLog("Deploy={0}", Deploy);
|
|
CommandUtils.LogLog("IterativeDeploy={0}", IterativeDeploy);
|
|
CommandUtils.LogLog("FastCook={0}", FastCook);
|
|
CommandUtils.LogLog("LogWindow={0}", LogWindow);
|
|
CommandUtils.LogLog("Manifests={0}", Manifests);
|
|
CommandUtils.LogLog("MapToRun={0}", MapToRun);
|
|
CommandUtils.LogLog("NoClient={0}", NoClient);
|
|
CommandUtils.LogLog("NumClients={0}", NumClients);
|
|
CommandUtils.LogLog("NoDebugInfo={0}", NoDebugInfo);
|
|
CommandUtils.LogLog("NoCleanStage={0}", NoCleanStage);
|
|
CommandUtils.LogLog("NoXGE={0}", NoXGE);
|
|
CommandUtils.LogLog("MapsToCook={0}", MapsToCook.ToString());
|
|
CommandUtils.LogLog("MapIniSectionsToCook={0}", MapIniSectionsToCook.ToString());
|
|
CommandUtils.LogLog("Pak={0}", Pak);
|
|
CommandUtils.LogLog("Package={0}", Package);
|
|
CommandUtils.LogLog("NullRHI={0}", NullRHI);
|
|
CommandUtils.LogLog("FakeClient={0}", FakeClient);
|
|
CommandUtils.LogLog("EditorTest={0}", EditorTest);
|
|
CommandUtils.LogLog("RunAutomationTests={0}", RunAutomationTests);
|
|
CommandUtils.LogLog("RunAutomationTest={0}", RunAutomationTest);
|
|
CommandUtils.LogLog("RunTimeoutSeconds={0}", RunTimeoutSeconds);
|
|
CommandUtils.LogLog("CrashIndex={0}", CrashIndex);
|
|
CommandUtils.LogLog("ProgramTargets={0}", ProgramTargets.ToString());
|
|
CommandUtils.LogLog("ProjectBinariesFolder={0}", ProjectBinariesFolder);
|
|
CommandUtils.LogLog("ProjectBinariesPath={0}", ProjectBinariesPath);
|
|
CommandUtils.LogLog("ProjectGameExeFilename={0}", ProjectGameExeFilename);
|
|
CommandUtils.LogLog("ProjectGameExePath={0}", ProjectGameExePath);
|
|
CommandUtils.LogLog("Distribution={0}", Distribution);
|
|
CommandUtils.LogLog("Prebuilt={0}", Prebuilt);
|
|
CommandUtils.LogLog("Prereqs={0}", Prereqs);
|
|
CommandUtils.LogLog("AppLocalDirectory={0}", AppLocalDirectory);
|
|
CommandUtils.LogLog("NoBootstrapExe={0}", NoBootstrapExe);
|
|
CommandUtils.LogLog("RawProjectPath={0}", RawProjectPath);
|
|
CommandUtils.LogLog("Run={0}", Run);
|
|
CommandUtils.LogLog("ServerConfigsToBuild={0}", string.Join(",", ServerConfigsToBuild));
|
|
CommandUtils.LogLog("ServerCookedTargets={0}", ServerCookedTargets.ToString());
|
|
CommandUtils.LogLog("ServerTargetPlatform={0}", string.Join(",", ServerTargetPlatforms));
|
|
CommandUtils.LogLog("ShortProjectName={0}", ShortProjectName.ToString());
|
|
CommandUtils.LogLog("SignedPak={0}", SignedPak);
|
|
CommandUtils.LogLog("SignPak={0}", SignPak);
|
|
CommandUtils.LogLog("SkipCook={0}", SkipCook);
|
|
CommandUtils.LogLog("SkipCookOnTheFly={0}", SkipCookOnTheFly);
|
|
CommandUtils.LogLog("SkipPak={0}", SkipPak);
|
|
CommandUtils.LogLog("SkipStage={0}", SkipStage);
|
|
CommandUtils.LogLog("Stage={0}", Stage);
|
|
CommandUtils.LogLog("bTreatNonShippingBinariesAsDebugFiles={0}", bTreatNonShippingBinariesAsDebugFiles);
|
|
CommandUtils.LogLog("NativizeAssets={0}", RunAssetNativization);
|
|
CommandUtils.LogLog("Project Params **************");
|
|
}
|
|
bLogged = true;
|
|
|
|
Validate();
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|