Files
UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Classes/MaterialGraph/MaterialGraphNode_Root.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

37 lines
1.2 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "MaterialGraph/MaterialGraphNode_Base.h"
#include "MaterialGraphNode_Root.generated.h"
class UEdGraphPin;
UCLASS(MinimalAPI)
class UMaterialGraphNode_Root : public UMaterialGraphNode_Base
{
GENERATED_UCLASS_BODY()
/** Material whose inputs this root node represents */
UPROPERTY()
class UMaterial* Material;
//~ Begin UEdGraphNode Interface.
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual FLinearColor GetNodeTitleColor() const override;
virtual FText GetTooltipText() const override;
virtual bool CanUserDeleteNode() const override { return false; }
virtual bool CanDuplicateNode() const override { return false; }
virtual void PostPlacedNewNode() override;
//~ End UEdGraphNode Interface.
//~ Begin UMaterialGraphNode_Base Interface
virtual void CreateInputPins() override;
virtual bool IsRootNode() const override {return true;}
virtual int32 GetInputIndex(const UEdGraphPin* InputPin) const override;
virtual uint32 GetInputType(const UEdGraphPin* InputPin) const override;
//~ End UMaterialGraphNode_Base Interface
};