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46 lines
1.5 KiB
C++
46 lines
1.5 KiB
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "MaterialGraph/MaterialGraph.h"
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#include "EdGraphNode_Comment.h"
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#include "MaterialGraphNode_Comment.generated.h"
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UCLASS(MinimalAPI)
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class UMaterialGraphNode_Comment : public UEdGraphNode_Comment
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{
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GENERATED_UCLASS_BODY()
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/** Material Comment that this node represents */
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UPROPERTY()
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class UMaterialExpressionComment* MaterialExpressionComment;
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/** Marks the Material Editor as dirty so that user prompted to apply change */
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FSetMaterialDirty MaterialDirtyDelegate;
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/** Fix up the node's owner after being copied */
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UNREALED_API void PostCopyNode();
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//~ Begin UObject Interface
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virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
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virtual void PostEditImport() override;
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virtual void PostDuplicate(bool bDuplicateForPIE) override;
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//~ End UObject Interface
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//~ Begin UEdGraphNode Interface.
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virtual void PrepareForCopying() override;
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virtual void GetContextMenuActions(const FGraphNodeContextMenuBuilder& Context) const override;
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virtual bool CanCreateUnderSpecifiedSchema(const UEdGraphSchema* Schema) const override;
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virtual void PostPlacedNewNode() override;
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virtual void OnRenameNode(const FString& NewName) override;
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virtual void ResizeNode(const FVector2D& NewSize) override;
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//~ End UEdGraphNode Interface.
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private:
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/** Make sure the MaterialExpressionComment is owned by the Material */
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void ResetMaterialExpressionOwner();
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};
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