Files
UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Classes/MaterialGraph/MaterialGraphNode_Base.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

61 lines
2.4 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "EdGraph/EdGraphNode.h"
#include "MaterialGraphNode_Base.generated.h"
class UEdGraphPin;
class UEdGraphSchema;
UCLASS(MinimalAPI)
class UMaterialGraphNode_Base : public UEdGraphNode
{
GENERATED_UCLASS_BODY()
/** Create all of the input pins required */
virtual void CreateInputPins() {};
/** Create all of the output pins required */
virtual void CreateOutputPins() {};
/** Is this the undeletable root node */
virtual bool IsRootNode() const {return false;}
/** Get a single Input Pin via its index */
class UEdGraphPin* GetInputPin(int32 InputIndex) const;
/** Get all of the Input Pins */
UNREALED_API void GetInputPins(TArray<class UEdGraphPin*>& OutInputPins) const;
/** Get a single Output Pin via its index */
class UEdGraphPin* GetOutputPin(int32 OutputIndex) const;
/** Get all of the Output Pins */
UNREALED_API void GetOutputPins(TArray<class UEdGraphPin*>& OutOutputPins) const;
/** Replace a given node with this one, changing all pin links */
UNREALED_API void ReplaceNode(UMaterialGraphNode_Base* OldNode);
/** Get the Material Expression input index from an input pin */
virtual int32 GetInputIndex(const UEdGraphPin* InputPin) const {return -1;}
/** Get the Material value type of an input pin */
virtual uint32 GetInputType(const UEdGraphPin* InputPin) const;
/**
* Handles inserting the node between the FromPin and what the FromPin was original connected to
*
* @param FromPin The pin this node is being spawned from
* @param NewLinkPin The new pin the FromPin will connect to
* @param OutNodeList Any nodes that are modified will get added to this list for notification purposes
*/
void InsertNewNode(UEdGraphPin* FromPin, UEdGraphPin* NewLinkPin, TSet<UEdGraphNode*>& OutNodeList);
//~ Begin UEdGraphNode Interface.
virtual void AllocateDefaultPins() override;
virtual void ReconstructNode() override;
virtual void RemovePinAt(const int32 PinIndex, const EEdGraphPinDirection PinDirection) override;
virtual void AutowireNewNode(UEdGraphPin* FromPin) override;
virtual bool CanCreateUnderSpecifiedSchema(const UEdGraphSchema* Schema) const override;
virtual FString GetDocumentationLink() const override;
//~ End UEdGraphNode Interface.
protected:
void ModifyAndCopyPersistentPinData(UEdGraphPin& TargetPin, const UEdGraphPin& SourcePin) const;
};