Files
UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Classes/Commandlets/GenerateTextLocalizationResourceCommandlet.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

24 lines
649 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Commandlets/GatherTextCommandletBase.h"
#include "GenerateTextLocalizationResourceCommandlet.generated.h"
/**
* UGenerateTextLocalizationResourceCommandlet: Localization commandlet that generates a table of FText keys to localized string values.
*/
UCLASS()
class UGenerateTextLocalizationResourceCommandlet : public UGatherTextCommandletBase
{
GENERATED_UCLASS_BODY()
public:
//~ Begin UCommandlet Interface
virtual int32 Main(const FString& Params) override;
//~ End UCommandlet Interface
};