Files
UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Classes/Commandlets/GatherTextCommandlet.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

33 lines
898 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Commandlets/GatherTextCommandletBase.h"
#include "GatherTextCommandlet.generated.h"
namespace EOutputJson
{
enum Format { Manifest, Archive };
}
/**
* UGatherTextCommandlet: One commandlet to rule them all. This commandlet loads a config file and then calls other localization commandlets. Allows localization system to be easily extendable and flexible.
*/
UCLASS()
class UGatherTextCommandlet : public UGatherTextCommandletBase
{
GENERATED_UCLASS_BODY()
public:
//~ Begin UCommandlet Interface
virtual int32 Main(const FString& Params) override;
//~ End UCommandlet Interface
// Helpler function to generate a changelist description
FText GetChangelistDescription( const FString& InConfigPath );
static const FString UsageText;
};