Files
UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Classes/Commandlets/FileServerCommandlet.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

39 lines
803 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
FileServerCommandlet.h: Declares the UFileServerCommandlet class.
=============================================================================*/
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Misc/Guid.h"
#include "Commandlets/Commandlet.h"
#include "FileServerCommandlet.generated.h"
/**
* Implements a file server commandlet.
*/
UCLASS()
class UFileServerCommandlet
: public UCommandlet
{
GENERATED_UCLASS_BODY()
public:
//~ Begin UCommandlet Interface
virtual int32 Main( const FString& Params ) override;
//~ End UCommandlet Interface
private:
// Holds the instance identifier.
FGuid InstanceId;
};