Files
UnrealEngineUWP/Engine/Source/Editor/UnrealEd/Classes/Animation/EditorSkeletonNotifyObj.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

43 lines
873 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
/**
* Proxy class for display skeleton notifies in the details panel
*/
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "EditorSkeletonNotifyObj.generated.h"
class UAnimSequenceBase;
DECLARE_DELEGATE_TwoParams( FOnAnimObjectChange, class UObject*, bool)
USTRUCT()
struct FSkeletonNotifyDependentAnimations
{
GENERATED_USTRUCT_BODY()
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=SkeletonNotifies)
TArray<UAnimSequenceBase*> Animations;
FSkeletonNotifyDependentAnimations()
{
}
};
UCLASS(MinimalAPI)
class UEditorSkeletonNotifyObj : public UObject
{
GENERATED_UCLASS_BODY()
public:
UObject* EditedObject;
UPROPERTY(VisibleAnywhere, Category=SkeletonNotifies)
FName Name;
TArray< TSharedPtr<FString> > AnimationNames;
};