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43 lines
873 B
C++
43 lines
873 B
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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/**
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* Proxy class for display skeleton notifies in the details panel
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*/
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/Object.h"
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#include "EditorSkeletonNotifyObj.generated.h"
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class UAnimSequenceBase;
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DECLARE_DELEGATE_TwoParams( FOnAnimObjectChange, class UObject*, bool)
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USTRUCT()
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struct FSkeletonNotifyDependentAnimations
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{
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GENERATED_USTRUCT_BODY()
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=SkeletonNotifies)
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TArray<UAnimSequenceBase*> Animations;
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FSkeletonNotifyDependentAnimations()
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{
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}
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};
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UCLASS(MinimalAPI)
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class UEditorSkeletonNotifyObj : public UObject
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{
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GENERATED_UCLASS_BODY()
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public:
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UObject* EditedObject;
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UPROPERTY(VisibleAnywhere, Category=SkeletonNotifies)
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FName Name;
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TArray< TSharedPtr<FString> > AnimationNames;
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};
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