Files
UnrealEngineUWP/Engine/Source/Editor/UMGEditor/Private/Customizations/TextJustifyCustomization.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

31 lines
1.1 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Framework/Text/TextLayout.h"
#include "IPropertyTypeCustomization.h"
#include "PropertyHandle.h"
class FTextJustifyCustomization : public IPropertyTypeCustomization
{
public:
/** Makes a new instance of this detail layout class for a specific detail view requesting it */
static TSharedRef<class IPropertyTypeCustomization> MakeInstance()
{
return MakeShareable(new FTextJustifyCustomization());
}
FTextJustifyCustomization()
{
}
virtual void CustomizeHeader(TSharedRef<IPropertyHandle> PropertyHandle, class FDetailWidgetRow& HeaderRow, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
virtual void CustomizeChildren(TSharedRef<IPropertyHandle> PropertyHandle, class IDetailChildrenBuilder& ChildBuilder, IPropertyTypeCustomizationUtils& CustomizationUtils) override;
void HandleCheckStateChanged(ECheckBoxState InCheckboxState, TSharedRef<IPropertyHandle> PropertyHandle, ETextJustify::Type ToAlignment);
ECheckBoxState GetCheckState(TSharedRef<IPropertyHandle> PropertyHandle, ETextJustify::Type ForAlignment) const;
};