Files
UnrealEngineUWP/Engine/Source/Editor/TextureEditor/Private/TextureEditorClasses.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

18 lines
523 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "TextureEditorSettings.h"
UTextureEditorSettings::UTextureEditorSettings( const FObjectInitializer& ObjectInitializer )
: Super(ObjectInitializer)
, Background(TextureEditorBackground_Checkered)
, BackgroundColor(FColor::Black)
, CheckerColorOne(FColor(128, 128, 128))
, CheckerColorTwo(FColor(64, 64, 64))
, CheckerSize(32)
, FitToViewport(true)
, TextureBorderColor(FColor::White)
, TextureBorderEnabled(true)
{ }