Files
UnrealEngineUWP/Engine/Source/Editor/TextureAlignMode/Private/TextureAlignMode.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

36 lines
810 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "TextureAlignMode.h"
#include "EditorModeManager.h"
#include "EditorModes.h"
#include "TextureAlignEdMode.h"
#define LOCTEXT_NAMESPACE "TextureAlignMode"
void FTextureAlignMode::RegisterTabSpawners(const TSharedRef<class FTabManager>& TabManager)
{
}
void FTextureAlignMode::UnregisterTabSpawners(const TSharedRef<class FTabManager>& TabManager)
{
}
FName FTextureAlignMode::GetToolkitFName() const
{
return FName("TextureAlignMode");
}
FText FTextureAlignMode::GetBaseToolkitName() const
{
return LOCTEXT("ToolkitName", "Texture Align Mode");
}
class FEdMode* FTextureAlignMode::GetEditorMode() const
{
return (FEdModeTexture*)GLevelEditorModeTools().GetActiveMode(FBuiltinEditorModes::EM_Texture);
}
#undef LOCTEXT_NAMESPACE