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58 lines
1.4 KiB
C++
58 lines
1.4 KiB
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#include "StaticMeshLightingInfo.h"
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#include "UObject/Package.h"
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#include "GameFramework/Actor.h"
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#include "Model.h"
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#include "Lightmass/LightmappedSurfaceCollection.h"
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#define LOCTEXT_NAMESPACE "Editor.StatsViewer"
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UStaticMeshLightingInfo::UStaticMeshLightingInfo(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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void UStaticMeshLightingInfo::UpdateNames()
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{
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if ( LevelName.Len() == 0 || StaticMeshActor.IsValid() )
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{
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AActor* Actor = Cast<AActor>(StaticMeshActor.Get());
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ULightmappedSurfaceCollection* SurfaceCollection = Cast<ULightmappedSurfaceCollection>(StaticMeshActor.Get());
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if (SurfaceCollection && SurfaceCollection->SourceModel)
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{
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LevelName = SurfaceCollection->SourceModel->GetOutermost()->GetName();
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}
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else if (Actor)
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{
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LevelName = Actor->GetLevel()->GetOutermost()->GetName();
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}
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else if (StaticMeshActor.Get())
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{
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LevelName = StaticMeshActor.Get()->GetOutermost()->GetName();
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}
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else
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{
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LevelName = TEXT("<None>");
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}
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const int32 NameIndex = LevelName.Find( TEXT("/") );
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if ( NameIndex != INDEX_NONE )
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{
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LevelName = LevelName.RightChop( NameIndex + 1 );
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}
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}
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if( bTextureMapping )
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{
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TextureMapping = LOCTEXT("LightingUsesTextureMapping", "Texture" ).ToString();
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}
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else
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{
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TextureMapping = LOCTEXT("LightingUsesVertexMapping", "Vertex" ).ToString();
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}
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}
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#undef LOCTEXT_NAMESPACE
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