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18 lines
347 B
C++
18 lines
347 B
C++
// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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#include "PrimitiveStats.h"
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#include "UObject/CoreNet.h"
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UPrimitiveStats::UPrimitiveStats(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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void UPrimitiveStats::UpdateNames()
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{
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if( Object.IsValid() )
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{
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Type = Object.Get()->GetClass()->GetName();
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}
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}
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