Files
UnrealEngineUWP/Engine/Source/Editor/StatsViewer/Private/ActorArrayHyperlinkColumn.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

27 lines
1.1 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IPropertyTableColumn.h"
#include "IPropertyTableUtilities.h"
#include "IPropertyTableCustomColumn.h"
class IPropertyTableCell;
class IPropertyTableCellPresenter;
/**
* A property table custom column used to display names of objects
* that can be clicked on to jump to the objects in the scene or
* content browser.
*/
class FActorArrayHyperlinkColumn : public IPropertyTableCustomColumn
{
public:
/** Begin IPropertyTableCustomColumn interface */
virtual bool Supports( const TSharedRef< IPropertyTableColumn >& Column, const TSharedRef< IPropertyTableUtilities >& Utilities ) const override;
virtual TSharedPtr< SWidget > CreateColumnLabel( const TSharedRef< IPropertyTableColumn >& Column, const TSharedRef< IPropertyTableUtilities >& Utilities, const FName& Style ) const override;
virtual TSharedPtr< IPropertyTableCellPresenter > CreateCellPresenter( const TSharedRef< IPropertyTableCell >& Cell, const TSharedRef< IPropertyTableUtilities >& Utilities, const FName& Style ) const override;
/** End IPropertyTableCustomColumn interface */
};