Files
UnrealEngineUWP/Engine/Source/Editor/SkeletonEditor/Private/SkeletonTreeManager.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

30 lines
804 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class FEditableSkeleton;
/** Central registry of skeleton trees */
class FSkeletonTreeManager
{
public:
/** Singleton access */
static FSkeletonTreeManager& Get();
/** Create a skeleton tree for the requested skeleton */
TSharedRef<class ISkeletonTree> CreateSkeletonTree(class USkeleton* InSkeleton, const struct FSkeletonTreeArgs& InSkeletonTreeArgs);
/** Edit a USkeleton via FEditableSkeleton */
TSharedRef<class FEditableSkeleton> CreateEditableSkeleton(class USkeleton* InSkeleton);
private:
/** Hidden constructor */
FSkeletonTreeManager() {}
private:
/** Map from skeletons to editable skeletons */
TMap<class USkeleton*, TWeakPtr<class FEditableSkeleton>> EditableSkeletons;
};