Files
UnrealEngineUWP/Engine/Source/Editor/SkeletonEditor/Private/SkeletonTreeManager.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

53 lines
1.6 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "SkeletonTreeManager.h"
#include "EditableSkeleton.h"
#include "ISkeletonTree.h"
FSkeletonTreeManager& FSkeletonTreeManager::Get()
{
static FSkeletonTreeManager TheManager;
return TheManager;
}
TSharedRef<ISkeletonTree> FSkeletonTreeManager::CreateSkeletonTree(class USkeleton* InSkeleton, const FSkeletonTreeArgs& InSkeletonTreeArgs)
{
TSharedPtr<FEditableSkeleton> EditableSkeleton = CreateEditableSkeleton(InSkeleton);
TSharedPtr<ISkeletonTree> SkeletonTree = EditableSkeleton->CreateSkeletonTree(InSkeletonTreeArgs);
// compact skeletons that are no longer being edited
bool bRemoved = false;
do
{
bRemoved = false;
for (auto Iter = EditableSkeletons.CreateIterator(); Iter; ++Iter)
{
TSharedPtr<FEditableSkeleton> CompactionCandidate = Iter.Value().Pin();
if (!CompactionCandidate.IsValid() || !CompactionCandidate->IsEdited())
{
Iter.RemoveCurrent();
bRemoved = true;
break;
}
}
}
while (bRemoved);
return SkeletonTree.ToSharedRef();
}
TSharedRef<FEditableSkeleton> FSkeletonTreeManager::CreateEditableSkeleton(class USkeleton* InSkeleton)
{
TWeakPtr<FEditableSkeleton>* EditableSkeletonPtr = EditableSkeletons.Find(InSkeleton);
if (EditableSkeletonPtr == nullptr || !(*EditableSkeletonPtr).IsValid())
{
TSharedRef<FEditableSkeleton> NewEditableSkeleton = MakeShareable(new FEditableSkeleton(InSkeleton));
EditableSkeletons.Add(InSkeleton, NewEditableSkeleton);
return NewEditableSkeleton;
}
else
{
return (*EditableSkeletonPtr).Pin().ToSharedRef();
}
}