Files
UnrealEngineUWP/Engine/Source/Editor/SkeletonEditor/Private/SkeletonTreeItem.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

12 lines
373 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "SkeletonTreeItem.h"
#include "SSkeletonTreeRow.h"
TSharedRef<ITableRow> FSkeletonTreeItem::MakeTreeRowWidget(const TSharedRef<STableViewBase>& InOwnerTable, const TAttribute<FText>& InFilterText)
{
return SNew(SSkeletonTreeRow, InOwnerTable)
.FilterText(InFilterText)
.Item(SharedThis(this));
}