Files
UnrealEngineUWP/Engine/Source/Editor/SkeletonEditor/Private/SkeletonEditorCommands.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

38 lines
1.4 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Framework/Commands/Commands.h"
#include "EditorStyleSet.h"
class FSkeletonEditorCommands : public TCommands<FSkeletonEditorCommands>
{
public:
FSkeletonEditorCommands()
: TCommands<FSkeletonEditorCommands>(TEXT("SkeletonEditor"), NSLOCTEXT("Contexts", "SkeletonEditor", "Skeleton Editor"), NAME_None, FEditorStyle::GetStyleSetName())
{
}
virtual void RegisterCommands() override;
public:
// skeleton menu options
// Command to allow users to set the skeletons preview mesh
TSharedPtr<FUICommandInfo> ChangeSkeletonPreviewMesh;
// Command to allow users to remove unused bones (not referenced by any skeletalmesh) from the skeleton
TSharedPtr<FUICommandInfo> RemoveUnusedBones;
// Command to allow users to look for unused curves (curves that exist in animations that do not drive any morph/materials
TSharedPtr<FUICommandInfo> TestSkeletonCurveNamesForUse;
// Command to show Anim Notify window
TSharedPtr<FUICommandInfo> AnimNotifyWindow;
// Command to show Retarget Source Manager
TSharedPtr<FUICommandInfo> RetargetManager;
// Import Mesh for this Skeleton
TSharedPtr<FUICommandInfo> ImportMesh;
// Command to allow users to remove unused bones (not referenced by any skeletalmesh) from the skeleton
TSharedPtr<FUICommandInfo> UpdateSkeletonRefPose;
};