Files
UnrealEngineUWP/Engine/Source/Editor/SizeMap/SizeMapActions.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

31 lines
669 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Framework/Commands/Commands.h"
#include "EditorStyleSet.h"
// Actions that can be invoked in the Size Map
class FSizeMapActions : public TCommands<FSizeMapActions>
{
public:
FSizeMapActions() : TCommands<FSizeMapActions>
(
"SizeMap",
NSLOCTEXT("Contexts", "SizeMap", "Size Map"),
"MainFrame", FEditorStyle::GetStyleSetName()
)
{
}
// TCommands<> interface
virtual void RegisterCommands() override;
// End of TCommands<> interface
public:
// @todo sizemap: Register any commands we have here
// TSharedPtr<FUICommandInfo> DoSomething;
};