Files
UnrealEngineUWP/Engine/Source/Editor/Sequencer/Public/SequencerUtilities.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

21 lines
641 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/SWidget.h"
#include "Framework/SlateDelegates.h"
template< typename ObjectType > class TAttribute;
struct SEQUENCER_API FSequencerUtilities
{
static TSharedRef<SWidget> MakeAddButton(FText HoverText, FOnGetContent MenuContent, const TAttribute<bool>& HoverState);
/**
* Generates a unique FName from a candidate name given a set of already existing names.
* The name is made unique by appending a number to the end.
*/
static FName GetUniqueName(FName CandidateName, const TArray<FName>& ExistingNames);
};