Files
UnrealEngineUWP/Engine/Source/Editor/Sequencer/Private/DisplayNodes/SequencerSpacerNode.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

49 lines
1.5 KiB
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/SWidget.h"
#include "DisplayNodes/SequencerDisplayNode.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/Layout/SBox.h"
class SSequencerTreeViewRow;
/**
* A node that displays a category for other nodes
*/
class FSequencerSpacerNode
: public FSequencerDisplayNode
{
public:
/**
* Create and initialize a new instance.
*
* @param InParentNode The parent of this node, or nullptr if this is a root node.
* @param InParentTree The tree this node is in.
*/
FSequencerSpacerNode(float InSize, TSharedPtr<FSequencerDisplayNode> InParentNode, FSequencerNodeTree& InParentTree)
: FSequencerDisplayNode(NAME_None, InParentNode, InParentTree)
, Size(InSize)
{ }
public:
// FSequencerDisplayNode interface
virtual bool CanRenameNode() const override { return false; }
virtual FText GetDisplayName() const override { return FText(); }
virtual float GetNodeHeight() const override { return Size; }
virtual FNodePadding GetNodePadding() const override { return FNodePadding(0.f); }
virtual ESequencerNode::Type GetType() const override { return ESequencerNode::Spacer; }
virtual void SetDisplayName(const FText& NewDisplayName) override { }
virtual TSharedRef<SWidget> GenerateContainerWidgetForOutliner(const TSharedRef<SSequencerTreeViewRow>& InRow) override { return SNew(SBox).HeightOverride(Size); }
private:
/** The size of the spacer */
float Size;
};