Files
UnrealEngineUWP/Engine/Source/Editor/SceneDepthPickerMode/Public/SceneDepthPickerMode.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

33 lines
972 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
DECLARE_DELEGATE_OneParam( FOnSceneDepthLocationSelected, FVector );
/**
* Scene depth picker mode module
*/
class SCENEDEPTHPICKERMODE_API FSceneDepthPickerModeModule : public IModuleInterface
{
public:
// IModuleInterface
virtual void StartupModule() override;
virtual void ShutdownModule() override;
// End of IModuleInterface
/**
* Enter scene depth picking mode (note: will cancel any current scene depth picking)
* @param InOnDepthSelected Delegate to call when user has selected a location to sample the scene depth
*/
void BeginSceneDepthPickingMode(FOnSceneDepthLocationSelected InOnSceneDepthLocationSelected);
/** Exit scene depth picking mode */
void EndSceneDepthPickingMode();
/** @return Whether or not scene depth picking mode is currently active */
bool IsInSceneDepthPickingMode() const;
};