Files
UnrealEngineUWP/Engine/Source/Editor/PropertyEditor/Public/IPropertyTableRow.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

29 lines
672 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class IPropertyTableRow
{
public:
virtual TSharedRef< class IDataSource > GetDataSource() const = 0;
virtual bool HasChildren() const = 0;
virtual void GetChildRows( TArray< TSharedRef< class IPropertyTableRow > >& OutChildren ) const = 0;
virtual TSharedRef< class IPropertyTable > GetTable() const = 0;
virtual bool HasCells() const = 0;
virtual TSharedRef< class FPropertyPath > GetPartialPath() const = 0;
virtual void Tick() = 0;
virtual void Refresh() = 0;
DECLARE_EVENT( IPropertyTableRow, FRefreshed );
virtual FRefreshed* OnRefresh() = 0;
};