Files
UnrealEngineUWP/Engine/Source/Editor/PlacementMode/Private/PlacementModeToolkit.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

31 lines
1018 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SWidget.h"
#include "EditorModes.h"
#include "Toolkits/BaseToolkit.h"
#include "EditorModeManager.h"
#include "Editor/PlacementMode/Private/SPlacementModeTools.h"
class FPlacementModeToolkit : public FModeToolkit
{
public:
FPlacementModeToolkit()
{
SAssignNew( PlacementModeTools, SPlacementModeTools );
}
/** IToolkit interface */
virtual FName GetToolkitFName() const override { return FName("PlacementMode"); }
virtual FText GetBaseToolkitName() const override { return NSLOCTEXT("BuilderModeToolkit", "DisplayName", "Builder"); }
virtual class FEdMode* GetEditorMode() const override { return GLevelEditorModeTools().GetActiveMode( FBuiltinEditorModes::EM_Placement ); }
virtual TSharedPtr<class SWidget> GetInlineContent() const override { return PlacementModeTools; }
private:
TSharedPtr<SPlacementModeTools> PlacementModeTools;
};