Files
UnrealEngineUWP/Engine/Source/Editor/PhAT/Public/PhATModule.h
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

29 lines
917 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "Toolkits/AssetEditorToolkit.h"
class UPhysicsAsset;
DECLARE_LOG_CATEGORY_EXTERN(LogPhAT, Log, All);
/*-----------------------------------------------------------------------------
IPhATModule
-----------------------------------------------------------------------------*/
class IPhATModule : public IModuleInterface,
public IHasMenuExtensibility, public IHasToolBarExtensibility
{
public:
/** Creates a new PhAT instance */
virtual TSharedRef<class IPhAT> CreatePhAT(const EToolkitMode::Type Mode, const TSharedPtr< IToolkitHost >& InitToolkitHost, UPhysicsAsset* PhysicsAsset) = 0;
/** Opens a "New Asset/Body" modal dialog window */
virtual void OpenNewBodyDlg(struct FPhysAssetCreateParams* NewBodyData, EAppReturnType::Type* NewBodyResponse) = 0;
};