Files
UnrealEngineUWP/Engine/Source/Editor/Persona/Private/SPersonaDetails.cpp
Ben Marsh 20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00

19 lines
558 B
C++

// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
#include "SPersonaDetails.h"
#include "Modules/ModuleManager.h"
#include "PropertyEditorModule.h"
void SPersonaDetails::Construct(const FArguments& InArgs)
{
FDetailsViewArgs DetailsViewArgs(false, false, true, FDetailsViewArgs::HideNameArea, true);
FPropertyEditorModule& PropertyEditorModule = FModuleManager::LoadModuleChecked<FPropertyEditorModule>("PropertyEditor");
DetailsView = PropertyEditorModule.CreateDetailView(DetailsViewArgs);
ChildSlot
[
DetailsView.ToSharedRef()
];
}